cambridge-modpack/tetris/rulesets/h.lua

37 lines
907 B
Lua

local SRS = require 'tetris.rulesets.standard'
local H = SRS:extend()
H.name = "h"
H.hash = "h"
H.world = false
function H:attemptRotate(new_inputs, piece, grid, initial)
local rot_dir = 0
if (new_inputs["rotate_left"] or new_inputs["rotate_left2"]) then
rot_dir = 3
elseif (new_inputs["rotate_right"] or new_inputs["rotate_right2"]) then
rot_dir = 1
elseif (new_inputs["rotate_180"]) then
rot_dir = self:get180RotationValue()
end
if rot_dir == 0 then return end
if config.gamesettings.world_reverse == 3 or (self.world and config.gamesettings.world_reverse == 2) then
rot_dir = 4 - rot_dir
end
local new_piece = piece:withRelativeRotation(rot_dir)
if not(initial and self.enable_IRS_wallkicks == false) then
piece:setRelativeRotation(rot_dir)
self:onPieceRotate(piece, grid)
end
end
function H:getDefaultOrientation()
return love.math.random(4)
end
return H