mirror of
https://github.com/SashLilac/cambridge-modpack.git
synced 2024-11-16 16:39:02 -06:00
296 lines
8.0 KiB
Lua
296 lines
8.0 KiB
Lua
local GameMode = require 'tetris.modes.gamemode'
|
|
|
|
local HistoryRandomizer = require 'tetris.randomizers.history_6rolls_35bag'
|
|
|
|
local TheTrueHero = GameMode:extend()
|
|
|
|
bgm.undyne = love.audio.newSource("res/bgm/mus_x_undyne.mp3", "stream")
|
|
|
|
sounds.undyne = {
|
|
ding = love.audio.newSource("res/se/000029aa.wav", "static"),
|
|
pike = love.audio.newSource("res/se/0000299c.wav", "static"),
|
|
damage = love.audio.newSource("res/se/000029c3.wav", "static")
|
|
}
|
|
|
|
TheTrueHero.name = "The True Hero"
|
|
TheTrueHero.hash = "TheTrueHero"
|
|
TheTrueHero.tagline = "A tribute to the Puzzle Maker."
|
|
|
|
function TheTrueHero:new()
|
|
self.super:new()
|
|
|
|
self.randomizer = HistoryRandomizer()
|
|
|
|
self.attacks = {
|
|
"PIECE GOAL",
|
|
"LINE GOAL",
|
|
"GARBAGE",
|
|
"HIDDEN PREVIEWS",
|
|
"TO THE BEAT",
|
|
"INVISIBLE"
|
|
}
|
|
|
|
self.attack_number = 0
|
|
self.current_attack = 0
|
|
self.var = 0
|
|
|
|
self.section_frames = 0
|
|
self.section_times = {
|
|
385,
|
|
385,
|
|
385,
|
|
386,
|
|
386,
|
|
385,
|
|
381,
|
|
384,
|
|
384,
|
|
384,
|
|
384,
|
|
385,
|
|
385,
|
|
384,
|
|
384,
|
|
288,
|
|
288,
|
|
288,
|
|
288,
|
|
288,
|
|
288,
|
|
288,
|
|
288,
|
|
288,
|
|
288,
|
|
288,
|
|
290,
|
|
}
|
|
|
|
self.queue_age = 0
|
|
self.grounded_time = 0
|
|
|
|
self.lock_drop = true
|
|
self.lock_hard_drop = true
|
|
self.enable_hold = true
|
|
self.next_queue_length = 5
|
|
|
|
self.irs = false
|
|
self.ihs = false
|
|
end
|
|
|
|
function TheTrueHero:getDropSpeed()
|
|
return 20
|
|
end
|
|
|
|
function TheTrueHero:getARR()
|
|
return config.arr
|
|
end
|
|
|
|
function TheTrueHero:getARE()
|
|
return 0
|
|
end
|
|
|
|
function TheTrueHero:getLineARE()
|
|
return 0
|
|
end
|
|
|
|
function TheTrueHero:getDasLimit()
|
|
return config.das
|
|
end
|
|
|
|
function TheTrueHero:getLineClearDelay()
|
|
return 0
|
|
end
|
|
|
|
function TheTrueHero:getLockDelay()
|
|
return 30
|
|
end
|
|
|
|
function TheTrueHero:getGravity()
|
|
return self.current_attack == 5 and 20 or 1.1 ^ (self.attack_number - 1)
|
|
end
|
|
|
|
function TheTrueHero:getDasCutDelay()
|
|
return config.dcd
|
|
end
|
|
|
|
function TheTrueHero:advanceOneFrame(inputs, ruleset)
|
|
if self.ready_frames == 0 then
|
|
if self.frames == 0 then
|
|
switchBGMLoop("undyne")
|
|
end
|
|
if self.section_frames >= self.section_times[Mod1(self.attack_number, #self.section_times)] or self.frames == 0 then
|
|
if (self.current_attack == 1 or self.current_attack == 2) and self.var > 0 then
|
|
playSE("undyne", "damage")
|
|
self.game_over = true
|
|
return false
|
|
end
|
|
self.section_frames = 0
|
|
self.attack_number = self.attack_number + 1
|
|
local prev_attack = self.current_attack
|
|
self.current_attack = -1
|
|
local attack_rolls = 0
|
|
while ((
|
|
prev_attack == self.current_attack or
|
|
self.current_attack == 5
|
|
) and (attack_rolls < 2)) or attack_rolls == 0 do
|
|
attack_rolls = attack_rolls + 1
|
|
if self.attack_number > 20 then
|
|
self.current_attack = math.random(#self.attacks)
|
|
else
|
|
self.current_attack = math.random(4)
|
|
end
|
|
end
|
|
if self.current_attack == 1 then
|
|
self.var = math.floor(3 + math.random(
|
|
math.floor(self.attack_number / 4),
|
|
math.floor(self.attack_number / 3)
|
|
) *
|
|
self.section_times[Mod1(self.attack_number, #self.section_times)] / 342)
|
|
elseif self.current_attack == 2 then
|
|
self.var = math.floor(1 + math.random(
|
|
math.floor(self.attack_number / 6),
|
|
math.floor(self.attack_number / 4)
|
|
) *
|
|
self.section_times[Mod1(self.attack_number, #self.section_times)] / 342)
|
|
elseif self.current_attack == 3 then
|
|
self.var = math.max(10 - math.random(
|
|
math.floor(self.attack_number / 8),
|
|
math.floor(self.attack_number / 4)
|
|
), 3)
|
|
end
|
|
end
|
|
self.frames = self.frames + 1
|
|
self.section_frames = self.section_frames + 1
|
|
if self.current_attack == 5 then
|
|
self.lock_on_soft_drop = false
|
|
self.lock_on_hard_drop = false
|
|
if self.section_frames % 24 == 0 and self.section_frames >= 25 then
|
|
self.piece.locked = true
|
|
playSE("undyne", "pike")
|
|
end
|
|
else
|
|
self.lock_on_soft_drop = ({ruleset.softdrop_lock, self.instant_soft_drop, false, true })[config.gamesettings.manlock]
|
|
self.lock_on_hard_drop = ({ruleset.harddrop_lock, self.instant_hard_drop, true, false})[config.gamesettings.manlock]
|
|
end
|
|
end
|
|
return true
|
|
end
|
|
|
|
function TheTrueHero:onPieceEnter()
|
|
self.queue_age = 0
|
|
self.grounded_time = 0
|
|
end
|
|
|
|
function TheTrueHero:onHold()
|
|
self.grounded_time = 0
|
|
end
|
|
|
|
function TheTrueHero:whilePieceActive()
|
|
if self.piece:isDropBlocked(self.grid) then
|
|
self.grounded_time = self.grounded_time + 1
|
|
if self.grounded_time >= 120 then
|
|
self.piece.locked = true
|
|
end
|
|
end
|
|
self.queue_age = self.queue_age + 1
|
|
end
|
|
|
|
function TheTrueHero:onPieceLock(piece, cleared_row_count)
|
|
self.super:onPieceLock()
|
|
if self.current_attack == 1 or self.current_attack == 3 then
|
|
self.var = math.max(self.var - 1, 0)
|
|
self:advanceBottomRow(1)
|
|
playSE("undyne", "ding")
|
|
elseif self.current_attack == 2 then
|
|
self.var = math.max(self.var - cleared_row_count, 0)
|
|
if cleared_row_count ~= 0 then
|
|
playSE("undyne", "ding")
|
|
end
|
|
end
|
|
end
|
|
|
|
function TheTrueHero:advanceBottomRow(dx)
|
|
if self.var <= 0 and self.current_attack == 3 then
|
|
self.grid:copyBottomRow()
|
|
self.var = math.max(10 - math.random(
|
|
math.floor(self.attack_number / 8),
|
|
math.floor(self.attack_number / 4)
|
|
), 3)
|
|
playSE("undyne", "pike")
|
|
end
|
|
end
|
|
|
|
function TheTrueHero:setNextOpacity(i)
|
|
if self.current_attack == 4 then
|
|
local hidden_next_pieces = math.ceil(self.attack_number / 15)
|
|
if i < hidden_next_pieces then
|
|
love.graphics.setColor(1, 1, 1, 0)
|
|
elseif i == hidden_next_pieces then
|
|
love.graphics.setColor(1, 1, 1, 1 - math.min(1, self.queue_age / 15))
|
|
else
|
|
love.graphics.setColor(1, 1, 1, 1)
|
|
end
|
|
else
|
|
love.graphics.setColor(1, 1, 1, 1)
|
|
end
|
|
end
|
|
|
|
local function invisible(game, block, x, y, age)
|
|
return 0.5, 0.5, 0.5, 1 - age / (300 - game.attack_number * 5.5), 0
|
|
end
|
|
|
|
function TheTrueHero:drawGrid()
|
|
if self.current_attack == 6 then
|
|
self.grid:drawCustom(invisible, self)
|
|
else
|
|
self.grid:draw()
|
|
end
|
|
self:drawGhostPiece()
|
|
end
|
|
|
|
function TheTrueHero:drawScoringInfo()
|
|
self.super.drawScoringInfo(self)
|
|
|
|
love.graphics.setColor(1, 1, 1, 1)
|
|
|
|
love.graphics.setFont(font_3x5_2)
|
|
love.graphics.printf("ATTACK NUMBER", 240, 150, 200, "left")
|
|
love.graphics.printf("ATTACK", 240, 230, 200, "left")
|
|
|
|
love.graphics.setFont(font_3x5_3)
|
|
if self.attack_number > 0 then
|
|
love.graphics.printf(self.attack_number .. " - " .. (
|
|
string.sub(formatTime(
|
|
self.section_times[Mod1(self.attack_number, #self.section_times)] - self.section_frames
|
|
), -4, -1)
|
|
), 240, 170, 200, "left")
|
|
end
|
|
love.graphics.printf(
|
|
self.attacks[self.current_attack] or "",
|
|
240, 250, 200, "left"
|
|
)
|
|
|
|
love.graphics.setFont(font_3x5_4)
|
|
if self.current_attack >= 1 and self.current_attack <= 3 then
|
|
love.graphics.setColor(
|
|
(not self.game_over and self.frames % 4 < 2) and
|
|
(
|
|
self.var == 0 and {0.3, 1, 0.3, 1} or {1, 0.3, 0.3, 1}
|
|
) or {1, 1, 1, 1}
|
|
)
|
|
love.graphics.printf(self.var, 240, 280, 200, "left")
|
|
love.graphics.setColor(1, 1, 1, 1)
|
|
end
|
|
end
|
|
|
|
function TheTrueHero:getHighscoreData()
|
|
return {
|
|
frames = self.frames,
|
|
}
|
|
end
|
|
|
|
function TheTrueHero:getBackground()
|
|
return math.max(0, self.attack_number - 1) % 20
|
|
end
|
|
|
|
return TheTrueHero |