cambridge-modpack/tetris/modes/non.lua
Ishaan Bhardwaj b50b573331 v0.3-pre2
2021-01-24 14:56:02 -05:00

106 lines
2.9 KiB
Lua

require 'funcs'
bgm.non = {
start = love.audio.newSource("res/bgm/non-start.ogg", "stream"),
loop = love.audio.newSource("res/bgm/non-loop.ogg", "stream"),
}
local GameMode = require 'tetris.modes.gamemode'
local Bag7NoSZOStartRandomizer = require 'tetris.randomizers.bag7noSZOstart'
local NightOfNights = GameMode:extend()
NightOfNights.name = "Night of Nights"
NightOfNights.hash = "NightOfNights"
NightOfNights.tagline = "The pieces lock down super fast! How long can you survive?"
function NightOfNights:new()
self.super:new()
self.active_time = 0
self.pieces = 0
self.randomizer = Bag7NoSZOStartRandomizer()
self.lock_drop = true
self.lock_hard_drop = true
self.lock_on_soft_drop = false
self.lock_on_hard_drop = false
self.enable_hold = true
self.next_queue_length = 6
end
function NightOfNights:getARE() return 0 end
function NightOfNights:getLineARE() return 0 end
function NightOfNights:getLineClearDelay() return 0 end
function NightOfNights:getDasLimit() return config.das end
function NightOfNights:getARR() return config.arr end
function NightOfNights:getDasCutDelay() return config.dcd end
function NightOfNights:getGravity() return 20 end
function NightOfNights:advanceOneFrame()
if self.ready_frames == 0 then
if self.frames == 0 then
switchBGM("non", "start")
elseif self.frames == 1280 then
switchBGMLoop("non", "loop")
end
self.frames = self.frames + 1
else
self.lock_on_soft_drop = false
self.lock_on_hard_drop = false
switchBGM(nil)
end
end
function NightOfNights:whilePieceActive()
self.active_time = self.active_time + 1
if self.active_time >= 20 then self.piece.locked = true end
end
function NightOfNights:onPieceLock(piece, cleared_row_count)
self.super:onPieceLock()
self.active_time = 0
self.pieces = self.pieces + 1
self.lines = self.lines + cleared_row_count
end
function NightOfNights:drawGrid()
self.grid:draw()
end
function NightOfNights:drawScoringInfo()
love.graphics.setColor(1, 1, 1, 1)
love.graphics.setFont(font_3x5_2)
love.graphics.print(
self.das.direction .. " " ..
self.das.frames .. " " ..
strTrueValues(self.prev_inputs)
)
love.graphics.printf("NEXT", 64, 40, 40, "left")
love.graphics.printf("LINES", 240, 160, 80, "left")
love.graphics.printf("PIECES", 240, 240, 80, "left")
love.graphics.setFont(font_3x5_4)
love.graphics.printf(self.lines, 240, 180, 90, "left")
love.graphics.printf(self.pieces, 240, 260, 90, "left")
love.graphics.setFont(font_8x11)
love.graphics.printf(formatTime(self.frames), 64, 420, 160, "center")
end
function NightOfNights:getBackground()
return 19
end
function NightOfNights:getHighscoreData()
return {
lines = self.lines,
pieces = self.pieces,
frames = self.frames,
}
end
return NightOfNights