172 lines
4.1 KiB
Lua
172 lines
4.1 KiB
Lua
require 'funcs'
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local GameMode = require 'tetris.modes.gamemode'
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local Piece = require 'tetris.components.piece'
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local History6RollsRandomizer = require 'tetris.randomizers.history_6rolls'
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local MarathonWCBGame = GameMode:extend()
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MarathonWCBGame.name = "Marathon WCB"
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MarathonWCBGame.hash = "MarathonWCB"
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MarathonWCBGame.tagline = "When all the pieces slip right to their destinations... can you keep up?"
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function MarathonWCBGame:new()
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MarathonWCBGame.super:new()
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self.pieces = 0
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self.randomizer = History6RollsRandomizer()
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self.lock_drop = true
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self.lock_hard_drop = true
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self.instant_hard_drop = true
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self.instant_soft_drop = true
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self.enable_hold = false
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self.next_queue_length = 6
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self.piece_is_active = false
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end
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function MarathonWCBGame:initialize(ruleset)
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self.super.initialize(self, ruleset)
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self.colourscheme = copy(ruleset.colourscheme)
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ruleset.onPieceDrop = function() end
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ruleset.onPieceMove = function() end
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ruleset.onPieceRotate = function() end
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end
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function MarathonWCBGame:getDropSpeed()
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return 20
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end
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function MarathonWCBGame:getARR()
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return 0
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end
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function MarathonWCBGame:getARE()
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return 0
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end
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function MarathonWCBGame:getLineARE()
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return 0
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end
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function MarathonWCBGame:getDasLimit()
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return 0
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end
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function MarathonWCBGame:getLineClearDelay()
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return 0
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end
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function MarathonWCBGame:getLockDelay()
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return math.huge
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end
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function MarathonWCBGame:getGravity()
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return self.piece_is_active and 20 or 0
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end
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function MarathonWCBGame:advanceOneFrame()
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if self.ready_frames == 0 then
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self.frames = self.frames + 1
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end
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return true
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end
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function MarathonWCBGame:onAttemptPieceMove()
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if self.piece ~= nil then
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-- don't let the piece move before it's finished dropping
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self.piece:dropToBottom(self.grid)
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end
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self.piece_is_active = true
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end
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function MarathonWCBGame:onAttemptPieceRotate()
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self.piece_is_active = true
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end
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function MarathonWCBGame:shuffleColours()
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local temp_colours = {}
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for _, colour in pairs(self.colourscheme) do
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table.insert(temp_colours, colour)
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end
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for piece in pairs(self.ruleset.colourscheme) do
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self.ruleset.colourscheme[piece] = table.remove(temp_colours, math.random(#temp_colours))
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end
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end
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function MarathonWCBGame:resetColours()
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for piece in pairs(self.colourscheme) do
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self.ruleset.colourscheme[piece] = self.colourscheme[piece]
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end
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end
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function MarathonWCBGame:onPieceLock()
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self.super:onPieceLock()
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self.piece_is_active = false
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self.pieces = self.pieces + 1
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if self.pieces % 50 == 0 then
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self:shuffleColours()
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end
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end
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function MarathonWCBGame:onLineClear(cleared_row_count)
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self.lines = self.lines + cleared_row_count
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end
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function MarathonWCBGame:onExit()
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self:resetColours()
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end
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function MarathonWCBGame:drawGrid(ruleset)
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self.grid:draw()
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if self.piece ~= nil then
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self:drawGhostPiece(ruleset)
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end
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end
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function MarathonWCBGame:getHighscoreData()
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return {
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pieces = self.pieces,
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lines = self.lines,
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frames = self.frames,
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}
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end
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function MarathonWCBGame:drawScoringInfo()
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MarathonWCBGame.super.drawScoringInfo(self)
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love.graphics.setColor(1, 1, 1, 1)
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if config["side_next"] then
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love.graphics.printf("NEXT", 240, 72, 40, "left")
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else
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love.graphics.printf("NEXT", 64, 40, 40, "left")
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end
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local text_x = config["side_next"] and 316 or 240
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love.graphics.setFont(font_3x5_2)
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love.graphics.printf("lines", text_x, 160, 80, "left")
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love.graphics.printf("pieces", text_x, 220, 80, "left")
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love.graphics.printf("piece/sec", text_x, 280, 80, "left")
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local sg = self.grid:checkSecretGrade()
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if sg >= 5 then
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love.graphics.printf("SECRET GRADE", text_x, 430, 180, "left")
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end
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love.graphics.setFont(font_3x5_3)
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love.graphics.printf(self.lines, text_x, 180, 80, "left")
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love.graphics.printf(self.pieces, text_x, text_x, 80, "left")
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love.graphics.printf(string.format("%.04f", self.pieces / math.max(1, self.frames) * 60), text_x, 300, 80, "left")
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if sg >= 5 then
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love.graphics.printf(self.SGnames[sg], text_x, 450, 180, "left")
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end
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end
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function MarathonWCBGame:getBackground()
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return (math.floor(self.pieces / 50) % 20)
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end
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return MarathonWCBGame |