mirror of
https://github.com/SashLilac/cambridge-modpack.git
synced 2024-12-26 13:19:02 -06:00
121 lines
3.4 KiB
Lua
121 lines
3.4 KiB
Lua
local Ruleset = require 'tetris.rulesets.ruleset'
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local Ascension = Ruleset:extend()
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Ascension.name = "Ascension"
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Ascension.hash = "Ascension"
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Ascension.world = true
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Ascension.colourscheme = {
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I = "C",
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L = "O",
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J = "B",
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S = "G",
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Z = "R",
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O = "Y",
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T = "M",
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}
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Ascension.softdrop_lock = false
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Ascension.harddrop_lock = true
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Ascension.spawn_above_field = true
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Ascension.spawn_positions = {
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I = { x=4, y=4 },
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J = { x=4, y=5 },
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L = { x=4, y=5 },
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O = { x=4, y=5 },
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S = { x=4, y=5 },
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T = { x=4, y=5 },
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Z = { x=4, y=5 },
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}
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Ascension.big_spawn_positions = {
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I = { x=2, y=2 },
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J = { x=2, y=3 },
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L = { x=2, y=3 },
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O = { x=2, y=3 },
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S = { x=2, y=3 },
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T = { x=2, y=3 },
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Z = { x=2, y=3 },
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}
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Ascension.block_offsets = {
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I={
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{ {x=-1, y=0}, {x=0, y=0}, {x=1, y=0}, {x=2, y=0} },
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{ {x=0, y=-1}, {x=0, y=0}, {x=0, y=1}, {x=0, y=2} },
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{ {x=-2, y=0}, {x=-1, y=0}, {x=0, y=0}, {x=1, y=0} },
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{ {x=0, y=-2}, {x=0, y=-1}, {x=0, y=0}, {x=0, y=1} },
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},
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J={
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{ {x=0, y=0}, {x=-1, y=0}, {x=1, y=0}, {x=-1, y=-1} },
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{ {x=0, y=0}, {x=0, y=-1}, {x=0, y=1} , {x=1, y=-1} },
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{ {x=0, y=0}, {x=1, y=0}, {x=-1, y=0}, {x=1, y=1} },
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{ {x=0, y=0}, {x=0, y=1}, {x=0, y=-1}, {x=-1, y=1} },
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},
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L={
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{ {x=0, y=0}, {x=-1, y=0}, {x=1, y=0}, {x=1, y=-1} },
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{ {x=0, y=0}, {x=0, y=-1}, {x=0, y=1}, {x=1, y=1} },
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{ {x=0, y=0}, {x=1, y=0}, {x=-1, y=0}, {x=-1, y=1} },
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{ {x=0, y=0}, {x=0, y=1}, {x=0, y=-1}, {x=-1, y=-1} },
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},
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O={
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{ {x=0, y=-1}, {x=1, y=-1}, {x=0, y=0}, {x=1, y=0} },
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{ {x=0, y=0}, {x=1, y=0}, {x=0, y=1}, {x=1, y=1} },
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{ {x=-1, y=0}, {x=0, y=0}, {x=-1, y=1}, {x=0, y=1} },
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{ {x=-1, y=-1}, {x=0, y=-1}, {x=-1, y=0}, {x=0, y=0} },
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},
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S={
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{ {x=1, y=-1}, {x=0, y=-1}, {x=0, y=0}, {x=-1, y=0} },
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{ {x=1, y=1}, {x=1, y=0}, {x=0, y=0}, {x=0, y=-1} },
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{ {x=-1, y=1}, {x=0, y=1}, {x=0, y=0}, {x=1, y=0} },
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{ {x=-1, y=-1}, {x=-1, y=0}, {x=0, y=0}, {x=0, y=1} },
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},
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T={
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{ {x=0, y=0}, {x=-1, y=0}, {x=1, y=0}, {x=0, y=-1} },
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{ {x=0, y=0}, {x=0, y=-1}, {x=0, y=1}, {x=1, y=0} },
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{ {x=0, y=0}, {x=1, y=0}, {x=-1, y=0}, {x=0, y=1} },
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{ {x=0, y=0}, {x=0, y=1}, {x=0, y=-1}, {x=-1, y=0} },
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},
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Z={
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{ {x=-1, y=-1}, {x=0, y=-1}, {x=0, y=0}, {x=1, y=0} },
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{ {x=1, y=-1}, {x=1, y=0}, {x=0, y=0}, {x=0, y=1} },
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{ {x=1, y=1}, {x=0, y=1}, {x=0, y=0}, {x=-1, y=0} },
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{ {x=-1, y=1}, {x=-1, y=0}, {x=0, y=0}, {x=0, y=-1} },
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}
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}
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-- CCW kicks, negative X for CW
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Ascension.kicks = {
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{x=1, y=0}, {x=0, y=1}, {x=1, y=1}, {x=0, y=2}, {x=1, y=2}, {x=2, y=0}, {x=2, y=1},
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{x=2, y=2}, {x=-1, y=0}, {x=-1, y=1}, {x=0, y=-1}, {x=1, y=-1}, {x=2, y=-1}, {x=-1, y=2},
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{x=-2, y=0}, {x=0, y=-2}, {x=1, y=-2}, {x=2, y=-2}, {x=-2, y=1}, {x=-2, y=2}, {x=-1, y=-1},
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}
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function Ascension:attemptWallkicks(piece, new_piece, rot_dir, grid)
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if rot_dir == 2 then return end
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local kicks = Ascension.kicks
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assert(piece.rotation ~= new_piece.rotation)
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for idx, o in pairs(kicks) do
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offset = {
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x = o.x * (rot_dir == 1 and -1 or 1),
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y = o.y
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}
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kicked_piece = new_piece:withOffset(offset)
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if grid:canPlacePiece(kicked_piece) then
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self:onPieceRotate(piece, grid)
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piece:setRelativeRotation(rot_dir)
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piece:setOffset(offset)
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return
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end
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end
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end
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function Ascension:onPieceDrop(piece) piece.lock_delay = 0 end
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function Ascension:onPieceMove(piece) piece.lock_delay = 0 end
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function Ascension:onPieceRotate(piece) piece.lock_delay = 0 end
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return Ascension |