mirror of
https://github.com/SashLilac/cambridge-modpack.git
synced 2024-11-22 08:49:03 -06:00
161 lines
4.5 KiB
Lua
161 lines
4.5 KiB
Lua
local Piece = require 'tetris.components.piece'
|
|
local Ruleset = require 'tetris.rulesets.ruleset'
|
|
|
|
local CRAP = Ruleset:extend()
|
|
|
|
CRAP.name = "C.R.A.P."
|
|
CRAP.hash = "Completely Random Auto-Positioner"
|
|
CRAP.world = true
|
|
CRAP.colors={"C","O","M","R","G","Y","B"}
|
|
CRAP.colourscheme = {
|
|
I = CRAP.colors[math.ceil(love.math.random(7))],
|
|
L = CRAP.colors[math.ceil(love.math.random(7))],
|
|
J = CRAP.colors[math.ceil(love.math.random(7))],
|
|
S = CRAP.colors[math.ceil(love.math.random(7))],
|
|
Z = CRAP.colors[math.ceil(love.math.random(7))],
|
|
O = CRAP.colors[math.ceil(love.math.random(7))],
|
|
T = CRAP.colors[math.ceil(love.math.random(7))],
|
|
}
|
|
CRAP.softdrop_lock = true
|
|
CRAP.harddrop_lock = false
|
|
CRAP.spawn_above_field = true
|
|
|
|
CRAP.spawn_positions = {
|
|
I = { x=5, y=4 },
|
|
J = { x=4, y=5 },
|
|
L = { x=4, y=5 },
|
|
O = { x=5, y=5 },
|
|
S = { x=4, y=5 },
|
|
T = { x=4, y=5 },
|
|
Z = { x=4, y=5 },
|
|
}
|
|
|
|
CRAP.big_spawn_positions = {
|
|
I = { x=3, y=2 },
|
|
J = { x=2, y=3 },
|
|
L = { x=2, y=3 },
|
|
O = { x=3, y=3 },
|
|
S = { x=2, y=3 },
|
|
T = { x=2, y=3 },
|
|
Z = { x=2, y=3 },
|
|
}
|
|
|
|
CRAP.block_offsets = {
|
|
I={
|
|
{ {x=0, y=0}, {x=-1, y=0}, {x=-2, y=0}, {x=1, y=0} },
|
|
{ {x=0, y=0}, {x=0, y=-1}, {x=0, y=1}, {x=0, y=2} },
|
|
{ {x=0, y=1}, {x=-1, y=1}, {x=-2, y=1}, {x=1, y=1} },
|
|
{ {x=-1, y=0}, {x=-1, y=-1}, {x=-1, y=1}, {x=-1, y=2} },
|
|
},
|
|
J={
|
|
{ {x=0, y=0}, {x=-1, y=0}, {x=1, y=0}, {x=-1, y=-1} },
|
|
{ {x=0, y=0}, {x=0, y=-1}, {x=0, y=1} , {x=1, y=-1} },
|
|
{ {x=0, y=0}, {x=1, y=0}, {x=-1, y=0}, {x=1, y=1} },
|
|
{ {x=0, y=0}, {x=0, y=1}, {x=0, y=-1}, {x=-1, y=1} },
|
|
},
|
|
L={
|
|
{ {x=0, y=0}, {x=-1, y=0}, {x=1, y=0}, {x=1, y=-1} },
|
|
{ {x=0, y=0}, {x=0, y=-1}, {x=0, y=1}, {x=1, y=1} },
|
|
{ {x=0, y=0}, {x=1, y=0}, {x=-1, y=0}, {x=-1, y=1} },
|
|
{ {x=0, y=0}, {x=0, y=1}, {x=0, y=-1}, {x=-1, y=-1} },
|
|
},
|
|
O={
|
|
{ {x=0, y=0}, {x=-1, y=0}, {x=-1, y=-1}, {x=0, y=-1} },
|
|
{ {x=0, y=0}, {x=-1, y=0}, {x=-1, y=-1}, {x=0, y=-1} },
|
|
{ {x=0, y=0}, {x=-1, y=0}, {x=-1, y=-1}, {x=0, y=-1} },
|
|
{ {x=0, y=0}, {x=-1, y=0}, {x=-1, y=-1}, {x=0, y=-1} },
|
|
},
|
|
S={
|
|
{ {x=1, y=-1}, {x=0, y=-1}, {x=0, y=0}, {x=-1, y=0} },
|
|
{ {x=1, y=1}, {x=1, y=0}, {x=0, y=0}, {x=0, y=-1} },
|
|
{ {x=-1, y=1}, {x=0, y=1}, {x=0, y=0}, {x=1, y=0} },
|
|
{ {x=-1, y=-1}, {x=-1, y=0}, {x=0, y=0}, {x=0, y=1} },
|
|
},
|
|
T={
|
|
{ {x=0, y=0}, {x=-1, y=0}, {x=1, y=0}, {x=0, y=-1} },
|
|
{ {x=0, y=0}, {x=0, y=-1}, {x=0, y=1}, {x=1, y=0} },
|
|
{ {x=0, y=0}, {x=1, y=0}, {x=-1, y=0}, {x=0, y=1} },
|
|
{ {x=0, y=0}, {x=0, y=1}, {x=0, y=-1}, {x=-1, y=0} },
|
|
},
|
|
Z={
|
|
{ {x=-1, y=-1}, {x=0, y=-1}, {x=0, y=0}, {x=1, y=0} },
|
|
{ {x=1, y=-1}, {x=1, y=0}, {x=0, y=0}, {x=0, y=1} },
|
|
{ {x=1, y=1}, {x=0, y=1}, {x=0, y=0}, {x=-1, y=0} },
|
|
{ {x=-1, y=1}, {x=-1, y=0}, {x=0, y=0}, {x=0, y=-1} },
|
|
}
|
|
}
|
|
|
|
-- Component functions.
|
|
|
|
function CRAP:attemptRotate(new_inputs, piece, grid, initial)
|
|
local rot_dir = 0
|
|
|
|
if (new_inputs["rotate_left"] or new_inputs["rotate_left2"]) then
|
|
rot_dir = 3
|
|
elseif (new_inputs["rotate_right"] or new_inputs["rotate_right2"]) then
|
|
rot_dir = 1
|
|
elseif (new_inputs["rotate_180"]) then
|
|
rot_dir = self:get180RotationValue()
|
|
end
|
|
|
|
if rot_dir == 0 then return end
|
|
if config.gamesettings.world_reverse == 3 or (self.world and config.gamesettings.world_reverse == 2) then
|
|
rot_dir = 4 - rot_dir
|
|
end
|
|
|
|
local new_piece = piece:withRelativeRotation(rot_dir)
|
|
|
|
self:attemptWallkicks(piece, new_piece, rot_dir, grid)
|
|
end
|
|
|
|
function CRAP:attemptWallkicks(piece, new_piece, rot_dir, grid)
|
|
|
|
for i=1,20 do
|
|
dx=math.floor(love.math.random(11))-5
|
|
dy=math.floor(love.math.random(11))-5
|
|
if grid:canPlacePiece(new_piece:withOffset({x=dx, y=dy})) then
|
|
self:onPieceRotate(piece, grid)
|
|
piece:setRelativeRotation(rot_dir):setOffset({x=dx, y=dy})
|
|
return
|
|
end
|
|
end
|
|
|
|
end
|
|
|
|
function CRAP:onPieceCreate(piece, grid)
|
|
CRAP:randomizeColours()
|
|
piece.manipulations = 0
|
|
piece.rotations = 0
|
|
end
|
|
|
|
function CRAP:onPieceDrop(piece, grid)
|
|
CRAP:randomizeColours()
|
|
piece.lock_delay = 0 -- step reset
|
|
end
|
|
|
|
function CRAP:onPieceMove(piece, grid)
|
|
CRAP:randomizeColours()
|
|
piece.lock_delay = 0 -- move reset
|
|
end
|
|
|
|
function CRAP:onPieceRotate(piece, grid)
|
|
CRAP:randomizeColours()
|
|
piece.lock_delay = 0 -- rotate reset
|
|
end
|
|
|
|
function CRAP:get180RotationValue() return 2 end
|
|
|
|
function CRAP:randomizeColours()
|
|
CRAP.colourscheme = {
|
|
I = CRAP.colors[math.ceil(love.math.random(7))],
|
|
L = CRAP.colors[math.ceil(love.math.random(7))],
|
|
J = CRAP.colors[math.ceil(love.math.random(7))],
|
|
S = CRAP.colors[math.ceil(love.math.random(7))],
|
|
Z = CRAP.colors[math.ceil(love.math.random(7))],
|
|
O = CRAP.colors[math.ceil(love.math.random(7))],
|
|
T = CRAP.colors[math.ceil(love.math.random(7))],
|
|
}
|
|
end
|
|
|
|
return CRAP
|