mirror of
https://github.com/SashLilac/cambridge-modpack.git
synced 2024-12-27 01:09:01 -06:00
119 lines
3.3 KiB
Lua
119 lines
3.3 KiB
Lua
local GameMode = require 'tetris.modes.gamemode'
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local Bag7Randomizer = require 'tetris.randomizers.bag7'
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local SurvivalGTEGame = GameMode:extend()
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SurvivalGTEGame.name = "Survival GTE"
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SurvivalGTEGame.hash = "SurvivalGTE"
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SurvivalGTEGame.tagline = "A well-known Master mode that ramps up in difficulty quickly!"
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function SurvivalGTEGame:new()
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SurvivalGTEGame.super:new()
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self.lock_drop = true
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self.lock_hard_drop = true
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self.instant_hard_drop = true
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self.instant_soft_drop = false
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self.enable_hold = true
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self.next_queue_length = 4
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self.randomizer = Bag7Randomizer()
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end
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function SurvivalGTEGame:getARE() return 6 end
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function SurvivalGTEGame:getLineARE() return 6 end
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function SurvivalGTEGame:getGravity() return 20 end
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function SurvivalGTEGame:getARR() return 2 end
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function SurvivalGTEGame:getDasLimit()
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return math.min(math.floor(self:getLockDelay() * 2/3), 10)
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end
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function SurvivalGTEGame:getLockDelay()
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if self.lines < 100 then return 29
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elseif self.lines < 110 then return 27
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elseif self.lines < 120 then return 25
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elseif self.lines < 130 then return 22
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elseif self.lines < 140 then return 20
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elseif self.lines < 150 then return 17
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elseif self.lines < 160 then return 16
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elseif self.lines < 180 then return 15
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elseif self.lines < 190 then return 13
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elseif self.lines < 210 then return 11
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elseif self.lines < 230 then return 10
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elseif self.lines < 240 then return 9
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elseif self.lines < 260 then return 8
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elseif self.lines < 280 then return 7
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elseif self.lines < 290 then return 6
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else return 5 end
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end
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function SurvivalGTEGame:getLineClearDelay()
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return math.max(30 - math.floor(self.lines / 10) * 3, 1)
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end
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function SurvivalGTEGame:onLineClear(cleared_row_count)
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self.lines = self.lines + cleared_row_count
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self.completed = self.lines >= 300
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end
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local function getLowestBlockY(offsets)
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local res = -math.huge
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for _, o in pairs(offsets) do
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if o.y > res then
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res = o.y
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end
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end
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return res
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end
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function SurvivalGTEGame:onEnterOrHold(...)
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while (
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getLowestBlockY(self.piece:getBlockOffsets()) + self.piece.position.y
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) < 4 do
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self.piece.position.y = self.piece.position.y + 1
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end
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self.super.onEnterOrHold(self, ...)
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end
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function SurvivalGTEGame:advanceOneFrame()
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if self.ready_frames == 0 then
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self.frames = self.frames + 1
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end
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end
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function SurvivalGTEGame:getBackground()
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return math.floor(self.lines / 10) % 20
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end
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function SurvivalGTEGame:getHighscoreData()
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return {
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lines = self.lines,
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frames = self.frames
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}
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end
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function SurvivalGTEGame:drawScoringInfo()
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love.graphics.setColor(1, 1, 1, 1)
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love.graphics.setFont(font_3x5_2)
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love.graphics.print(
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self.das.direction .. " " ..
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self.das.frames .. " " ..
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strTrueValues(self.prev_inputs)
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)
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love.graphics.printf("NEXT", 64, 40, 40, "left")
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love.graphics.printf("SPEED LEVEL", 240, 280, 160, "left")
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love.graphics.printf("LINES", 240, 350, 160, "left")
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love.graphics.setFont(font_3x5_3)
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love.graphics.printf(
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"M" .. math.min(30, math.floor(self.lines / 10) + 1),
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240, 300, 160, "left"
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)
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love.graphics.printf(self.lines, 240, 370, 160, "left")
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love.graphics.setFont(font_8x11)
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love.graphics.printf(formatTime(self.frames), 64, 420, 160, "center")
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end
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return SurvivalGTEGame |