mirror of
https://github.com/SashLilac/cambridge-modpack.git
synced 2024-11-16 15:09:03 -06:00
224 lines
5.2 KiB
Lua
224 lines
5.2 KiB
Lua
require 'funcs'
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local GameMode = require 'tetris.modes.gamemode'
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local Piece = require 'tetris.components.piece'
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local History4RollsRandomizer = require 'tetris.randomizers.bag7noSZOstart'
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local ArcadeScoreAttack = GameMode:extend()
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ArcadeScoreAttack.name = "Arcade Score Attack"
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ArcadeScoreAttack.hash = "Oshisaure-ArcadeScoreAttack"
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ArcadeScoreAttack.tagline = "Huge scores! How big can you make yours?"
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function ArcadeScoreAttack:new()
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ArcadeScoreAttack.super:new()
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self.timeleft = 9000
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self.chain = 0
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self.quads = 0
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self.level = 1
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self.multiplier = 1
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self.b2b = false
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self.randomizer = History4RollsRandomizer()
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self.lock_drop = true
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self.lock_hard_drop = true
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self.enable_hard_drop = true
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self.enable_hold = true
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self.instant_soft_drop = false
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self.instant_hard_drop = true
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self.next_queue_length = 5
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end
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function ArcadeScoreAttack:updateMultiplier()
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end
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function ArcadeScoreAttack:getARE()
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return 24
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end
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function ArcadeScoreAttack:getLineARE()
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return 8
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end
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function ArcadeScoreAttack:getLineClearDelay()
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return 16
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end
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function ArcadeScoreAttack:getLockDelay()
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return 30
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end
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function ArcadeScoreAttack:getDasLimit()
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return 12
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end
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function ArcadeScoreAttack:getARR()
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return 1
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end
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local levelchanges = {
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5, --lv 1: 5 lines
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10,
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15,
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20,
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25,
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35, --lv 6: 10 lines
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45,
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55,
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65,
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75,
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90, --lv11: 15 lines
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115,
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130,
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145,
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160, --lv15: 20 lines
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180,
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200,
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220,
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250,
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math.huge --lv20: infinite
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}
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local gravitycurve = {
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1/60, --lv1
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1/30,
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1/20,
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1/15,
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1/12, --lv5
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1/10,
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1/ 6,
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1/ 4,
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1/ 3,
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1/ 2, --lv10
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2/ 2,
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3/ 2,
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4/ 2,
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5/ 2,
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3/ 1, --lv15
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4/ 1,
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5/ 1,
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7/ 1,
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10/ 1,
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20/ 1, --lv20
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}
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function ArcadeScoreAttack:getGravity()
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return gravitycurve[self.level]
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end
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function ArcadeScoreAttack:advanceOneFrame()
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if self.ready_frames == 0 then
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self.score = self.score + self.multiplier
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self.timeleft = self.timeleft-1
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if self.timeleft <= 0 then
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self.game_over = true
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end
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self.frames = self.frames + 1
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end
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end
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function ArcadeScoreAttack:onPieceEnter()
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end
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function ArcadeScoreAttack:updateScore(level, drop_bonus, cleared_lines)
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self.lines = self.lines + cleared_lines
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if self.lines >= levelchanges[self.level] then
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self.level = self.level + 1
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self.timeleft = self.timeleft + 1800
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end
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local pts = 0
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if cleared_lines == 0 then
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if not self.b2b then self.chain = 0 end
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else
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self.chain = self.chain + 1
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self.b2b = false
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if cleared_lines >= 4 then
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self.b2b = true
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self.quads = self.quads + 1
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end
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pts = 1000
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for i = 2, cleared_lines do pts = pts * i end
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end
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self.multiplier = self.level * (self.chain+1) * (self.quads+1)
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if pts > 0 then
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self.score = self.score + pts * self.multiplier
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end
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end
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function ArcadeScoreAttack:drawGrid()
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self.grid:draw()
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self:drawGhostPiece(ruleset)
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end
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local function comma(score)
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if score == 0 then return "0" end
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local scorestr = ""
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local p = 1
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for d = 0, math.log10(score) do
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if d % 3 == 0 and d ~= 0 then scorestr = ","..scorestr end
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local digit = math.floor(score/p)%10
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scorestr = digit..scorestr
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p = p*10
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end
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return scorestr
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end
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function ArcadeScoreAttack:drawScoringInfo()
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ArcadeScoreAttack.super.drawScoringInfo(self)
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love.graphics.setColor(1, 1, 1, 1)
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love.graphics.setFont(font_3x5_2)
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love.graphics.print(
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self.das.direction .. " " ..
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self.das.frames .. " " ..
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strTrueValues(self.prev_inputs)
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)
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love.graphics.printf("NEXT", 64, 40, 40, "left")
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love.graphics.printf("SCORE", 240, 100, 40, "left")
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love.graphics.printf("LINES", 240, 165, 40, "left")
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love.graphics.printf("MULTIPLIER" , 240, 220, 153, "right")
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love.graphics.printf("LEVEL" , 240, 240, 153, "left")
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love.graphics.printf("QUADS x (1 + ", 240, 260, 160, "left")
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love.graphics.printf("CHAIN x (1 + ", 240, 280, 160, "left")
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love.graphics.printf("TOTAL =" , 240, 310, 153, "left")
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love.graphics.printf("TIME REMAINING", 240, 350, 120, "left")
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love.graphics.printf(self.level .." ", 240, 240, 153, "right")
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love.graphics.printf(self.quads ..")", 240, 260, 160, "right")
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love.graphics.printf(self.chain ..")", 240, 280, 160, "right")
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love.graphics.printf(self.multiplier.." ", 240, 310, 153, "right")
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love.graphics.setFont(font_3x5_3)
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local li = levelchanges[self.level]
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if li == math.huge then
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love.graphics.printf(self.lines, 240, 190, 40, "left")
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else
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love.graphics.printf(self.lines.."/"..li, 240, 185, 100, "left")
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end
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love.graphics.printf(formatTime(self.timeleft), 240, 370, 150, "left")
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love.graphics.setFont(font_3x5_4)
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love.graphics.printf(comma(self.score), 240, 120, 300, "left")
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love.graphics.setFont(font_8x11)
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love.graphics.printf(formatTime(self.frames), 64, 420, 160, "center")
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end
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function ArcadeScoreAttack:getBackground()
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return self.level - 1
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end
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function ArcadeScoreAttack:getHighscoreData()
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return {
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score = self.score,
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level = self.level,
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frames = self.frames,
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}
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end
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return ArcadeScoreAttack
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