mirror of
https://github.com/SashLilac/cambridge-modpack.git
synced 2024-11-22 15:19:02 -06:00
39 lines
997 B
Lua
39 lines
997 B
Lua
local SurvivalA2Game = require "tetris.modes.survival_a2n"
|
|
|
|
local InversionGame = SurvivalA2Game:extend()
|
|
|
|
InversionGame.name = "Inversion A2N"
|
|
InversionGame.hash = "InversionA2N"
|
|
InversionGame.tagline = "What if the active piece was invisible?"
|
|
|
|
function InversionGame:new()
|
|
SurvivalA2Game:new()
|
|
self.piece_active_time = 0
|
|
end
|
|
|
|
function InversionGame:onPieceEnter()
|
|
if (self.level % 100 ~= 99 and self.level ~= 998) and not self.clear and self.frames ~= 0 then
|
|
self.level = self.level + 1
|
|
end
|
|
self.piece_active_time = 0
|
|
end
|
|
|
|
function InversionGame:onHold()
|
|
self.piece_active_time = 0
|
|
end
|
|
|
|
function InversionGame:whilePieceActive()
|
|
self.piece_active_time = self.piece_active_time + 1
|
|
end
|
|
|
|
function InversionGame:getPieceFadeoutTime()
|
|
return math.ceil(self:getLockDelay() / 4)
|
|
end
|
|
|
|
function InversionGame:drawPiece()
|
|
if self.piece ~= nil then
|
|
self.piece:draw(1 - self.piece_active_time / self:getPieceFadeoutTime(), 1, grid)
|
|
end
|
|
end
|
|
|
|
return InversionGame |