mirror of
https://github.com/SashLilac/cambridge-modpack.git
synced 2024-11-16 14:59:01 -06:00
109 lines
2.8 KiB
Lua
109 lines
2.8 KiB
Lua
local Piece = require 'tetris.components.piece'
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local Ruleset = require 'tetris.rulesets.ruleset'
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local Tengen = Ruleset:extend()
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Tengen.name = "Tengen"
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Tengen.hash = "Tengen"
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Tengen.colourscheme = {
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I = "R",
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J = "O",
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L = "M",
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O = "B",
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S = "G",
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T = "Y",
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Z = "C"
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}
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Tengen.spawn_above_field = true
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Tengen.spawn_positions = {
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I = { x=3, y=4 },
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J = { x=4, y=5 },
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L = { x=4, y=5 },
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O = { x=4, y=5 },
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S = { x=4, y=5 },
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T = { x=4, y=5 },
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Z = { x=4, y=5 },
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}
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Tengen.big_spawn_positions = {
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I = { x=1, y=2 },
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J = { x=2, y=3 },
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L = { x=2, y=3 },
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O = { x=2, y=3 },
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S = { x=2, y=3 },
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T = { x=2, y=3 },
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Z = { x=2, y=3 },
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}
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Tengen.block_offsets = {
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I={
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{ {x=0, y=0}, {x=1, y=0}, {x=2, y=0}, {x=3, y=0} },
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{ {x=1, y=0}, {x=1, y=1}, {x=1, y=2}, {x=1, y=3} },
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{ {x=0, y=0}, {x=1, y=0}, {x=2, y=0}, {x=3, y=0} },
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{ {x=1, y=0}, {x=1, y=1}, {x=1, y=2}, {x=1, y=3} },
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},
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J={
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{ {x=-1, y=-1}, {x=-1, y=0}, {x=0, y=0}, {x=1, y=0} },
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{ {x=-1, y=-1}, {x=0, y=-1}, {x=-1, y=0}, {x=-1, y=1} },
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{ {x=-1, y=-1}, {x=0, y=-1}, {x=1, y=-1}, {x=1, y=0} },
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{ {x=0, y=-1}, {x=0, y=0}, {x=-1, y=1}, {x=0, y=1} },
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},
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L={
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{ {x=1, y=-1}, {x=-1, y=0}, {x=0, y=0}, {x=1, y=0} },
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{ {x=-1, y=-1}, {x=-1, y=0}, {x=-1, y=1}, {x=0, y=1} },
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{ {x=-1, y=-1}, {x=0, y=-1}, {x=1, y=-1}, {x=-1, y=0} },
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{ {x=-1, y=-1}, {x=0, y=-1}, {x=0, y=0}, {x=0, y=1} },
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},
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O={
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{ {x=0, y=-1}, {x=1, y=-1}, {x=0, y=0}, {x=1, y=0} },
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{ {x=0, y=-1}, {x=1, y=-1}, {x=0, y=0}, {x=1, y=0} },
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{ {x=0, y=-1}, {x=1, y=-1}, {x=0, y=0}, {x=1, y=0} },
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{ {x=0, y=-1}, {x=1, y=-1}, {x=0, y=0}, {x=1, y=0} },
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},
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S={
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{ {x=0, y=-1}, {x=1, y=-1}, {x=-1, y=0}, {x=0, y=0} },
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{ {x=-1, y=-1}, {x=-1, y=0}, {x=0, y=0}, {x=0, y=1} },
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{ {x=0, y=-1}, {x=1, y=-1}, {x=-1, y=0}, {x=0, y=0} },
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{ {x=-1, y=-1}, {x=-1, y=0}, {x=0, y=0}, {x=0, y=1} },
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},
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T={
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{ {x=0, y=-1}, {x=-1, y=0}, {x=0, y=0}, {x=1, y=0} },
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{ {x=-1, y=-1}, {x=-1, y=0}, {x=0, y=0}, {x=-1, y=1} },
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{ {x=-1, y=-1}, {x=0, y=-1}, {x=1, y=-1}, {x=0, y=0} },
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{ {x=0, y=-1}, {x=-1, y=0}, {x=0, y=0}, {x=0, y=1} },
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},
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Z={
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{ {x=-1, y=-1}, {x=0, y=-1}, {x=0, y=0}, {x=1, y=0} },
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{ {x=0, y=-1}, {x=-1, y=0}, {x=0, y=0}, {x=-1, y=1} },
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{ {x=-1, y=-1}, {x=0, y=-1}, {x=0, y=0}, {x=1, y=0} },
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{ {x=0, y=-1}, {x=-1, y=0}, {x=0, y=0}, {x=-1, y=1} },
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}
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}
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-- Component functions.
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function Tengen:attemptWallkicks(piece, new_piece, rot_dir, grid)
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-- O doesn't kick
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if (piece.shape == "O") then return end
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if (grid:canPlacePiece(new_piece:withOffset({x=-1, y=0}))) then
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piece:setRelativeRotation(rot_dir):setOffset({x=-1, y=0})
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end
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end
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function Tengen:onPieceDrop(piece, grid)
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piece.lock_delay = 0 -- step reset
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end
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function Tengen:get180RotationValue()
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return 3
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end
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function Tengen:getDefaultOrientation() return 3 end -- downward facing pieces by default
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return Tengen
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