cambridge-modpack/tetris/randomizers/dtet.lua

66 lines
1.6 KiB
Lua

local Randomizer = require 'tetris.randomizers.randomizer'
local DTETRandomizer = Randomizer:extend()
function DTETRandomizer:initialize()
-- keep a tally of how long each piece has been droughted
self.droughts = {
["I"] = 0,
["J"] = 0,
["L"] = 0,
["O"] = 0,
["S"] = 0,
["T"] = 0,
["Z"] = 0
}
end
function DTETRandomizer:updateDroughts(piece)
-- update drought counters
for k, v in pairs(self.droughts) do
if k == piece then
self.droughts[k] = 0
else
self.droughts[k] = v + 1
end
end
end
function DTETRandomizer:generatePiece()
local droughts = {}
local weights = {}
local bag = {}
-- copy drought table
for k, v in pairs(self.droughts) do
droughts[k] = v
end
-- assign weights to each piece
for i = 1, 7 do
local lowest_drought = math.huge
local lowest_drought_piece = ""
for k, v in pairs(droughts) do
if v ~= nil and v < lowest_drought then
lowest_drought = v
lowest_drought_piece = k
end
end
droughts[lowest_drought_piece] = nil
weights[lowest_drought_piece] = i - 1
end
-- insert pieces into 21-bag
for k, v in pairs(weights) do
for i = 1, v do
table.insert(bag, k)
end
end
-- pull piece from 21-bag and update drought counters
local generated = bag[love.love.math.random(#bag)]
self:updateDroughts(generated)
return generated
end
return DTETRandomizer