mirror of
https://github.com/SashLilac/cambridge-modpack.git
synced 2024-11-25 20:09:02 -06:00
190 lines
5.9 KiB
Lua
190 lines
5.9 KiB
Lua
require 'funcs'
|
|
|
|
local GameMode = require 'tetris.modes.gamemode'
|
|
local Piece = require 'tetris.components.piece'
|
|
|
|
local History6RollsRandomizer = require 'tetris.randomizers.history_6rolls_35bag'
|
|
|
|
local ScoreDrainGame = GameMode:extend()
|
|
|
|
ScoreDrainGame.name = "Score Drain"
|
|
ScoreDrainGame.hash = "ScoreDrain"
|
|
ScoreDrainGame.tagline = "Your score goes down over time! Avoid hitting 0 points, or your game is over!"
|
|
|
|
function ScoreDrainGame:new()
|
|
self.super:new()
|
|
|
|
self.score = 3000
|
|
self.drain_rate = 50
|
|
self.combo = 1
|
|
self.randomizer = History6RollsRandomizer()
|
|
|
|
self.lock_drop = true
|
|
self.lock_hard_drop = true
|
|
self.enable_hold = true
|
|
self.next_queue_length = 3
|
|
end
|
|
|
|
function ScoreDrainGame:getARE()
|
|
if self.level < 700 then return 27
|
|
elseif self.level < 800 then return 18
|
|
elseif self.level < 1000 then return 14
|
|
elseif self.level < 1100 then return 8
|
|
elseif self.level < 1200 then return 7
|
|
else return 6 end
|
|
end
|
|
|
|
function ScoreDrainGame:getLineARE()
|
|
if self.level < 600 then return 27
|
|
elseif self.level < 700 then return 18
|
|
elseif self.level < 800 then return 14
|
|
elseif self.level < 1100 then return 8
|
|
elseif self.level < 1200 then return 7
|
|
else return 6 end
|
|
end
|
|
|
|
function ScoreDrainGame:getDasLimit()
|
|
if self.level < 500 then return 15
|
|
elseif self.level < 900 then return 9
|
|
else return 7 end
|
|
end
|
|
|
|
function ScoreDrainGame:getLineClearDelay()
|
|
if self.level < 500 then return 40
|
|
elseif self.level < 600 then return 25
|
|
elseif self.level < 700 then return 16
|
|
elseif self.level < 800 then return 12
|
|
elseif self.level < 1100 then return 6
|
|
elseif self.level < 1200 then return 5
|
|
else return 4 end
|
|
end
|
|
|
|
function ScoreDrainGame:getLockDelay()
|
|
if self.level < 900 then return 30
|
|
elseif self.level < 1100 then return 17
|
|
else return 15 end
|
|
end
|
|
|
|
function ScoreDrainGame:getGravity()
|
|
if (self.level < 30) then return 4/256
|
|
elseif (self.level < 35) then return 6/256
|
|
elseif (self.level < 40) then return 8/256
|
|
elseif (self.level < 50) then return 10/256
|
|
elseif (self.level < 60) then return 12/256
|
|
elseif (self.level < 70) then return 16/256
|
|
elseif (self.level < 80) then return 32/256
|
|
elseif (self.level < 90) then return 48/256
|
|
elseif (self.level < 100) then return 64/256
|
|
elseif (self.level < 120) then return 80/256
|
|
elseif (self.level < 140) then return 96/256
|
|
elseif (self.level < 160) then return 112/256
|
|
elseif (self.level < 170) then return 128/256
|
|
elseif (self.level < 200) then return 144/256
|
|
elseif (self.level < 220) then return 4/256
|
|
elseif (self.level < 230) then return 32/256
|
|
elseif (self.level < 233) then return 64/256
|
|
elseif (self.level < 236) then return 96/256
|
|
elseif (self.level < 239) then return 128/256
|
|
elseif (self.level < 243) then return 160/256
|
|
elseif (self.level < 247) then return 192/256
|
|
elseif (self.level < 251) then return 224/256
|
|
elseif (self.level < 300) then return 1
|
|
elseif (self.level < 330) then return 2
|
|
elseif (self.level < 360) then return 3
|
|
elseif (self.level < 400) then return 4
|
|
elseif (self.level < 420) then return 5
|
|
elseif (self.level < 450) then return 4
|
|
elseif (self.level < 500) then return 3
|
|
else return 20
|
|
end
|
|
end
|
|
|
|
function ScoreDrainGame:advanceOneFrame()
|
|
if self.ready_frames == 0 then
|
|
self.frames = self.frames + 1
|
|
self.score = math.max(0, self.score - self.drain_rate / 60)
|
|
self.game_over = self.score <= 0 and true or false
|
|
end
|
|
return true
|
|
end
|
|
|
|
function ScoreDrainGame:onPieceEnter()
|
|
if (self.level % 100 ~= 99) and self.frames ~= 0 then
|
|
self.level = self.level + 1
|
|
end
|
|
end
|
|
|
|
local cleared_row_levels = {1, 2, 4, 6}
|
|
|
|
function ScoreDrainGame:onLineClear(cleared_row_count)
|
|
local new_level = self.level + cleared_row_levels[cleared_row_count]
|
|
self.drain_rate = math.floor(self.level / 100) < math.floor(new_level / 100) and self.drain_rate * 1.5 or self.drain_rate
|
|
self.level = new_level
|
|
end
|
|
|
|
function ScoreDrainGame:updateScore(level, drop_bonus, cleared_lines)
|
|
if cleared_lines > 0 then
|
|
self.combo = self.combo + (cleared_lines - 1) * 2
|
|
self.score = self.score + (
|
|
(math.ceil((level + cleared_lines) / 4) + drop_bonus) *
|
|
cleared_lines * self.combo
|
|
)
|
|
else
|
|
self.combo = 1
|
|
end
|
|
self.drop_bonus = 0
|
|
end
|
|
|
|
function ScoreDrainGame:drawGrid()
|
|
self.grid:draw()
|
|
if self.piece ~= nil and self.level < 100 then
|
|
self:drawGhostPiece(ruleset)
|
|
end
|
|
end
|
|
|
|
function ScoreDrainGame:drawScoringInfo()
|
|
love.graphics.setColor(1, 1, 1, 1)
|
|
|
|
love.graphics.setFont(font_3x5_2)
|
|
love.graphics.print(
|
|
self.das.direction .. " " ..
|
|
self.das.frames .. " " ..
|
|
strTrueValues(self.prev_inputs)
|
|
)
|
|
love.graphics.printf("NEXT", 64, 40, 40, "left")
|
|
love.graphics.printf("DRAIN RATE", 240, 90, 80, "left")
|
|
love.graphics.printf("SCORE", 240, 170, 40, "left")
|
|
love.graphics.printf("TIME LEFT", 240, 250, 80, "left")
|
|
love.graphics.printf("LEVEL", 240, 320, 40, "left")
|
|
|
|
love.graphics.setFont(font_3x5_3)
|
|
love.graphics.printf(math.floor(self.drain_rate).."/s", 240, 110, 120, "left")
|
|
local frames_left = self.score / self.drain_rate * 60
|
|
if frames_left <= 600 and frames_left % 4 < 2 and not self.game_over then love.graphics.setColor(1, 0.3, 0.3, 1) end
|
|
love.graphics.printf(formatTime(frames_left), 240, 270, 120, "left")
|
|
love.graphics.setColor(1, 1, 1, 1)
|
|
love.graphics.printf(math.floor(self.score), 240, 190, 90, "left")
|
|
love.graphics.printf(self.level, 240, 340, 50, "right")
|
|
love.graphics.printf(self:getSectionEndLevel(), 240, 370, 50, "right")
|
|
|
|
love.graphics.setFont(font_8x11)
|
|
love.graphics.printf(formatTime(self.frames), 64, 420, 160, "center")
|
|
end
|
|
|
|
function ScoreDrainGame:getHighscoreData()
|
|
return {
|
|
level = self.level,
|
|
frames = self.frames,
|
|
}
|
|
end
|
|
|
|
function ScoreDrainGame:getSectionEndLevel()
|
|
return math.floor(self.level / 100 + 1) * 100
|
|
end
|
|
|
|
function ScoreDrainGame:getBackground()
|
|
return math.floor(self.level / 100)
|
|
end
|
|
|
|
return ScoreDrainGame
|