cambridge-modpack/tetris/rulesets/mizu_rs.lua

151 lines
4.1 KiB
Lua

local Piece = require 'tetris.components.piece'
local Ruleset = require 'tetris.rulesets.ruleset'
local MizuRS = Ruleset:extend()
MizuRS.name = "Mizu Rotation"
MizuRS.hash = "MizuRS"
MizuRS.softdrop_lock = false
MizuRS.harddrop_lock = true
MizuRS.colourscheme = {
I = "R",
L = "O",
J = "C",
S = "G",
Z = "M",
O = "Y",
T = "B",
}
MizuRS.spawn_positions = {
I = { x=5, y=2 },
J = { x=4, y=3 },
L = { x=4, y=3 },
O = { x=5, y=3 },
S = { x=4, y=3 },
T = { x=4, y=3 },
Z = { x=4, y=3 },
}
MizuRS.big_spawn_positions = {
I = { x=3, y=0 },
J = { x=2, y=1 },
L = { x=2, y=1 },
O = { x=3, y=1 },
S = { x=2, y=1 },
T = { x=2, y=1 },
Z = { x=2, y=1 },
}
MizuRS.block_offsets = {
I={
{ {x=0, y=0}, {x=-1, y=0}, {x=-2, y=0}, {x=1, y=0} },
{ {x=0, y=0}, {x=0, y=-1}, {x=0, y=1}, {x=0, y=2} },
{ {x=0, y=0}, {x=-1, y=0}, {x=-2, y=0}, {x=1, y=0} },
{ {x=0, y=0}, {x=0, y=-1}, {x=0, y=1}, {x=0, y=2} },
},
J={
{ {x=0, y=0}, {x=-1, y=0}, {x=1, y=0}, {x=-1, y=-1} },
{ {x=0, y=-1}, {x=1, y=-2}, {x=0, y=-2}, {x=0, y=0} },
{ {x=0, y=-1}, {x=-1, y=-1}, {x=1, y=-1}, {x=1, y=0} },
{ {x=0, y=-1}, {x=0, y=-2}, {x=0, y=0}, {x=-1, y=0} },
},
L={
{ {x=0, y=0}, {x=-1, y=0}, {x=1, y=0}, {x=1, y=-1} },
{ {x=0, y=-2}, {x=0, y=-1}, {x=1, y=0}, {x=0, y=0} },
{ {x=0, y=-1}, {x=-1, y=-1}, {x=1, y=-1}, {x=-1, y=0} },
{ {x=0, y=-1}, {x=-1, y=-2}, {x=0, y=-2}, {x=0, y=0} },
},
O={
{ {x=0, y=0}, {x=-1, y=0}, {x=-1, y=-1}, {x=0, y=-1} },
{ {x=0, y=0}, {x=-1, y=0}, {x=-1, y=-1}, {x=0, y=-1} },
{ {x=0, y=0}, {x=-1, y=0}, {x=-1, y=-1}, {x=0, y=-1} },
{ {x=0, y=0}, {x=-1, y=0}, {x=-1, y=-1}, {x=0, y=-1} },
},
S={
{ {x=1, y=-1}, {x=0, y=-1}, {x=0, y=0}, {x=-1, y=0} },
{ {x=-1, y=-2}, {x=-1, y=-1}, {x=0, y=-1}, {x=0, y=0} },
{ {x=-1, y=0}, {x=0, y=0}, {x=0, y=-1}, {x=1, y=-1} },
{ {x=1, y=0}, {x=1, y=-1}, {x=0, y=-1}, {x=0, y=-2} },
},
T={
{ {x=0, y=0}, {x=-1, y=0}, {x=1, y=0}, {x=0, y=-1} },
{ {x=0, y=-1}, {x=0, y=0}, {x=1, y=-1}, {x=0, y=-2} },
{ {x=0, y=-1}, {x=-1, y=-1}, {x=1, y=-1}, {x=0, y=0} },
{ {x=0, y=-1}, {x=0, y=0}, {x=-1, y=-1}, {x=0, y=-2} },
},
Z={
{ {x=1, y=0}, {x=0, y=0}, {x=0, y=-1}, {x=-1, y=-1} },
{ {x=-1, y=0}, {x=-1, y=-1}, {x=0, y=-1}, {x=0, y=-2} },
{ {x=1, y=0}, {x=0, y=0}, {x=0, y=-1}, {x=-1, y=-1} },
{ {x=1, y=-2}, {x=1, y=-1}, {x=0, y=-1}, {x=0, y=0} },
}
}
MizuRS.wallkicks_cw = {{x=0, y=-1}, {x=0, y=-2}, {x=1, y=0}, {x=2, y=0}, {x=0, y=1}, {x=0, y=2}, {x=-1, y=0}, {x=-2, y=0}, {x=1, y=-1}, {x=2, y=-2}, {x=1, y=1}, {x=2, y=2}, {x=-1, y=1}, {x=-2, y=2}, {x=-1, y=-1}, {x=-2, y=-2}}
MizuRS.wallkicks_ccw = {{x=0, y=-1}, {x=0, y=-2}, {x=-1, y=0}, {x=-2, y=0}, {x=0, y=1}, {x=0, y=2}, {x=1, y=0}, {x=2, y=0}, {x=-1, y=-1}, {x=-2, y=-2}, {x=-1, y=1}, {x=-2, y=2}, {x=1, y=1}, {x=2, y=2}, {x=1, y=1}, {x=2, y=2}}
function MizuRS:attemptWallkicks(piece, new_piece, rot_dir, grid)
local kicks
if piece.shape == "O" then
return
elseif rot_dir == 1 then
kicks = MizuRS.wallkicks_cw
else
kicks = MizuRS.wallkicks_ccw
end
assert(piece.rotation ~= new_piece.rotation)
for idx, offset in pairs(kicks) do
kicked_piece = new_piece:withOffset(offset)
if grid:canPlacePiece(kicked_piece) then
piece:setRelativeRotation(rot_dir)
piece:setOffset(offset)
self:onPieceRotate(piece, grid)
return
end
end
end
function MizuRS:checkNewLow(piece)
for _, block in pairs(piece:getBlockOffsets()) do
local y = piece.position.y + block.y
if y > piece.lowest_y then
piece.ldincrease = 20
piece.lock_delay = 0
piece.lowest_y = y
end
end
end
function MizuRS:onPieceCreate(piece, grid)
piece.ldincrease = 20
piece.lowest_y = -math.huge
end
function MizuRS:onPieceDrop(piece, grid)
self:checkNewLow(piece)
end
function MizuRS:onPieceMove(piece, grid)
if piece:isDropBlocked(grid) then
piece.lock_delay = math.max((piece.lock_delay - piece.ldincrease), 0)
piece.ldincrease = piece.ldincrease - 1
end
end
function MizuRS:onPieceRotate(piece, grid)
if piece:isDropBlocked(grid) then
piece.lock_delay = math.max((piece.lock_delay - piece.ldincrease), 0)
piece.ldincrease = piece.ldincrease - 1
end
end
function MizuRS:getDefaultOrientation() return 3 end
return MizuRS