mirror of
https://github.com/SashLilac/cambridge-modpack.git
synced 2024-12-26 22:59:01 -06:00
216 lines
6.7 KiB
Lua
216 lines
6.7 KiB
Lua
require 'funcs'
|
|
|
|
local GameMode = require 'tetris.modes.gamemode'
|
|
local Piece = require 'tetris.components.piece'
|
|
|
|
local History6RollsRandomizer = require 'tetris.randomizers.history_6rolls'
|
|
|
|
local TGMPlusGame = GameMode:extend()
|
|
|
|
TGMPlusGame.name = "Marathon A2+"
|
|
TGMPlusGame.hash = "A2Plus"
|
|
TGMPlusGame.tagline = "The garbage rises steadily! Can you make it to level 999?"
|
|
|
|
function TGMPlusGame:new()
|
|
TGMPlusGame.super:new()
|
|
|
|
self.roll_frames = 0
|
|
self.combo = 1
|
|
|
|
self.SGnames = {
|
|
"9", "8", "7", "6", "5", "4", "3", "2", "1",
|
|
"S1", "S2", "S3", "S4", "S5", "S6", "S7", "S8", "S9",
|
|
"GM"
|
|
}
|
|
|
|
self.randomizer = History6RollsRandomizer()
|
|
|
|
self.additive_gravity = false
|
|
self.lock_drop = false
|
|
self.lock_hard_drop = false
|
|
self.enable_hold = false
|
|
self.next_queue_length = 1
|
|
|
|
self.garbage_queue = 0
|
|
self.garbage_pos = 0
|
|
self.garbage_rows = {
|
|
[0] =
|
|
{"e", "b", "b", "b", "b", "b", "b", "b", "b", "b"},
|
|
{"e", "b", "b", "b", "b", "b", "b", "b", "b", "b"},
|
|
{"e", "b", "b", "b", "b", "b", "b", "b", "b", "b"},
|
|
{"e", "b", "b", "b", "b", "b", "b", "b", "b", "b"},
|
|
{"b", "b", "b", "b", "b", "b", "b", "b", "b", "e"},
|
|
{"b", "b", "b", "b", "b", "b", "b", "b", "b", "e"},
|
|
{"b", "b", "b", "b", "b", "b", "b", "b", "b", "e"},
|
|
{"b", "b", "b", "b", "b", "b", "b", "b", "b", "e"},
|
|
{"e", "e", "b", "b", "b", "b", "b", "b", "b", "b"},
|
|
{"e", "b", "b", "b", "b", "b", "b", "b", "b", "b"},
|
|
{"e", "b", "b", "b", "b", "b", "b", "b", "b", "b"},
|
|
{"b", "b", "b", "b", "b", "b", "b", "b", "e", "e"},
|
|
{"b", "b", "b", "b", "b", "b", "b", "b", "b", "e"},
|
|
{"b", "b", "b", "b", "b", "b", "b", "b", "b", "e"},
|
|
{"b", "b", "e", "b", "b", "b", "b", "b", "b", "b"},
|
|
{"b", "e", "e", "b", "b", "b", "b", "b", "b", "b"},
|
|
{"b", "e", "b", "b", "b", "b", "b", "b", "b", "b"},
|
|
{"b", "b", "b", "b", "b", "b", "b", "e", "b", "b"},
|
|
{"b", "b", "b", "b", "b", "b", "b", "e", "e", "b"},
|
|
{"b", "b", "b", "b", "b", "b", "b", "b", "e", "b"},
|
|
{"b", "b", "b", "b", "e", "e", "b", "b", "b", "b"},
|
|
{"b", "b", "b", "b", "e", "e", "b", "b", "b", "b"},
|
|
{"b", "b", "b", "b", "e", "b", "b", "b", "b", "b"},
|
|
{"b", "b", "b", "e", "e", "e", "b", "b", "b", "b"},
|
|
}
|
|
end
|
|
|
|
function TGMPlusGame:getARE() return 25 end
|
|
function TGMPlusGame:getDasLimit() return 15 end
|
|
function TGMPlusGame:getLockDelay() return 30 end
|
|
function TGMPlusGame:getLineClearDelay() return 40 end
|
|
|
|
function TGMPlusGame:getGravity()
|
|
if (self.level < 30) then return 4/256
|
|
elseif (self.level < 35) then return 6/256
|
|
elseif (self.level < 40) then return 8/256
|
|
elseif (self.level < 50) then return 10/256
|
|
elseif (self.level < 60) then return 12/256
|
|
elseif (self.level < 70) then return 16/256
|
|
elseif (self.level < 80) then return 32/256
|
|
elseif (self.level < 90) then return 48/256
|
|
elseif (self.level < 100) then return 64/256
|
|
elseif (self.level < 120) then return 80/256
|
|
elseif (self.level < 140) then return 96/256
|
|
elseif (self.level < 160) then return 112/256
|
|
elseif (self.level < 170) then return 128/256
|
|
elseif (self.level < 200) then return 144/256
|
|
elseif (self.level < 220) then return 4/256
|
|
elseif (self.level < 230) then return 32/256
|
|
elseif (self.level < 233) then return 64/256
|
|
elseif (self.level < 236) then return 96/256
|
|
elseif (self.level < 239) then return 128/256
|
|
elseif (self.level < 243) then return 160/256
|
|
elseif (self.level < 247) then return 192/256
|
|
elseif (self.level < 251) then return 224/256
|
|
elseif (self.level < 300) then return 1
|
|
elseif (self.level < 330) then return 2
|
|
elseif (self.level < 360) then return 3
|
|
elseif (self.level < 400) then return 4
|
|
elseif (self.level < 420) then return 5
|
|
elseif (self.level < 450) then return 4
|
|
elseif (self.level < 500) then return 3
|
|
else return 20
|
|
end
|
|
end
|
|
|
|
function TGMPlusGame:getGarbageLimit() return 13 - math.floor(self.level / 100) end
|
|
|
|
function TGMPlusGame:advanceOneFrame()
|
|
if self.clear then
|
|
self.roll_frames = self.roll_frames + 1
|
|
if self.roll_frames > 1800 then
|
|
self.completed = true
|
|
end
|
|
elseif self.ready_frames == 0 then
|
|
self.frames = self.frames + 1
|
|
end
|
|
return true
|
|
end
|
|
|
|
function TGMPlusGame:onPieceEnter()
|
|
if (self.level % 100 ~= 99 and self.level ~= 998) and not self.clear and self.frames ~= 0 then
|
|
self.level = self.level + 1
|
|
end
|
|
end
|
|
|
|
function TGMPlusGame:onPieceLock(piece, cleared_row_count)
|
|
self.super:onPieceLock()
|
|
if cleared_row_count == 0 then self:advanceBottomRow() end
|
|
end
|
|
|
|
function TGMPlusGame:onLineClear(cleared_row_count)
|
|
self.level = math.min(self.level + cleared_row_count, 999)
|
|
if self.level == 999 and not self.clear then self.clear = true end
|
|
self.lock_drop = self.level >= 900
|
|
self.lock_hard_drop = self.level >= 900
|
|
end
|
|
|
|
function TGMPlusGame:advanceBottomRow()
|
|
self.garbage_queue = self.garbage_queue + 1
|
|
if self.garbage_queue >= self:getGarbageLimit() then
|
|
self.grid:garbageRise(self.garbage_rows[self.garbage_pos])
|
|
self.garbage_queue = 0
|
|
self.garbage_pos = (self.garbage_pos + 1) % 24
|
|
end
|
|
end
|
|
|
|
function TGMPlusGame:updateScore(level, drop_bonus, cleared_lines)
|
|
if not self.clear then
|
|
if self.grid:checkForBravo(cleared_lines) then self.bravo = 4 else self.bravo = 1 end
|
|
if cleared_lines > 0 then
|
|
self.combo = self.combo + (cleared_lines - 1) * 2
|
|
self.score = self.score + (
|
|
(math.ceil((level + cleared_lines) / 4) + drop_bonus) *
|
|
cleared_lines * self.combo * self.bravo
|
|
)
|
|
else
|
|
self.combo = 1
|
|
end
|
|
self.drop_bonus = 0
|
|
end
|
|
end
|
|
|
|
function TGMPlusGame:drawGrid(ruleset)
|
|
self.grid:draw()
|
|
if self.piece ~= nil and self.level < 100 then
|
|
self:drawGhostPiece(ruleset)
|
|
end
|
|
end
|
|
|
|
function TGMPlusGame:getHighscoreData()
|
|
return {
|
|
score = self.score,
|
|
level = self.level,
|
|
frames = self.frames,
|
|
}
|
|
end
|
|
|
|
function TGMPlusGame:getSectionEndLevel()
|
|
if self.level >= 900 then return 999
|
|
else return math.floor(self.level / 100 + 1) * 100 end
|
|
end
|
|
|
|
function TGMPlusGame:getBackground()
|
|
return math.floor(self.level / 100)
|
|
end
|
|
|
|
function TGMPlusGame:drawScoringInfo()
|
|
love.graphics.setColor(1, 1, 1, 1)
|
|
|
|
love.graphics.setFont(font_3x5_2)
|
|
love.graphics.print(
|
|
self.das.direction .. " " ..
|
|
self.das.frames .. " " ..
|
|
strTrueValues(self.prev_inputs)
|
|
)
|
|
love.graphics.printf("NEXT", 64, 40, 40, "left")
|
|
love.graphics.printf("SCORE", 240, 200, 40, "left")
|
|
love.graphics.printf("LEVEL", 240, 320, 40, "left")
|
|
local sg = self.grid:checkSecretGrade()
|
|
if sg >= 5 then
|
|
love.graphics.printf("SECRET GRADE", 240, 430, 180, "left")
|
|
end
|
|
|
|
love.graphics.setFont(font_3x5_3)
|
|
love.graphics.printf(self.score, 240, 220, 90, "left")
|
|
love.graphics.printf(self.level, 240, 340, 40, "right")
|
|
love.graphics.printf(self:getSectionEndLevel(), 240, 370, 40, "right")
|
|
if sg >= 5 then
|
|
love.graphics.printf(self.SGnames[sg], 240, 450, 180, "left")
|
|
end
|
|
|
|
love.graphics.setFont(font_8x11)
|
|
love.graphics.printf(formatTime(self.frames), 64, 420, 160, "center")
|
|
end
|
|
|
|
|
|
return TGMPlusGame
|