mirror of
https://github.com/SashLilac/cambridge-modpack.git
synced 2024-11-16 15:19:02 -06:00
190 lines
5.1 KiB
Lua
190 lines
5.1 KiB
Lua
local SRS = require 'tetris.rulesets.standard'
|
|
|
|
local kon = SRS:extend()
|
|
|
|
kon.name = "kon"
|
|
kon.hash = "kon"
|
|
|
|
kon.colourscheme = {
|
|
I = "M",
|
|
L = "R",
|
|
J = "C",
|
|
S = "Y",
|
|
Z = "B",
|
|
O = "O",
|
|
T = "G",
|
|
}
|
|
|
|
kon.kicks_cw = { -- also 180
|
|
{x=0, y=0}, {x=1, y=0}, {x=-1, y=0},
|
|
{x=0, y=1}, {x=1, y=1}, {x=-1, y=1},
|
|
{x=0, y=-1}, {x=1, y=-1}, {x=-1, y=-1},
|
|
{x=0, y=2}, {x=0, y=-2},
|
|
}
|
|
|
|
kon.kicks_ccw = {
|
|
{x=0, y=0}, {x=-1, y=0}, {x=1, y=0},
|
|
{x=0, y=1}, {x=-1, y=1}, {x=1, y=1},
|
|
{x=0, y=-1}, {x=-1, y=-1}, {x=1, y=-1},
|
|
{x=0, y=2}, {x=0, y=-2},
|
|
}
|
|
|
|
kon.kicks_I_cw = {}
|
|
kon.kicks_I_ccw = {}
|
|
|
|
for _, y in pairs({0, 2, 1, -1, -2}) do
|
|
for _, x in pairs({0, 1, -1, 2, -2}) do
|
|
table.insert(kon.kicks_I_cw, {x=x, y=y})
|
|
table.insert(kon.kicks_I_ccw, {x=-x, y=y})
|
|
end
|
|
end
|
|
|
|
kon.corners_I = {
|
|
[0] = {
|
|
{x=0, y=-1}, {x=-1, y=-1}, {x=-2, y=-1}, {x=1, y=-1}, {x=2, y=0},
|
|
{x=0, y=1}, {x=-1, y=1}, {x=-2, y=1}, {x=1, y=1}, {x=-3, y=0},
|
|
},
|
|
[1] = {
|
|
{x=1, y=0}, {x=1, y=-1}, {x=1, y=1}, {x=1, y=2}, {x=0, y=-2},
|
|
{x=-1, y=0}, {x=-1, y=-1}, {x=-1, y=1}, {x=-1, y=2}, {x=0, y=3},
|
|
},
|
|
[2] = {
|
|
{x=0, y=0}, {x=-1, y=0}, {x=-2, y=0}, {x=1, y=0}, {x=2, y=1},
|
|
{x=0, y=2}, {x=-1, y=2}, {x=-2, y=2}, {x=1, y=2}, {x=-3, y=1},
|
|
},
|
|
[3] = {
|
|
{x=0, y=0}, {x=0, y=-1}, {x=0, y=1}, {x=0, y=2}, {x=-1, y=-2},
|
|
{x=-2, y=0}, {x=-2, y=-1}, {x=-2, y=1}, {x=-2, y=2}, {x=-1, y=3},
|
|
}
|
|
}
|
|
|
|
kon.corners_O = {
|
|
{x=0, y=1}, {x=-1, y=1},
|
|
{x=-2, y=0}, {x=-2, y=-1},
|
|
{x=-1, y=-2}, {x=0, y=-2},
|
|
{x=1, y=-1}, {x=1, y=0},
|
|
}
|
|
|
|
kon.corners_3x3 = {
|
|
L = {
|
|
[0] = {
|
|
{x=-2, y=0}, {x=-1, y=1}, {x=-1, y=-1}, {x=0, y=1}, {x=0, y=-1},
|
|
{x=1, y=1}, {x=1, y=-2}, {x=2, y=0}, {x=2, y=-1},
|
|
}
|
|
},
|
|
Z = {
|
|
[0] = {
|
|
{x=-2, y=-1}, {x=-1, y=-2}, {x=-1, y=0}, {x=0, y=-2},
|
|
{x=0, y=1}, {x=1, y=-1}, {x=1, y=1}, {x=2, y=0},
|
|
}
|
|
},
|
|
T = {
|
|
[0] = {
|
|
{x=-2, y=0}, {x=-1, y=-1}, {x=-1, y=1}, {x=0, y=-2},
|
|
{x=0, y=1}, {x=1, y=-1}, {x=1, y=1}, {x=2, y=0},
|
|
}
|
|
},
|
|
S = {
|
|
[0] = {
|
|
{x=-2, y=0}, {x=-1, y=-1}, {x=-1, y=1}, {x=0, y=-2},
|
|
{x=0, y=1}, {x=1, y=-2}, {x=1, y=0}, {x=2, y=-1},
|
|
}
|
|
},
|
|
J = {
|
|
[0] = {
|
|
{x=-2, y=-1}, {x=-2, y=0}, {x=-1, y=-2}, {x=-1, y=1}, {x=0, y=-1},
|
|
{x=0, y=1}, {x=1, y=-1}, {x=1, y=1}, {x=2, y=0},
|
|
}
|
|
}
|
|
}
|
|
|
|
for piece, _ in pairs(kon.corners_3x3) do
|
|
for i = 1, 3 do
|
|
kon.corners_3x3[piece][i] = {}
|
|
for _, corner in pairs(kon.corners_3x3[piece][i - 1]) do
|
|
table.insert(
|
|
kon.corners_3x3[piece][i],
|
|
{x=-corner.y, y=corner.x}
|
|
)
|
|
end
|
|
end
|
|
end
|
|
|
|
function kon:attemptRotate(new_inputs, piece, grid, initial)
|
|
local rot_dir = 0
|
|
|
|
if (new_inputs["rotate_left"] or new_inputs["rotate_left2"]) then
|
|
rot_dir = 3
|
|
elseif (new_inputs["rotate_right"] or new_inputs["rotate_right2"]) then
|
|
rot_dir = 1
|
|
elseif (new_inputs["rotate_180"]) then
|
|
rot_dir = self:get180RotationValue()
|
|
end
|
|
|
|
if rot_dir == 0 then return end
|
|
if config.gamesettings.world_reverse == 3 or (self.world and config.gamesettings.world_reverse == 2) then
|
|
rot_dir = 4 - rot_dir
|
|
end
|
|
|
|
local new_piece = piece:withRelativeRotation(rot_dir)
|
|
|
|
if (grid:canPlacePiece(new_piece)) then
|
|
if piece:isDropBlocked(grid) then
|
|
self:attemptWallkicks(piece, new_piece, rot_dir, grid)
|
|
else
|
|
piece:setRelativeRotation(rot_dir)
|
|
self:onPieceRotate(piece, grid)
|
|
end
|
|
else
|
|
if not(initial and self.enable_IRS_wallkicks == false) then
|
|
self:attemptWallkicks(piece, new_piece, rot_dir, grid)
|
|
end
|
|
end
|
|
end
|
|
|
|
function kon:attemptWallkicks(piece, new_piece, rot_dir, grid)
|
|
local kicks
|
|
if rot_dir == 3 then
|
|
kicks = piece.shape == "I" and kon.kicks_I_ccw or kon.kicks_ccw
|
|
else
|
|
kicks = piece.shape == "I" and kon.kicks_I_cw or kon.kicks_cw
|
|
end
|
|
|
|
local corners
|
|
if piece.shape == "I" then
|
|
corners = kon.corners_I[new_piece.rotation]
|
|
elseif piece.shape == "O" then
|
|
corners = kon.corners_O
|
|
else
|
|
corners = kon.corners_3x3[piece.shape][new_piece.rotation]
|
|
end
|
|
|
|
local chosen_kick
|
|
local greatest_corners = -1
|
|
for _, offset in pairs(kicks) do
|
|
kicked_piece = new_piece:withOffset(offset)
|
|
if grid:canPlacePiece(kicked_piece) then
|
|
local occupied_corners = 0
|
|
for _, corner in pairs(corners) do
|
|
if grid:isOccupied(
|
|
kicked_piece.position.x + corner.x,
|
|
kicked_piece.position.y + corner.y
|
|
) then
|
|
occupied_corners = occupied_corners + 1
|
|
end
|
|
end
|
|
if occupied_corners > greatest_corners then
|
|
greatest_corners = occupied_corners
|
|
chosen_kick = offset
|
|
end
|
|
end
|
|
end
|
|
|
|
if chosen_kick then
|
|
piece:setRelativeRotation(rot_dir)
|
|
piece:setOffset(chosen_kick)
|
|
self:onPieceRotate(piece, grid)
|
|
end
|
|
end
|
|
|
|
return kon |