mirror of
https://github.com/SashLilac/cambridge-modpack.git
synced 2024-11-22 16:49:01 -06:00
100 lines
2.6 KiB
Lua
100 lines
2.6 KiB
Lua
local GameMode = require 'tetris.modes.gamemode'
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local Bag63Randomiser = require 'tetris.randomizers.bag63'
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local SquareMode = GameMode:extend()
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SquareMode.name = "Square"
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SquareMode.hash = "Square"
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SquareMode.tagline = "Make squares to get more lines!"
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function SquareMode:new()
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self.super:new()
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self.randomizer = Bag63Randomiser()
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self.square_mode = true
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self.enable_hard_drop = true
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self.enable_hold = true
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self.next_queue_length = 3
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self.irs = false
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self.ihs = false
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end
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function SquareMode:initialize(ruleset)
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self.super.initialize(self, ruleset)
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self.hold_queue = table.remove(self.next_queue, 1)
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table.insert(self.next_queue, self:getNextPiece(ruleset))
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end
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function SquareMode:getARE() return 30 end
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function SquareMode:getLineARE() return self:getARE() end
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function SquareMode:getDasLimit() return 10 end
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function SquareMode:getLineClearDelay() return self:getARE() end
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function SquareMode:getARR() return 5 end
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function SquareMode:getGravity()
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return 1/30 * 1.005 ^ self.lines
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end
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function SquareMode:getLockDelay()
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return math.ceil(30 * 0.9998 ^ self.lines)
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end
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function SquareMode:advanceOneFrame()
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if self.ready_frames == 0 then
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self.frames = self.frames + 1
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end
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return true
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end
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function SquareMode:onPieceLock(piece, cleared_row_count)
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self.super:onPieceLock()
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for _, offset in pairs(piece:getBlockOffsets()) do
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local y = piece.position.y + offset.y
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if y <= 3 then
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self.game_over = true
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return
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end
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end
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self.lines = self.lines + cleared_row_count + (cleared_row_count >= 4 and 1 or 0)
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self.square_table = self.grid:scanForSquares()
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local _, rows_cleared = self.grid:getClearedRowCount()
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for _, row in pairs(rows_cleared) do
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self.lines = self.lines + self.square_table[row]
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end
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end
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function SquareMode:drawScoringInfo()
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SquareMode.super.drawScoringInfo(self)
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love.graphics.setColor(1, 1, 1, 1)
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love.graphics.setFont(font_3x5_4)
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love.graphics.printf(self.lines, 240, 160, 150, "left")
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love.graphics.printf(self.squares, 240, 230, 150, "left")
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love.graphics.setFont(font_3x5_2)
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love.graphics.printf("LINES", 240, 200, 150, "left")
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love.graphics.printf("SQUARES", 240, 270, 150, "left")
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end
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function SquareMode:drawGrid()
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self.grid:draw()
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self:drawGhostPiece()
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end
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function SquareMode:getHighscoreData()
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return {
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lines = self.lines,
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squares = self.squares,
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frames = self.frames,
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}
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end
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function SquareMode:getBackground()
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return math.floor(self.lines / 100) % 20
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end
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return SquareMode
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