cambridge-modpack/tetris/rulesets/nintendo_x.lua

66 lines
1.5 KiB
Lua

local NRS_R = require 'tetris.rulesets.nintendo_r'
local NRS_X = NRS_R:extend()
NRS_X.name = "Nintendo-X"
NRS_X.hash = "NintendoX"
NRS_X.wallkicks_line_cw = {{x=1, y=0}, {x=2, y=0}, {x=-1, y=0}, {x=0, y=-1}}
NRS_X.wallkicks_line_ccw = {{x=-1, y=0}, {x=1, y=0}, {x=2, y=0}, {x=0, y=-1}}
NRS_X.wallkicks_other_cw = {{x=1, y=0}, {x=-1, y=0}, {x=0, y=-1}}
NRS_X.wallkicks_other_ccw = {{x=-1, y=0}, {x=1, y=0}, {x=0, y=-1}}
function NRS_X:checkNewLow(piece)
for _, block in pairs(piece:getBlockOffsets()) do
local y = piece.position.y + block.y
if y > piece.lowest_y then
piece.lock_delay = 0
piece.lowest_y = y
end
end
end
function NRS_X:onPieceCreate(piece, grid)
piece.lowest_y = -math.huge
end
function NRS_X:onPieceDrop(piece)
self:checkNewLow(piece)
end
function NRS_X:onPieceRotate(piece)
self:checkNewLow(piece)
end
function NRS_X:attemptWallkicks(piece, new_piece, rot_dir, grid)
local kicks
if piece.shape == "O" then
return
elseif piece.shape == "I" then
kicks = (
rot_dir == 3 and
NRS_X.wallkicks_line_ccw or
NRS_X.wallkicks_line_cw
)
else
kicks = (
rot_dir == 3 and
NRS_X.wallkicks_other_ccw or
NRS_X.wallkicks_other_cw
)
end
assert(piece.rotation ~= new_piece.rotation)
for idx, offset in pairs(kicks) do
kicked_piece = new_piece:withOffset(offset)
if grid:canPlacePiece(kicked_piece) then
piece:setRelativeRotation(rot_dir)
piece:setOffset(offset)
self:onPieceRotate(piece, grid, offset.y < 0)
return
end
end
end
return NRS_X