cambridge-modpack/tetris/modes/minesweeper.lua

294 lines
8.3 KiB
Lua

local GameMode = require 'tetris.modes.gamemode'
local Grid = require 'tetris.components.grid'
local Minesweeper = GameMode:extend()
Minesweeper.name = "Minesweeper"
Minesweeper.hash = "Minesweeper"
Minesweeper.tagline = "Avoid the exploding mines!"
local width = 15
local height = 15
function Minesweeper:new()
self.super:new()
self:initializeGrid()
self.menu_state = 1
self.mines = {}
self.cursor = {x=1, y=1}
self.first_move = true
self.ready_frames = 1
self.next_queue_length = 0
end
function Minesweeper:isMine(x, y)
for _, mine in pairs(self.mines) do
if mine.x == x and mine.y == y then
return true
end
end
return false
end
function Minesweeper:initializeGrid()
self.grid = Grid(width, height + 4)
self.flags = math.floor(0.15 * width * height)
self.chosen_colour = ({ "R", "O", "Y", "G", "C", "B", "M" })[love.math.random(7)]
for y = 1, height do
for x = 1, width do
self.grid.grid[y+4][x] = { skin = "2tie", colour = self.chosen_colour }
end
end
end
function Minesweeper:initializeMines(sel_x, sel_y)
for i = 1, self.flags do
local x, y
repeat
x = love.math.random(1, width)
y = love.math.random(1, height)
until not (self:isMine(x, y) or (sel_x == x and sel_y == y))
table.insert(self.mines, {x=x, y=y})
end
end
function Minesweeper:advanceOneFrame(inputs, ruleset)
if self.menu_state ~= 0 then
self:menuLoop(inputs)
return false
elseif self.game_over or self.completed or self.ready_frames > 1 then
return true
else
self:mainGameLoop(inputs)
return false
end
end
function Minesweeper:menuLoop(inputs)
if not self.prev_inputs.right and inputs.right then
if self.menu_state == 1 then
width = math.min(width + 1, 28)
else
height = math.min(height + 1, 22)
end
self:initializeGrid()
elseif not self.prev_inputs.left and inputs.left then
if self.menu_state == 1 then
width = math.max(width - 1, 8)
else
height = math.max(height - 1, 8)
end
self:initializeGrid()
elseif (not self.prev_inputs.down and inputs.down) or
(not self.prev_inputs.up and inputs.up) then
self.menu_state = -self.menu_state
end
if not self.prev_inputs.rotate_left and inputs.rotate_left then
self.ready_frames = 100
self.menu_state = 0
end
self.prev_inputs = inputs
end
function Minesweeper:mainGameLoop(inputs)
self:moveCursor(inputs)
if not self.prev_inputs.rotate_left and inputs.rotate_left and
self.grid.grid[self.cursor.y+4][self.cursor.x].colour ~= "W" and
self.grid.grid[self.cursor.y+4][self.cursor.x].colour ~= "D" then
playSE("lock")
if not self:isMine(self.cursor.x, self.cursor.y) then
self:uncoverCell(self.cursor.x, self.cursor.y)
else
self.game_over = true
end
end
if not self.prev_inputs.rotate_right and inputs.rotate_right then
self:flagCell(self.cursor.x, self.cursor.y)
end
self:updateFlagCount()
self.frames = self.frames + 1
self.prev_inputs = inputs
end
function Minesweeper:updateFlagCount()
local flags = math.floor(0.15 * width * height)
for y = 5, height + 4 do
for x = 1, width do
if self.grid.grid[y][x].colour == "D" then
flags = flags - 1
end
end
end
self.flags = flags
end
function Minesweeper:moveCursor(inputs)
if not self.prev_inputs.right and inputs.right then
self.cursor.x = math.min(self.cursor.x + 1, width)
elseif not self.prev_inputs.left and inputs.left then
self.cursor.x = math.max(self.cursor.x - 1, 1)
elseif not self.prev_inputs.down and inputs.down then
self.cursor.y = math.min(self.cursor.y + 1, height)
elseif not self.prev_inputs.up and inputs.up then
self.cursor.y = math.max(self.cursor.y - 1, 1)
end
end
function Minesweeper:flagCell(x, y)
if self.flags > 0 and self.grid.grid[y+4][x].skin == "2tie" and
self.grid.grid[y+4][x].colour ~= "W" then
self.grid.grid[y+4][x] = {
skin = "gem", colour = "D"
}
elseif self.grid.grid[y+4][x].skin == "gem" then
self.grid.grid[y+4][x] = {
skin = "2tie", colour = self.chosen_colour
}
end
end
function Minesweeper:uncoverCell(x, y)
if self.first_move then
self:initializeMines(x, y)
self.first_move = false
end
local stack = {
{
x = x,
y = y,
}
}
while #stack > 0 do
local current = table.remove(stack)
local x = current.x
local y = current.y
self.grid.grid[y+4][x] = { skin = "2tie", colour = "W" }
if self:getSurroundingMineCount(x, y) == 0 then
for dy = -1, 1 do
for dx = -1, 1 do
if not (dx == 0 and dy == 0) and
x+dx >= 1 and x+dx <= width and
y+dy >= 1 and y+dy <= height and
self.grid.grid[y+4+dy][x+dx].colour ~= "W"
then
table.insert(stack, {
x = x + dx,
y = y + dy,
})
end
end
end
end
end
for y = 5, height + 4 do
for x = 1, width do
if self.grid.grid[y][x].colour ~= "W" and
not self:isMine(x, y-4) then
return
end
end
end
self.completed = true
end
function Minesweeper:getSurroundingMineCount(x, y)
local mines = 0
for dy = -1, 1 do
for dx = -1, 1 do
if not (dx == 0 and dy == 0) and self:isMine(x+dx, y+dy) then
mines = mines + 1
end
end
end
return mines
end
function Minesweeper:onGameOver()
for y = 5, height + 4 do
for x = 1, width do
if self:isMine(x, y-4) then
self.grid.grid[y][x] = { skin = "gem", colour = "R" }
else
self.grid.grid[y][x] = { skin = "2tie", colour = "W" }
end
end
end
end
function Minesweeper:onGameComplete()
self:onGameOver()
love.graphics.setColor(
self.game_over_frames % 4 < 2 and
{0.3, 1, 0.3, 1} or
{1, 1, 1, 1}
)
love.graphics.setFont(font_3x5_3)
love.graphics.print("GOOD JOB!", 80 + 16 * width, 280)
end
local function opacityFunction(game, block, x, y, age)
if block.colour == "W" then
return 0.5, 0.5, 0.5, 1, 1
else
return 1, 1, 1, 1, 1
end
end
function Minesweeper:drawGrid()
self.grid:drawCustom(opacityFunction, self)
love.graphics.setColor(1, 1, 1, 1)
love.graphics.setFont(font_3x5_2)
love.graphics.setLineWidth(2)
for y = 5, height + 4 do
for x = 1, width do
if self.cursor.x == x and self.cursor.y + 4 == y then
love.graphics.rectangle("line", 48+x*16, y*16, 16, 16)
end
if self:getSurroundingMineCount(x, y-4) ~= 0 and
self.grid.grid[y][x].colour == "W" then
love.graphics.print(self:getSurroundingMineCount(x, y-4), 50+x*16, -2+y*16)
end
end
end
end
function Minesweeper:drawScoringInfo()
love.graphics.setColor(1, 1, 1, 1)
local x = 80 + 16 * width
love.graphics.setFont(font_3x5_2)
love.graphics.print("DIMENSIONS", x, 100)
love.graphics.print("FLAGS", x, 160)
love.graphics.print("TIME ELAPSED", x, 220)
love.graphics.setFont(font_3x5_3)
love.graphics.print(width .. " x " .. height, x, 120)
love.graphics.print(self.flags, x, 180)
love.graphics.print(formatTime(self.frames), x, 240)
end
function Minesweeper:drawCustom()
if self.menu_state ~= 0 then
love.graphics.setFont(font_3x5_3)
love.graphics.setColor(
self.menu_state == 1 and
{1, 1, 0.3, 1} or
{1, 1, 1, 1}
)
love.graphics.print("WIDTH: " .. width, 67, 100)
love.graphics.setColor(
self.menu_state == -1 and
{1, 1, 0.3, 1} or
{1, 1, 1, 1}
)
love.graphics.print("HEIGHT: " .. height, 67, 140)
love.graphics.setColor(1, 1, 1, 1)
end
end
return Minesweeper