cambridge-modpack/tetris/randomizers/mirror.lua

56 lines
1.3 KiB
Lua

local Randomizer = require 'tetris.randomizers.randomizer'
local MirrorRandomizer = Randomizer:extend()
function MirrorRandomizer:initialize()
self.mirror_state = false
self.total_pieces = 0
self.piece_stack = {}
self.history = {"S", "Z"}
self.shapes = {"I", "J", "L", "O", "S", "T", "Z"}
self.mirrors = {
["I"] = "O",
["J"] = "L",
["L"] = "J",
["O"] = "I",
["S"] = "Z",
["T"] = "T",
["Z"] = "S"
}
end
function inHistory(piece, history)
for idx, entry in pairs(history) do
if entry == piece then
return true
end
end
return false
end
function MirrorRandomizer:generatePiece()
local generated
if self.mirror_state then
generated = table.remove(self.piece_stack)
else
repeat
generated = self.shapes[love.math.random(7)]
until not inHistory(generated, self.history)
table.remove(self.history, 1)
table.insert(self.history, generated)
table.insert(self.piece_stack, self.mirrors[generated])
end
self.total_pieces = self.total_pieces + 1
if self.total_pieces % 14 == 0 then
self.mirror_state = false
elseif self.total_pieces % 14 == 7 then
self.mirror_state = true
end
return generated
end
return MirrorRandomizer