cambridge-modpack/tetris/rulesets/prs.lua

55 lines
1.6 KiB
Lua

local SRS = require 'tetris.rulesets.standard'
local PRS = SRS:extend()
PRS.name = "Permissive Rotation System"
PRS.hash = "PRS"
PRS.world = true
function PRS:attemptRotate(new_inputs, piece, grid, initial)
local rot_dir = 0
if (new_inputs["rotate_left"] or new_inputs["rotate_left2"]) then
rot_dir = 3
elseif (new_inputs["rotate_right"] or new_inputs["rotate_right2"]) then
rot_dir = 1
elseif (new_inputs["rotate_180"]) then
rot_dir = self:get180RotationValue()
end
if rot_dir == 0 then return end
if config.gamesettings.world_reverse == 3 or (self.world and config.gamesettings.world_reverse == 2) then
rot_dir = 4 - rot_dir
end
local new_piece = piece:withRelativeRotation(rot_dir)
self:attemptWallkicks(piece, new_piece, rot_dir, grid)
end
function PRS:attemptWallkicks(piece, newpiece, rot_dir, grid)
for y=0,5 do
for x=0,5 do
local offset = {x=x, y=y}
kicked_piece = newpiece:withOffset(offset)
if grid:canPlacePiece(kicked_piece) then
piece:setRelativeRotation(rot_dir)
piece:setOffset(offset)
self:onPieceRotate(piece, grid)
return
end
end
for x=0,5 do
local offset = {x=-x, y=y}
kicked_piece = newpiece:withOffset(offset)
if grid:canPlacePiece(kicked_piece) then
piece:setRelativeRotation(rot_dir)
piece:setOffset(offset)
self:onPieceRotate(piece, grid)
return
end
end
end
end
return PRS