183 lines
5.3 KiB
Lua
183 lines
5.3 KiB
Lua
local Ruleset = require 'tetris.rulesets.ruleset'
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local EXClassic = Ruleset:extend()
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EXClassic.name = "T-EX-Classic"
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EXClassic.hash = "EXClassic"
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EXClassic.softdrop_lock = false
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EXClassic.harddrop_lock = true
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EXClassic.MANIPULATIONS_MAX = 10
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EXClassic.ROTATIONS_MAX = 8
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EXClassic.spawn_positions = {
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I = { x=5, y=4 },
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J = { x=4, y=5 },
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L = { x=4, y=5 },
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O = { x=5, y=5 },
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S = { x=4, y=5 },
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T = { x=4, y=5 },
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Z = { x=4, y=5 },
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}
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EXClassic.big_spawn_positions = {
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I = { x=3, y=2 },
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J = { x=2, y=3 },
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L = { x=2, y=3 },
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O = { x=3, y=3 },
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S = { x=2, y=3 },
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T = { x=2, y=3 },
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Z = { x=2, y=3 },
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}
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EXClassic.block_offsets = {
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I={
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{ {x=0, y=0}, {x=-1, y=0}, {x=-2, y=0}, {x=1, y=0} },
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{ {x=0, y=-1}, {x=0, y=-2}, {x=0, y=0}, {x=0, y=1} },
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{ {x=0, y=0}, {x=-1, y=0}, {x=-2, y=0}, {x=1, y=0} },
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{ {x=0, y=-1}, {x=0, y=-2}, {x=0, y=0}, {x=0, y=1} },
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},
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J={
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{ {x=0, y=0}, {x=-1, y=0}, {x=1, y=0}, {x=-1, y=-1} },
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{ {x=0, y=-1}, {x=1, y=-2}, {x=0, y=-2}, {x=0, y=0} },
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{ {x=0, y=-1}, {x=-1, y=-1}, {x=1, y=-1}, {x=1, y=0} },
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{ {x=0, y=-1}, {x=0, y=-2}, {x=0, y=0}, {x=-1, y=0} },
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},
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L={
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{ {x=0, y=0}, {x=-1, y=0}, {x=1, y=0}, {x=1, y=-1} },
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{ {x=0, y=-2}, {x=0, y=-1}, {x=1, y=0}, {x=0, y=0} },
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{ {x=0, y=-1}, {x=-1, y=-1}, {x=1, y=-1}, {x=-1, y=0} },
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{ {x=0, y=-1}, {x=-1, y=-2}, {x=0, y=-2}, {x=0, y=0} },
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},
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O={
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{ {x=0, y=0}, {x=-1, y=0}, {x=-1, y=-1}, {x=0, y=-1} },
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{ {x=0, y=0}, {x=-1, y=0}, {x=-1, y=-1}, {x=0, y=-1} },
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{ {x=0, y=0}, {x=-1, y=0}, {x=-1, y=-1}, {x=0, y=-1} },
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{ {x=0, y=0}, {x=-1, y=0}, {x=-1, y=-1}, {x=0, y=-1} },
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},
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S={
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{ {x=1, y=-1}, {x=0, y=-1}, {x=0, y=0}, {x=-1, y=0} },
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{ {x=-1, y=-2}, {x=-1, y=-1}, {x=0, y=-1}, {x=0, y=0} },
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{ {x=1, y=-1}, {x=0, y=-1}, {x=0, y=0}, {x=-1, y=0} },
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{ {x=-1, y=-2}, {x=-1, y=-1}, {x=0, y=-1}, {x=0, y=0} },
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},
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T={
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{ {x=0, y=0}, {x=-1, y=0}, {x=1, y=0}, {x=0, y=-1} },
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{ {x=0, y=-1}, {x=0, y=0}, {x=1, y=-1}, {x=0, y=-2} },
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{ {x=0, y=-1}, {x=-1, y=-1}, {x=1, y=-1}, {x=0, y=0} },
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{ {x=0, y=-1}, {x=0, y=0}, {x=-1, y=-1}, {x=0, y=-2} },
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},
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Z={
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{ {x=0, y=-1}, {x=-1, y=-1}, {x=1, y=0}, {x=0, y=0} },
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{ {x=0, y=-1}, {x=0, y=0}, {x=1, y=-2}, {x=1, y=-1} },
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{ {x=0, y=-1}, {x=-1, y=-1}, {x=1, y=0}, {x=0, y=0} },
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{ {x=0, y=-1}, {x=0, y=0}, {x=1, y=-2}, {x=1, y=-1} },
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}
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}
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EXClassic.normal_ccw = {
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{x=0, y=0}, {x=-1, y=0}, {x=-1, y=1}, {x=0, y=1},
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{x=1, y=1}, {x=1, y=0}, {x=0, y=-1}
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}
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EXClassic.normal_cw = {
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{x=0, y=0}, {x=1, y=0}, {x=1, y=1}, {x=0, y=1},
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{x=-1, y=1}, {x=-1, y=0}, {x=0, y=-1}
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}
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EXClassic.left_ccw = {
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{x=-1, y=0}, {x=-1, y=1}, {x=-2, y=0}, {x=0, y=0},
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{x=0, y=1}, {x=0, y=-1}, {x=1, y=1}, {x=1, y=0}
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}
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EXClassic.left_cw = {
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{x=-1, y=0}, {x=-1, y=1}, {x=0, y=1}, {x=-1, y=2},
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{x=0, y=0}, {x=0, y=-1}, {x=1, y=0}, {x=1, y=1}
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}
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EXClassic.right_ccw = {
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{x=1, y=0}, {x=1, y=1}, {x=0, y=1}, {x=1, y=2},
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{x=0, y=0}, {x=0, y=-1}, {x=-1, y=0}, {x=-1, y=1}
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}
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EXClassic.right_cw = {
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{x=1, y=0}, {x=1, y=1}, {x=2, y=0}, {x=0, y=0},
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{x=0, y=1}, {x=0, y=-1}, {x=-1, y=1}, {x=-1, y=0}
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}
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function EXClassic:attemptRotate(new_inputs, piece, grid, initial)
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local rot_dir = 0
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if (new_inputs["rotate_left"] or new_inputs["rotate_left2"]) then
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rot_dir = 3
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elseif (new_inputs["rotate_right"] or new_inputs["rotate_right2"]) then
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rot_dir = 1
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elseif (new_inputs["rotate_180"]) then
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rot_dir = self:get180RotationValue()
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end
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if rot_dir == 0 then return end
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if config.gamesettings.world_reverse == 3 or (self.world and config.gamesettings.world_reverse == 2) then
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rot_dir = 4 - rot_dir
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end
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local new_piece = piece:withRelativeRotation(rot_dir)
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self:attemptWallkicks(piece, new_piece, rot_dir, grid)
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end
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function EXClassic:attemptWallkicks(piece, new_piece, rot_dir, grid)
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local kicks
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if self.game.das.direction == "left" and (
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self.game.das.frames >= self.game:getDasLimit() - self.game:getARR() or
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piece:isMoveBlocked(grid, {x=-1, y=0})
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) then
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kicks = rot_dir == 1 and EXClassic.left_cw or EXClassic.left_ccw
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elseif self.game.das.direction == "right" and (
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self.game.das.frames >= self.game:getDasLimit() - self.game:getARR() or
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piece:isMoveBlocked(grid, {x=1, y=0})
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) then
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kicks = rot_dir == 1 and EXClassic.right_cw or EXClassic.right_ccw
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else
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kicks = rot_dir == 1 and EXClassic.normal_cw or EXClassic.normal_ccw
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end
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for idx, offset in pairs(kicks) do
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kicked_piece = new_piece:withOffset(offset)
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if grid:canPlacePiece(kicked_piece) then
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piece:setRelativeRotation(rot_dir)
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piece:setOffset(offset)
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self:onPieceRotate(piece, grid, offset.y < 0)
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return
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end
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end
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end
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function EXClassic:onPieceCreate(piece, grid)
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piece.manipulations = 0
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piece.rotations = 0
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end
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function EXClassic:onPieceMove(piece, grid)
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if piece.manipulations < self.MANIPULATIONS_MAX then
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piece.lock_delay = 0 -- move reset
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if piece:isDropBlocked(grid) then
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piece.manipulations = piece.manipulations + 1
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end
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end
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end
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function EXClassic:onPieceRotate(piece, grid, upward)
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if piece.rotations < self.ROTATIONS_MAX then
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piece.lock_delay = 0 -- rotate reset
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if upward or piece:isDropBlocked(grid) then
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piece.rotations = piece.rotations + 1
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end
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end
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end
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function EXClassic:get180RotationValue()
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return 3
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end
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function EXClassic:getDefaultOrientation()
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return 3
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end
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return EXClassic |