mirror of
https://github.com/SashLilac/cambridge-modpack.git
synced 2024-11-22 21:49:02 -06:00
156 lines
4.4 KiB
Lua
156 lines
4.4 KiB
Lua
require 'funcs'
|
|
|
|
local MarathonAX4Game = require 'tetris.modes.marathon_ax4'
|
|
local TetraRandomizer = require 'tetris.randomizers.tetra'
|
|
|
|
local ProGame = MarathonAX4Game:extend()
|
|
|
|
ProGame.name = "Final TL"
|
|
ProGame.hash = "ProTL"
|
|
ProGame.tagline = "Your next pieces start disappearing! What lies past Mach 9?"
|
|
|
|
function ProGame:new()
|
|
self.super:new()
|
|
self.next_queue_length = 6
|
|
self.randomizer = TetraRandomizer()
|
|
end
|
|
|
|
function ProGame:initialize(ruleset)
|
|
self.super.initialize(self, ruleset)
|
|
ruleset.onPieceDrop = function() end
|
|
ruleset.onPieceMove = function() end
|
|
ruleset.onPieceRotate = function() end
|
|
end
|
|
|
|
function ProGame:getARE() return 6 end
|
|
function ProGame:getLineARE() return 6 end
|
|
function ProGame:getLineClearDelay() return 6 end
|
|
function ProGame:getDasLimit() return config.das end
|
|
function ProGame:getARR() return config.arr end
|
|
function ProGame:getDropSpeed() return 20 end
|
|
|
|
function ProGame:getGravity()
|
|
if self.lines < 20 then return 1
|
|
elseif self.lines < 40 then return 2
|
|
elseif self.lines < 60 then return 5
|
|
else return 20 end
|
|
end
|
|
|
|
function ProGame:getLockDelay()
|
|
if self.lines < 20 then return 30
|
|
elseif self.lines < 40 then return 29
|
|
elseif self.lines < 60 then return 27
|
|
elseif self.lines < 80 then return 23
|
|
elseif self.lines < 100 then return 21
|
|
elseif self.lines < 120 then return 20
|
|
elseif self.lines < 140 then return 18
|
|
elseif self.lines < 160 then return 17
|
|
elseif self.lines < 180 then return 15
|
|
else return 14 end
|
|
end
|
|
|
|
function ProGame:advanceOneFrame(inputs, ruleset)
|
|
if self.clear then
|
|
self.roll_frames = self.roll_frames + 1
|
|
if self.roll_frames < 0 then
|
|
return false
|
|
elseif self.roll_frames > 2968 then
|
|
self.completed = true
|
|
end
|
|
elseif self.ready_frames == 0 then
|
|
if not self.section_clear then
|
|
self.frames = self.frames + 1
|
|
end
|
|
if self:getSectionTime() >= self.section_time_limit then
|
|
self.game_over = true
|
|
end
|
|
end
|
|
|
|
return true
|
|
end
|
|
|
|
function ProGame:onPieceEnter()
|
|
self.section_clear = false
|
|
self.piece.lowest_y = -math.huge
|
|
end
|
|
|
|
function ProGame:onHold()
|
|
self.piece.lowest_y = -math.huge
|
|
end
|
|
|
|
function ProGame:whilePieceActive()
|
|
self.piece.lock_delay = self.piece.lowest_y < self.piece.position.y
|
|
and 0 or self.piece.lock_delay
|
|
self.piece.lowest_y = math.max(self.piece.lowest_y, self.piece.position.y)
|
|
end
|
|
|
|
function ProGame:onLineClear(cleared_row_count)
|
|
if not self.clear then
|
|
local new_lines = self.lines + cleared_row_count
|
|
self:updateSectionTimes(self.lines, new_lines)
|
|
self.lines = math.min(new_lines, 200)
|
|
if self.lines == 200 then
|
|
self.grid:clear()
|
|
self.clear = true
|
|
self.roll_frames = -150
|
|
else
|
|
self.enable_hold = self.lines < 160
|
|
self.next_queue_length = math.max(1, 6 - math.floor(self.lines / 20))
|
|
end
|
|
end
|
|
end
|
|
|
|
function ProGame:updateSectionTimes(old_lines, new_lines)
|
|
if math.floor(old_lines / 20) < math.floor(new_lines / 20) then
|
|
-- record new section
|
|
table.insert(self.section_times, self:getSectionTime())
|
|
self.section_start_time = self.frames
|
|
self.section_clear = true
|
|
end
|
|
end
|
|
|
|
function ProGame:drawGrid()
|
|
self.grid:draw()
|
|
self:drawGhostPiece()
|
|
end
|
|
|
|
function ProGame:drawScoringInfo()
|
|
MarathonAX4Game.super.drawScoringInfo(self)
|
|
|
|
love.graphics.setColor(1, 1, 1, 1)
|
|
|
|
love.graphics.setFont(font_3x5_2)
|
|
love.graphics.print(
|
|
self.das.direction .. " " ..
|
|
self.das.frames .. " " ..
|
|
strTrueValues(self.prev_inputs)
|
|
)
|
|
love.graphics.printf("NEXT", 64, 40, 40, "left")
|
|
if self.lines < 200 then love.graphics.printf("TIME LEFT", 240, 250, 80, "left") end
|
|
love.graphics.printf("LINES", 240, 320, 40, "left")
|
|
|
|
local current_section = math.floor(self.lines / 20) + 1
|
|
self:drawSectionTimesWithSplits(current_section)
|
|
|
|
love.graphics.setFont(font_3x5_3)
|
|
love.graphics.printf(self.lines, 240, 340, 40, "right")
|
|
love.graphics.printf(self.clear and self.lines or self:getSectionEndLines(), 240, 370, 40, "right")
|
|
|
|
-- draw time left, flash red if necessary
|
|
local time_left = self.section_time_limit - math.max(self:getSectionTime(), 0)
|
|
if not self.game_over and not self.clear and time_left < frameTime(0,10) and time_left % 4 < 2 then
|
|
love.graphics.setColor(1, 0.3, 0.3, 1)
|
|
end
|
|
if self.lines < 200 then love.graphics.printf(formatTime(time_left), 240, 270, 160, "left") end
|
|
love.graphics.setColor(1, 1, 1, 1)
|
|
end
|
|
|
|
function ProGame:getSectionEndLines()
|
|
return math.floor(self.lines / 20 + 1) * 20
|
|
end
|
|
|
|
function ProGame:getBackground()
|
|
return math.floor(self.lines / 20)
|
|
end
|
|
|
|
return ProGame |