mirror of
https://github.com/SashLilac/cambridge-modpack.git
synced 2024-12-25 12:59:01 -06:00
121 lines
3.4 KiB
Lua
121 lines
3.4 KiB
Lua
local Ruleset = require 'tetris.rulesets.ruleset'
|
|
|
|
local Ascension = Ruleset:extend()
|
|
|
|
Ascension.name = "Ascension"
|
|
Ascension.hash = "Ascension"
|
|
Ascension.world = true
|
|
Ascension.colourscheme = {
|
|
I = "C",
|
|
L = "O",
|
|
J = "B",
|
|
S = "G",
|
|
Z = "R",
|
|
O = "Y",
|
|
T = "M",
|
|
}
|
|
Ascension.softdrop_lock = false
|
|
Ascension.harddrop_lock = true
|
|
Ascension.spawn_above_field = true
|
|
|
|
Ascension.spawn_positions = {
|
|
I = { x=4, y=4 },
|
|
J = { x=4, y=5 },
|
|
L = { x=4, y=5 },
|
|
O = { x=4, y=5 },
|
|
S = { x=4, y=5 },
|
|
T = { x=4, y=5 },
|
|
Z = { x=4, y=5 },
|
|
}
|
|
|
|
Ascension.big_spawn_positions = {
|
|
I = { x=2, y=2 },
|
|
J = { x=2, y=3 },
|
|
L = { x=2, y=3 },
|
|
O = { x=2, y=3 },
|
|
S = { x=2, y=3 },
|
|
T = { x=2, y=3 },
|
|
Z = { x=2, y=3 },
|
|
}
|
|
|
|
Ascension.block_offsets = {
|
|
I={
|
|
{ {x=-1, y=0}, {x=0, y=0}, {x=1, y=0}, {x=2, y=0} },
|
|
{ {x=0, y=-1}, {x=0, y=0}, {x=0, y=1}, {x=0, y=2} },
|
|
{ {x=-2, y=0}, {x=-1, y=0}, {x=0, y=0}, {x=1, y=0} },
|
|
{ {x=0, y=-2}, {x=0, y=-1}, {x=0, y=0}, {x=0, y=1} },
|
|
},
|
|
J={
|
|
{ {x=0, y=0}, {x=-1, y=0}, {x=1, y=0}, {x=-1, y=-1} },
|
|
{ {x=0, y=0}, {x=0, y=-1}, {x=0, y=1} , {x=1, y=-1} },
|
|
{ {x=0, y=0}, {x=1, y=0}, {x=-1, y=0}, {x=1, y=1} },
|
|
{ {x=0, y=0}, {x=0, y=1}, {x=0, y=-1}, {x=-1, y=1} },
|
|
},
|
|
L={
|
|
{ {x=0, y=0}, {x=-1, y=0}, {x=1, y=0}, {x=1, y=-1} },
|
|
{ {x=0, y=0}, {x=0, y=-1}, {x=0, y=1}, {x=1, y=1} },
|
|
{ {x=0, y=0}, {x=1, y=0}, {x=-1, y=0}, {x=-1, y=1} },
|
|
{ {x=0, y=0}, {x=0, y=1}, {x=0, y=-1}, {x=-1, y=-1} },
|
|
},
|
|
O={
|
|
{ {x=0, y=-1}, {x=1, y=-1}, {x=0, y=0}, {x=1, y=0} },
|
|
{ {x=0, y=0}, {x=1, y=0}, {x=0, y=1}, {x=1, y=1} },
|
|
{ {x=-1, y=0}, {x=0, y=0}, {x=-1, y=1}, {x=0, y=1} },
|
|
{ {x=-1, y=-1}, {x=0, y=-1}, {x=-1, y=0}, {x=0, y=0} },
|
|
},
|
|
S={
|
|
{ {x=1, y=-1}, {x=0, y=-1}, {x=0, y=0}, {x=-1, y=0} },
|
|
{ {x=1, y=1}, {x=1, y=0}, {x=0, y=0}, {x=0, y=-1} },
|
|
{ {x=-1, y=1}, {x=0, y=1}, {x=0, y=0}, {x=1, y=0} },
|
|
{ {x=-1, y=-1}, {x=-1, y=0}, {x=0, y=0}, {x=0, y=1} },
|
|
},
|
|
T={
|
|
{ {x=0, y=0}, {x=-1, y=0}, {x=1, y=0}, {x=0, y=-1} },
|
|
{ {x=0, y=0}, {x=0, y=-1}, {x=0, y=1}, {x=1, y=0} },
|
|
{ {x=0, y=0}, {x=1, y=0}, {x=-1, y=0}, {x=0, y=1} },
|
|
{ {x=0, y=0}, {x=0, y=1}, {x=0, y=-1}, {x=-1, y=0} },
|
|
},
|
|
Z={
|
|
{ {x=-1, y=-1}, {x=0, y=-1}, {x=0, y=0}, {x=1, y=0} },
|
|
{ {x=1, y=-1}, {x=1, y=0}, {x=0, y=0}, {x=0, y=1} },
|
|
{ {x=1, y=1}, {x=0, y=1}, {x=0, y=0}, {x=-1, y=0} },
|
|
{ {x=-1, y=1}, {x=-1, y=0}, {x=0, y=0}, {x=0, y=-1} },
|
|
}
|
|
}
|
|
|
|
-- CCW kicks, negative X for CW
|
|
Ascension.kicks = {
|
|
{x=1, y=0}, {x=0, y=1}, {x=1, y=1}, {x=0, y=2}, {x=1, y=2}, {x=2, y=0}, {x=2, y=1},
|
|
{x=2, y=2}, {x=-1, y=0}, {x=-1, y=1}, {x=0, y=-1}, {x=1, y=-1}, {x=2, y=-1}, {x=-1, y=2},
|
|
{x=-2, y=0}, {x=0, y=-2}, {x=1, y=-2}, {x=2, y=-2}, {x=-2, y=1}, {x=-2, y=2}, {x=-1, y=-1},
|
|
}
|
|
|
|
function Ascension:attemptWallkicks(piece, new_piece, rot_dir, grid)
|
|
|
|
if rot_dir == 2 then return end
|
|
|
|
local kicks = Ascension.kicks
|
|
|
|
assert(piece.rotation ~= new_piece.rotation)
|
|
|
|
for idx, o in pairs(kicks) do
|
|
offset = {
|
|
x = o.x * (rot_dir == 1 and -1 or 1),
|
|
y = o.y
|
|
}
|
|
kicked_piece = new_piece:withOffset(offset)
|
|
if grid:canPlacePiece(kicked_piece) then
|
|
self:onPieceRotate(piece, grid)
|
|
piece:setRelativeRotation(rot_dir)
|
|
piece:setOffset(offset)
|
|
return
|
|
end
|
|
end
|
|
|
|
end
|
|
|
|
function Ascension:onPieceDrop(piece) piece.lock_delay = 0 end
|
|
function Ascension:onPieceMove(piece) piece.lock_delay = 0 end
|
|
function Ascension:onPieceRotate(piece) piece.lock_delay = 0 end
|
|
|
|
return Ascension |