108 lines
3.6 KiB
Lua
108 lines
3.6 KiB
Lua
local SRS = require 'tetris.rulesets.arika_srs'
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local Tetra = SRS:extend()
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Tetra.name = "Tetra-X"
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Tetra.hash = "TetraX"
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Tetra.colourscheme = {
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I = "O",
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L = "Y",
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J = "B",
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S = "C",
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Z = "R",
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O = "G",
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T = "M",
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}
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Tetra.wallkicks_3x3 = {
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[0]={
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[1]={{x=0, y=1}, {x=-1, y=0}, {x=1, y=0}, {x=-1, y=1}, {x=1, y=1}, {x=0, y=-1}, {x=-1, y=-1}, {x=1, y=-1}},
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[2]={{x=0, y=1}, {x=0, y=-1}, {x=-1, y=0}, {x=1, y=0}},
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[3]={{x=0, y=1}, {x=1, y=0}, {x=-1, y=0}, {x=1, y=1}, {x=-1, y=1}, {x=0, y=-1}, {x=1, y=-1}, {x=-1, y=-1}},
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},
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[1]={
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[0]={{x=0, y=1}, {x=1, y=0}, {x=-1, y=0}, {x=1, y=1}, {x=-1, y=1}, {x=0, y=-1}, {x=1, y=-1}, {x=-1, y=-1}},
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[2]={{x=0, y=1}, {x=-1, y=0}, {x=1, y=0}, {x=-1, y=1}, {x=1, y=1}, {x=0, y=-1}, {x=-1, y=-1}, {x=1, y=-1}},
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[3]={{x=0, y=1}, {x=0, y=-1}, {x=-1, y=0}, {x=1, y=0}},
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},
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[2]={
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[0]={{x=0, y=1}, {x=0, y=-1}, {x=-1, y=0}, {x=1, y=0}},
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[1]={{x=0, y=1}, {x=1, y=0}, {x=-1, y=0}, {x=1, y=1}, {x=-1, y=1}, {x=0, y=-1}, {x=1, y=-1}, {x=-1, y=-1}},
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[3]={{x=0, y=1}, {x=-1, y=0}, {x=1, y=0}, {x=-1, y=1}, {x=1, y=1}, {x=0, y=-1}, {x=-1, y=-1}, {x=1, y=-1}},
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},
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[3]={
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[0]={{x=0, y=1}, {x=-1, y=0}, {x=1, y=0}, {x=-1, y=1}, {x=1, y=1}, {x=0, y=-1}, {x=-1, y=-1}, {x=1, y=-1}},
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[1]={{x=0, y=1}, {x=0, y=-1}, {x=-1, y=0}, {x=1, y=0}},
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[2]={{x=0, y=1}, {x=1, y=0}, {x=-1, y=0}, {x=1, y=1}, {x=-1, y=1}, {x=0, y=-1}, {x=1, y=-1}, {x=-1, y=-1}},
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},
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}
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Tetra.wallkicks_line = {
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[0]={
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[1]={{x=0, y=-1}, {x=0, y=-2}, {x=0, y=1}, {x=1, y=-1}, {x=-1, y=-1}, {x=1, y=-2}, {x=-1, y=-2}},
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[2]={{x=0, y=-1}, {x=0, y=1}},
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[3]={{x=0, y=-1}, {x=0, y=-2}, {x=0, y=1}, {x=-1, y=-1}, {x=1, y=-1}, {x=-1, y=-2}, {x=1, y=-2}},
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},
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[1]={
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[0]={{x=0, y=-1}, {x=0, y=-2}, {x=0, y=1}, {x=-1, y=0}, {x=1, y=0}, {x=2, y=0}},
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[2]={{x=0, y=-1}, {x=0, y=-2}, {x=0, y=1}, {x=-1, y=0}, {x=1, y=0}, {x=2, y=0}},
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[3]={{x=0, y=-1}, {x=0, y=1}},
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},
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[2]={
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[0]={{x=0, y=-1}, {x=0, y=1}},
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[1]={{x=0, y=1}, {x=0, y=2}, {x=0, y=-1}, {x=-1, y=1}, {x=1, y=1}, {x=-1, y=2}, {x=1, y=2}},
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[3]={{x=0, y=1}, {x=0, y=2}, {x=0, y=-1}, {x=1, y=1}, {x=-1, y=1}, {x=1, y=2}, {x=-1, y=2}},
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},
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[3]={
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[0]={{x=0, y=-1}, {x=0, y=-2}, {x=0, y=1}, {x=1, y=0}, {x=-1, y=0}, {x=-2, y=0}},
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[1]={{x=0, y=-1}, {x=0, y=1}},
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[2]={{x=0, y=-1}, {x=0, y=-2}, {x=0, y=1}, {x=1, y=0}, {x=-1, y=0}, {x=-2, y=0}},
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},
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}
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function Tetra:attemptWallkicks(piece, new_piece, rot_dir, grid)
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local kicks
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if piece.shape == "O" then
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return
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elseif piece.shape == "I" then
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kicks = Tetra.wallkicks_line[piece.rotation][new_piece.rotation]
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else
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kicks = Tetra.wallkicks_3x3[piece.rotation][new_piece.rotation]
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end
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assert(piece.rotation ~= new_piece.rotation)
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for idx, offset in pairs(kicks) do
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kicked_piece = new_piece:withOffset(offset)
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if grid:canPlacePiece(kicked_piece) then
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piece:setRelativeRotation(rot_dir)
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piece:setOffset(offset)
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self:onPieceRotate(piece, grid)
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return
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end
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end
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end
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function Tetra:checkNewLow(piece)
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for _, block in pairs(piece:getBlockOffsets()) do
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local y = piece.position.y + block.y
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if y > piece.lowest_y then
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piece.lock_delay = 0
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piece.lowest_y = y
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end
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end
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end
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function Tetra:onPieceCreate(piece) piece.lowest_y = -math.huge end
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function Tetra:onPieceDrop(piece) self:checkNewLow(piece) end
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function Tetra:onPieceMove() end
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function Tetra:onPieceRotate(piece) self:checkNewLow(piece) end
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function Tetra:canPieceRotate() return true end
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function Tetra:get180RotationValue() return 2 end
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return Tetra
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