95 lines
2.9 KiB
Lua
95 lines
2.9 KiB
Lua
local SRS = require 'tetris.rulesets.standard'
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local Shirase = SRS:extend()
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Shirase.name = "Shirase RS"
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Shirase.hash = "Shirase"
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Shirase.world = false
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Shirase.colourscheme = {
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I = "R",
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J = "R",
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L = "R",
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O = "R",
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S = "R",
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T = "R",
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Z = "R"
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}
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Shirase.block_offsets = {
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I={
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{ {x=-2, y=0}, {x=-1, y=0}, {x=0, y=0}, {x=1, y=0} },
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{ {x=1, y=-2}, {x=1, y=-1}, {x=1, y=0}, {x=1, y=1} },
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{ {x=0, y=1}, {x=1, y=1}, {x=2, y=1}, {x=3, y=1} },
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{ {x=0, y=0}, {x=0, y=1}, {x=0, y=2}, {x=0, y=3} },
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},
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J={
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{ {x=-1, y=-1}, {x=-1, y=0}, {x=0, y=0}, {x=1, y=0} },
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{ {x=1, y=-2}, {x=2, y=-2}, {x=1, y=-1}, {x=1, y=0} },
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{ {x=1, y=0}, {x=2, y=0}, {x=3, y=0}, {x=3, y=1} },
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{ {x=1, y=0}, {x=1, y=1}, {x=0, y=2}, {x=1, y=2} },
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},
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L={
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{ {x=1, y=-1}, {x=-1, y=0}, {x=0, y=0}, {x=1, y=0} },
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{ {x=1, y=-2}, {x=1, y=-1}, {x=1, y=0}, {x=2, y=0} },
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{ {x=1, y=0}, {x=2, y=0}, {x=3, y=0}, {x=1, y=1} },
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{ {x=0, y=0}, {x=1, y=0}, {x=1, y=1}, {x=1, y=2} },
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},
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O={
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{ {x=-1, y=-1}, {x=0, y=-1}, {x=-1, y=0}, {x=0, y=0} },
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{ {x=0, y=-2}, {x=1, y=-2}, {x=0, y=-1}, {x=1, y=-1} },
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{ {x=1, y=-1}, {x=2, y=-1}, {x=1, y=0}, {x=2, y=0} },
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{ {x=0, y=0}, {x=1, y=0}, {x=0, y=1}, {x=1, y=1} },
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},
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S={
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{ {x=0, y=-1}, {x=1, y=-1}, {x=-1, y=0}, {x=0, y=0} },
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{ {x=1, y=-2}, {x=1, y=-1}, {x=2, y=-1}, {x=2, y=0} },
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{ {x=2, y=0}, {x=3, y=0}, {x=1, y=1}, {x=2, y=1} },
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{ {x=0, y=0}, {x=0, y=1}, {x=1, y=1}, {x=1, y=2} },
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},
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T={
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{ {x=0, y=-1}, {x=-1, y=0}, {x=0, y=0}, {x=1, y=0} },
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{ {x=1, y=-2}, {x=1, y=-1}, {x=2, y=-1}, {x=1, y=0} },
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{ {x=1, y=0}, {x=2, y=0}, {x=3, y=0}, {x=2, y=1} },
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{ {x=1, y=0}, {x=0, y=1}, {x=1, y=1}, {x=1, y=2} },
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},
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Z={
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{ {x=-1, y=-1}, {x=0, y=-1}, {x=0, y=0}, {x=1, y=0} },
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{ {x=2, y=-2}, {x=1, y=-1}, {x=2, y=-1}, {x=1, y=0} },
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{ {x=1, y=0}, {x=2, y=0}, {x=2, y=1}, {x=3, y=1} },
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{ {x=1, y=0}, {x=0, y=1}, {x=1, y=1}, {x=0, y=2} },
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}
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}
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function Shirase:attemptWallkicks(piece, new_piece, rot_dir, grid)
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local kicks
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if piece.shape == "I" then
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kicks = SRS.wallkicks_line[piece.rotation][new_piece.rotation]
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else
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kicks = SRS.wallkicks_3x3[piece.rotation][new_piece.rotation]
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end
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assert(piece.rotation ~= new_piece.rotation)
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for idx, offset in pairs(kicks) do
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kicked_piece = new_piece:withOffset(offset)
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if grid:canPlacePiece(kicked_piece) then
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piece:setRelativeRotation(rot_dir)
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piece:setOffset(offset)
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self:onPieceRotate(piece, grid)
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return
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end
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end
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end
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function Shirase:onPieceDrop(piece) piece.lock_delay = 0 end
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function Shirase:onPieceMove(piece) piece.lock_delay = 0 end
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function Shirase:onPieceRotate(piece) piece.lock_delay = 0 end
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function Shirase:getDefaultOrientation()
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return math.random(4)
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end
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return Shirase |