294 lines
8.3 KiB
Lua
294 lines
8.3 KiB
Lua
local GameMode = require 'tetris.modes.gamemode'
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local Grid = require 'tetris.components.grid'
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local Minesweeper = GameMode:extend()
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Minesweeper.name = "Minesweeper"
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Minesweeper.hash = "Minesweeper"
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Minesweeper.tagline = "Avoid the exploding mines!"
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local width = 15
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local height = 15
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function Minesweeper:new()
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self.super:new()
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self:initializeGrid()
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self.menu_state = 1
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self.mines = {}
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self.cursor = {x=1, y=1}
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self.first_move = true
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self.ready_frames = 1
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self.next_queue_length = 0
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end
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function Minesweeper:isMine(x, y)
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for _, mine in pairs(self.mines) do
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if mine.x == x and mine.y == y then
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return true
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end
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end
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return false
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end
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function Minesweeper:initializeGrid()
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self.grid = Grid(width, height + 4)
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self.flags = math.floor(0.15 * width * height)
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self.chosen_colour = ({ "R", "O", "Y", "G", "C", "B", "M" })[math.random(7)]
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for y = 1, height do
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for x = 1, width do
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self.grid.grid[y+4][x] = { skin = "2tie", colour = self.chosen_colour }
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end
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end
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end
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function Minesweeper:initializeMines(sel_x, sel_y)
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for i = 1, self.flags do
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local x, y
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repeat
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x = math.random(1, width)
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y = math.random(1, height)
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until not (self:isMine(x, y) or (sel_x == x and sel_y == y))
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table.insert(self.mines, {x=x, y=y})
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end
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end
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function Minesweeper:advanceOneFrame(inputs, ruleset)
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if self.menu_state ~= 0 then
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self:menuLoop(inputs)
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return false
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elseif self.game_over or self.completed or self.ready_frames > 1 then
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return true
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else
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self:mainGameLoop(inputs)
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return false
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end
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end
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function Minesweeper:menuLoop(inputs)
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if not self.prev_inputs.right and inputs.right then
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if self.menu_state == 1 then
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width = math.min(width + 1, 28)
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else
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height = math.min(height + 1, 22)
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end
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self:initializeGrid()
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elseif not self.prev_inputs.left and inputs.left then
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if self.menu_state == 1 then
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width = math.max(width - 1, 8)
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else
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height = math.max(height - 1, 8)
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end
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self:initializeGrid()
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elseif (not self.prev_inputs.down and inputs.down) or
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(not self.prev_inputs.up and inputs.up) then
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self.menu_state = -self.menu_state
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end
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if not self.prev_inputs.rotate_left and inputs.rotate_left then
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self.ready_frames = 100
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self.menu_state = 0
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end
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self.prev_inputs = inputs
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end
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function Minesweeper:mainGameLoop(inputs)
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self:moveCursor(inputs)
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if not self.prev_inputs.rotate_left and inputs.rotate_left and
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self.grid.grid[self.cursor.y+4][self.cursor.x].colour ~= "W" and
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self.grid.grid[self.cursor.y+4][self.cursor.x].colour ~= "D" then
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playSE("lock")
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if not self:isMine(self.cursor.x, self.cursor.y) then
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self:uncoverCell(self.cursor.x, self.cursor.y)
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else
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self.game_over = true
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end
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end
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if not self.prev_inputs.rotate_right and inputs.rotate_right then
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self:flagCell(self.cursor.x, self.cursor.y)
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end
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self:updateFlagCount()
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self.frames = self.frames + 1
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self.prev_inputs = inputs
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end
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function Minesweeper:updateFlagCount()
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local flags = math.floor(0.15 * width * height)
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for y = 5, height + 4 do
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for x = 1, width do
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if self.grid.grid[y][x].colour == "D" then
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flags = flags - 1
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end
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end
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end
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self.flags = flags
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end
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function Minesweeper:moveCursor(inputs)
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if not self.prev_inputs.right and inputs.right then
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self.cursor.x = math.min(self.cursor.x + 1, width)
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elseif not self.prev_inputs.left and inputs.left then
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self.cursor.x = math.max(self.cursor.x - 1, 1)
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elseif not self.prev_inputs.down and inputs.down then
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self.cursor.y = math.min(self.cursor.y + 1, height)
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elseif not self.prev_inputs.up and inputs.up then
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self.cursor.y = math.max(self.cursor.y - 1, 1)
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end
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end
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function Minesweeper:flagCell(x, y)
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if self.flags > 0 and self.grid.grid[y+4][x].skin == "2tie" and
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self.grid.grid[y+4][x].colour ~= "W" then
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self.grid.grid[y+4][x] = {
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skin = "gem", colour = "D"
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}
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elseif self.grid.grid[y+4][x].skin == "gem" then
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self.grid.grid[y+4][x] = {
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skin = "2tie", colour = self.chosen_colour
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}
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end
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end
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function Minesweeper:uncoverCell(x, y)
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if self.first_move then
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self:initializeMines(x, y)
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self.first_move = false
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end
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local stack = {
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{
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x = x,
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y = y,
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}
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}
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while #stack > 0 do
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local current = table.remove(stack)
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local x = current.x
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local y = current.y
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self.grid.grid[y+4][x] = { skin = "2tie", colour = "W" }
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if self:getSurroundingMineCount(x, y) == 0 then
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for dy = -1, 1 do
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for dx = -1, 1 do
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if not (dx == 0 and dy == 0) and
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x+dx >= 1 and x+dx <= width and
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y+dy >= 1 and y+dy <= height and
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self.grid.grid[y+4+dy][x+dx].colour ~= "W"
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then
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table.insert(stack, {
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x = x + dx,
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y = y + dy,
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})
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end
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end
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end
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end
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end
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for y = 5, height + 4 do
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for x = 1, width do
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if self.grid.grid[y][x].colour ~= "W" and
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not self:isMine(x, y-4) then
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return
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end
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end
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end
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self.completed = true
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end
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function Minesweeper:getSurroundingMineCount(x, y)
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local mines = 0
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for dy = -1, 1 do
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for dx = -1, 1 do
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if not (dx == 0 and dy == 0) and self:isMine(x+dx, y+dy) then
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mines = mines + 1
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end
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end
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end
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return mines
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end
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function Minesweeper:onGameOver()
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for y = 5, height + 4 do
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for x = 1, width do
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if self:isMine(x, y-4) then
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self.grid.grid[y][x] = { skin = "gem", colour = "R" }
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else
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self.grid.grid[y][x] = { skin = "2tie", colour = "W" }
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end
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end
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end
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end
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function Minesweeper:onGameComplete()
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self:onGameOver()
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love.graphics.setColor(
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self.game_over_frames % 4 < 2 and
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{0.3, 1, 0.3, 1} or
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{1, 1, 1, 1}
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)
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love.graphics.setFont(font_3x5_3)
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love.graphics.print("GOOD JOB!", 80 + 16 * width, 280)
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end
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local function opacityFunction(game, block, x, y, age)
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if block.colour == "W" then
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return 0.5, 0.5, 0.5, 1, 1
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else
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return 1, 1, 1, 1, 1
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end
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end
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function Minesweeper:drawGrid()
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self.grid:drawCustom(opacityFunction, self)
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love.graphics.setColor(1, 1, 1, 1)
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love.graphics.setFont(font_3x5_2)
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love.graphics.setLineWidth(2)
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for y = 5, height + 4 do
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for x = 1, width do
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if self.cursor.x == x and self.cursor.y + 4 == y then
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love.graphics.rectangle("line", 48+x*16, y*16, 16, 16)
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end
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if self:getSurroundingMineCount(x, y-4) ~= 0 and
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self.grid.grid[y][x].colour == "W" then
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love.graphics.print(self:getSurroundingMineCount(x, y-4), 50+x*16, -2+y*16)
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end
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end
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end
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end
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function Minesweeper:drawScoringInfo()
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love.graphics.setColor(1, 1, 1, 1)
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local x = 80 + 16 * width
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love.graphics.setFont(font_3x5_2)
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love.graphics.print("DIMENSIONS", x, 100)
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love.graphics.print("FLAGS", x, 160)
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love.graphics.print("TIME ELAPSED", x, 220)
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love.graphics.setFont(font_3x5_3)
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love.graphics.print(width .. " x " .. height, x, 120)
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love.graphics.print(self.flags, x, 180)
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love.graphics.print(formatTime(self.frames), x, 240)
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end
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function Minesweeper:drawCustom()
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if self.menu_state ~= 0 then
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love.graphics.setFont(font_3x5_3)
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love.graphics.setColor(
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self.menu_state == 1 and
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{1, 1, 0.3, 1} or
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{1, 1, 1, 1}
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)
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love.graphics.print("WIDTH: " .. width, 67, 100)
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love.graphics.setColor(
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self.menu_state == -1 and
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{1, 1, 0.3, 1} or
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{1, 1, 1, 1}
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)
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love.graphics.print("HEIGHT: " .. height, 67, 140)
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love.graphics.setColor(1, 1, 1, 1)
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end
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end
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return Minesweeper |