cambridge-modpack/tetris/modes/duality_a1.lua

66 lines
1.8 KiB
Lua

local MarathonA1Game = require 'tetris.modes.marathon_a1'
local Grid = require 'tetris.components.grid'
local SplitHistoryRandomizer = require 'tetris.randomizers.split_history'
local DualityA1Game = MarathonA1Game:extend()
DualityA1Game.name = "Duality A1"
DualityA1Game.hash = "DualityA1"
DualityA1Game.tagline = "Control two boards at once!"
function DualityA1Game:new()
DualityA1Game.super:new()
self.randomizer = SplitHistoryRandomizer()
self.other_grid = Grid(10, 24)
self.next_queue_length = 2
end
function DualityA1Game:updateScore(level, drop_bonus, cleared_lines)
if not self.clear then
if self.grid:checkForBravo(cleared_lines) then
self.bravo = 4
self.bravos = self.bravos + 1
else self.bravo = 1 end
if cleared_lines > 0 then
self.combo = self.combo + (cleared_lines - 1) * 2
self.score = self.score + (
(math.ceil((level + cleared_lines) / 4) + drop_bonus) *
cleared_lines * self.combo * self.bravo
)
else
self.combo = 1
end
self.drop_bonus = 0
end
if cleared_lines ~= 0 then return end
self.grid, self.other_grid = self.other_grid, self.grid
end
function DualityA1Game:afterLineClear(cleared_row_count)
self.grid, self.other_grid = self.other_grid, self.grid
end
local function fadeOut(game, block, x, y, age)
local opacity = 2 * game.are / game:getARE() - 1
return 0.5, 0.5, 0.5, opacity, opacity
end
local function fadeIn(game, block, x, y, age)
local opacity = 1 - (2 * game.are / game:getARE())
return 0.5, 0.5, 0.5, opacity, opacity
end
function DualityA1Game:drawGrid()
if self.lcd == 0 and self.are > 0 then
self.grid:drawCustom(fadeIn, self)
self.other_grid:drawCustom(fadeOut, self)
else
self.grid:draw()
end
if self.piece ~= nil and self.level < 100 then
self:drawGhostPiece()
end
end
return DualityA1Game