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@ -1,315 +0,0 @@
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local Ruleset = require 'tetris.rulesets.ruleset'
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local MixRS = Ruleset:extend()
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MixRS.name = "MixRS"
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MixRS.hash = "MixRS"
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MixRS.colourscheme = {
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[1] = "R",
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[2] = "O",
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[3] = "B",
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[4] = "M",
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[5] = "G",
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[6] = "Y",
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[7] = "C",
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[8] = "C",
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[9] = "O",
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[10] = "B",
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[11] = "G",
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[12] = "R",
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[13] = "Y",
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[14] = "M",
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}
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MixRS.spawn_positions = {
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[1] = { x=5, y=4 },
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[2] = { x=4, y=5 },
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[3] = { x=4, y=5 },
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[4] = { x=4, y=5 },
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[5] = { x=4, y=5 },
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[6] = { x=5, y=5 },
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[7] = { x=4, y=5 },
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[8] = { x=5, y=4 },
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[9] = { x=4, y=5 },
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[10] = { x=4, y=5 },
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[11] = { x=4, y=5 },
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[12] = { x=4, y=5 },
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[13] = { x=5, y=5 },
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[14] = { x=4, y=5 },
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}
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MixRS.big_spawn_positions = {
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[1] = { x=3, y=2 },
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[2] = { x=2, y=3 },
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[3] = { x=2, y=3 },
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[4] = { x=2, y=3 },
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[5] = { x=2, y=3 },
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[6] = { x=3, y=3 },
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[7] = { x=2, y=3 },
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[8] = { x=3, y=2 },
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[9] = { x=2, y=3 },
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[10] = { x=2, y=3 },
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[11] = { x=2, y=3 },
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[12] = { x=2, y=3 },
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[13] = { x=3, y=3 },
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[14] = { x=2, y=3 },
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}
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MixRS.next_sounds = {
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[1] = "I",
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[2] = "L",
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[3] = "J",
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[4] = "S",
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[5] = "Z",
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[6] = "O",
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[7] = "T",
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[8] = "I",
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[9] = "L",
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[10] = "J",
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[11] = "S",
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[12] = "Z",
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[13] = "O",
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[14] = "T"
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}
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MixRS.block_offsets = {
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[1]={
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{ {x=0, y=0}, {x=-1, y=0}, {x=-2, y=0}, {x=1, y=0} },
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{ {x=0, y=0}, {x=0, y=-1}, {x=0, y=1}, {x=0, y=2} },
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{ {x=0, y=0}, {x=-1, y=0}, {x=-2, y=0}, {x=1, y=0} },
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{ {x=0, y=0}, {x=0, y=-1}, {x=0, y=1}, {x=0, y=2} },
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},
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[2]={
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{ {x=0, y=0}, {x=-1, y=0}, {x=1, y=0}, {x=1, y=-1} },
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{ {x=0, y=-2}, {x=0, y=-1}, {x=1, y=0}, {x=0, y=0} },
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{ {x=0, y=-1}, {x=-1, y=-1}, {x=1, y=-1}, {x=-1, y=0} },
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{ {x=0, y=-1}, {x=-1, y=-2}, {x=0, y=-2}, {x=0, y=0} },
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},
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[3]={
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{ {x=0, y=0}, {x=-1, y=0}, {x=1, y=0}, {x=-1, y=-1} },
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{ {x=0, y=-1}, {x=1, y=-2}, {x=0, y=-2}, {x=0, y=0} },
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{ {x=0, y=-1}, {x=-1, y=-1}, {x=1, y=-1}, {x=1, y=0} },
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{ {x=0, y=-1}, {x=0, y=-2}, {x=0, y=0}, {x=-1, y=0} },
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},
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[4]={
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{ {x=1, y=-1}, {x=0, y=-1}, {x=0, y=0}, {x=-1, y=0} },
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{ {x=-1, y=-2}, {x=-1, y=-1}, {x=0, y=-1}, {x=0, y=0} },
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{ {x=1, y=-1}, {x=0, y=-1}, {x=0, y=0}, {x=-1, y=0} },
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{ {x=-1, y=-2}, {x=-1, y=-1}, {x=0, y=-1}, {x=0, y=0} },
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},
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[5]={
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{ {x=0, y=-1}, {x=-1, y=-1}, {x=1, y=0}, {x=0, y=0} },
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{ {x=0, y=-1}, {x=0, y=0}, {x=1, y=-2}, {x=1, y=-1} },
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{ {x=0, y=-1}, {x=-1, y=-1}, {x=1, y=0}, {x=0, y=0} },
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{ {x=0, y=-1}, {x=0, y=0}, {x=1, y=-2}, {x=1, y=-1} },
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},
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[6]={
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{ {x=0, y=0}, {x=-1, y=0}, {x=-1, y=-1}, {x=0, y=-1} },
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{ {x=0, y=0}, {x=-1, y=0}, {x=-1, y=-1}, {x=0, y=-1} },
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{ {x=0, y=0}, {x=-1, y=0}, {x=-1, y=-1}, {x=0, y=-1} },
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{ {x=0, y=0}, {x=-1, y=0}, {x=-1, y=-1}, {x=0, y=-1} },
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},
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[7]={
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{ {x=0, y=0}, {x=-1, y=0}, {x=1, y=0}, {x=0, y=-1} },
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{ {x=0, y=-1}, {x=0, y=0}, {x=1, y=-1}, {x=0, y=-2} },
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{ {x=0, y=-1}, {x=-1, y=-1}, {x=1, y=-1}, {x=0, y=0} },
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{ {x=0, y=-1}, {x=0, y=0}, {x=-1, y=-1}, {x=0, y=-2} },
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},
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[8]={
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{ {x=0, y=0}, {x=-1, y=0}, {x=-2, y=0}, {x=1, y=0} },
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{ {x=0, y=0}, {x=0, y=-1}, {x=0, y=1}, {x=0, y=2} },
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{ {x=0, y=1}, {x=-1, y=1}, {x=-2, y=1}, {x=1, y=1} },
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{ {x=-1, y=0}, {x=-1, y=-1}, {x=-1, y=1}, {x=-1, y=2} },
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},
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[9]={
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{ {x=0, y=0}, {x=-1, y=0}, {x=1, y=0}, {x=1, y=-1} },
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{ {x=0, y=0}, {x=0, y=-1}, {x=0, y=1}, {x=1, y=1} },
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{ {x=0, y=0}, {x=1, y=0}, {x=-1, y=0}, {x=-1, y=1} },
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{ {x=0, y=0}, {x=0, y=1}, {x=0, y=-1}, {x=-1, y=-1} },
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},
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[10]={
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{ {x=0, y=0}, {x=-1, y=0}, {x=1, y=0}, {x=-1, y=-1} },
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{ {x=0, y=0}, {x=0, y=-1}, {x=0, y=1} , {x=1, y=-1} },
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{ {x=0, y=0}, {x=1, y=0}, {x=-1, y=0}, {x=1, y=1} },
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{ {x=0, y=0}, {x=0, y=1}, {x=0, y=-1}, {x=-1, y=1} },
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},
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[11]={
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{ {x=1, y=-1}, {x=0, y=-1}, {x=0, y=0}, {x=-1, y=0} },
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{ {x=1, y=1}, {x=1, y=0}, {x=0, y=0}, {x=0, y=-1} },
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{ {x=-1, y=1}, {x=0, y=1}, {x=0, y=0}, {x=1, y=0} },
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{ {x=-1, y=-1}, {x=-1, y=0}, {x=0, y=0}, {x=0, y=1} },
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},
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[12]={
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{ {x=-1, y=-1}, {x=0, y=-1}, {x=0, y=0}, {x=1, y=0} },
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{ {x=1, y=-1}, {x=1, y=0}, {x=0, y=0}, {x=0, y=1} },
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{ {x=1, y=1}, {x=0, y=1}, {x=0, y=0}, {x=-1, y=0} },
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{ {x=-1, y=1}, {x=-1, y=0}, {x=0, y=0}, {x=0, y=-1} },
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},
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[13]={
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{ {x=0, y=0}, {x=-1, y=0}, {x=-1, y=-1}, {x=0, y=-1} },
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{ {x=0, y=0}, {x=-1, y=0}, {x=-1, y=-1}, {x=0, y=-1} },
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{ {x=0, y=0}, {x=-1, y=0}, {x=-1, y=-1}, {x=0, y=-1} },
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{ {x=0, y=0}, {x=-1, y=0}, {x=-1, y=-1}, {x=0, y=-1} },
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},
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[14]={
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{ {x=0, y=0}, {x=-1, y=0}, {x=1, y=0}, {x=0, y=-1} },
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{ {x=0, y=0}, {x=0, y=-1}, {x=0, y=1}, {x=1, y=0} },
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{ {x=0, y=0}, {x=1, y=0}, {x=-1, y=0}, {x=0, y=1} },
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{ {x=0, y=0}, {x=0, y=1}, {x=0, y=-1}, {x=-1, y=0} },
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}
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}
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MixRS.wallkicks_cw = {{x=1, y=0}, {x=-1, y=0}, {x=0, y=1}, {x=1, y=1}, {x=-1, y=1}}
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MixRS.wallkicks_ccw = {{x=-1, y=0}, {x=1, y=0}, {x=0, y=1}, {x=-1, y=1}, {x=1, y=1}}
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function MixRS:ARS(piece, new_piece, rot_dir, grid)
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local kicks
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if piece.shape == 6 then
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return
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elseif rot_dir == 1 then
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kicks = MixRS.wallkicks_cw
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else
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kicks = MixRS.wallkicks_ccw
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end
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assert(piece.rotation ~= new_piece.rotation)
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for idx, offset in pairs(kicks) do
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kicked_piece = new_piece:withOffset(offset)
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if grid:canPlacePiece(kicked_piece) then
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self:onPieceRotate(piece, grid)
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piece:setRelativeRotation(rot_dir)
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piece:setOffset(offset)
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return
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end
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end
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if (
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piece.shape == 1 and
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piece:isDropBlocked(grid) and
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new_piece.rotation % 2 == 1 and
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not piece.floorkicked
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) then
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if grid:canPlacePiece(new_piece:withOffset({x=0, y=-1})) then
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piece:setRelativeRotation(rot_dir):setOffset({x=0, y=-1})
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piece.floorkicked = true
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self:onPieceRotate(piece, grid)
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elseif grid:canPlacePiece(new_piece:withOffset({x=0, y=-2})) then
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piece:setRelativeRotation(rot_dir):setOffset({x=0, y=-2})
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piece.floorkicked = true
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self:onPieceRotate(piece, grid)
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end
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elseif (
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piece.shape == 7
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and new_piece.rotation == 0
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and not piece.floorkicked
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and piece:isDropBlocked(grid)
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and grid:canPlacePiece(new_piece:withOffset({x=0, y=-1}))
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) then
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piece.floorkicked = true
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piece:setRelativeRotation(rot_dir):setOffset({x=0, y=-1})
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self:onPieceRotate(piece, grid)
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end
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end
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MixRS.wallkicks_3x3 = {
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[0]={
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[1]={{x=-1, y=0}, {x=-1, y=-1}, {x=0, y=2}, {x=-1, y=2}},
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[2]={{x=1,y=0},{x=2,y=0},{x=1,y=1},{x=2,y=1},{x=-1,y=0},{x=-2,y=0},{x=-1,y=1},{x=-2,y=1},{x=0,y=-1},{x=3,y=0},{x=-3,y=0}},
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[3]={{x=1, y=0}, {x=1, y=-1}, {x=0, y=2}, {x=1, y=2}},
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},
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[1]={
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[0]={{x=1, y=0}, {x=1, y=1}, {x=0, y=-2}, {x=1, y=-2}},
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[2]={{x=1, y=0}, {x=1, y=1}, {x=0, y=-2}, {x=1, y=-2}},
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[3]={{x=0,y=1},{x=0,y=2},{x=-1,y=1},{x=-1,y=2},{x=0,y=-1},{x=0,y=-2},{x=-1,y=-1},{x=-1,y=-2},{x=1,y=0},{x=0,y=3},{x=0,y=-3}},
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},
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[2]={
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[0]={{x=-1,y=0},{x=-2,y=0},{x=-1,y=-1},{x=-2,y=-1},{x=1,y=0},{x=2,y=0},{x=1,y=-1},{x=2,y=-1},{x=0,y=1},{x=-3,y=0},{x=3,y=0}},
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[1]={{x=-1, y=0}, {x=-1, y=-1}, {x=0, y=2}, {x=-1, y=2}},
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[3]={{x=1, y=0}, {x=1, y=-1}, {x=0, y=2}, {x=1, y=2}},
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},
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[3]={
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[0]={{x=-1, y=0}, {x=-1, y=1}, {x=0, y=-2}, {x=-1, y=-2}},
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[1]={{x=0,y=1},{x=0,y=2},{x=1,y=1},{x=1,y=2},{x=0,y=-1},{x=0,y=-2},{x=1,y=-1},{x=1,y=-2},{x=-1,y=0},{x=0,y=3},{x=0,y=-3}},
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[2]={{x=-1, y=0}, {x=-1, y=1}, {x=0, y=-2}, {x=-1, y=-2}},
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},
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}
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MixRS.wallkicks_line = {
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[0]={
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[1]={{x=-2, y= 0}, {x= 1, y= 0}, {x= 1, y=-2}, {x=-2, y= 1}},
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[2]={{x=-1,y=0},{x=-2,y=0},{x=1,y=0},{x=2,y=0},{x=0,y=1}},
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[3]={{x= 2, y= 0}, {x=-1, y= 0}, {x=-1, y=-2}, {x= 2, y= 1}},
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},
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[1]={
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[0]={{x= 2, y= 0}, {x=-1, y= 0}, {x= 2, y=-1}, {x=-1, y= 2}},
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[2]={{x=-1, y= 0}, {x= 2, y= 0}, {x=-1, y=-2}, {x= 2, y= 1}},
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[3]={{x=0,y=1},{x=0,y=2},{x=0,y=-1},{x=0,y=-2},{x=-1,y=0}},
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},
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[2]={
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[0]={{x=1,y=0},{x=2,y=0},{x=-1,y=0},{x=-2,y=0},{x=0,y=-1}},
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[1]={{x=-2, y= 0}, {x= 1, y= 0}, {x=-2, y=-1}, {x= 1, y= 1}},
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[3]={{x= 2, y= 0}, {x=-1, y= 0}, {x= 2, y=-1}, {x=-1, y= 1}},
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},
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[3]={
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[0]={{x=-2, y= 0}, {x= 1, y= 0}, {x=-2, y=-1}, {x= 1, y= 2}},
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[1]={{x=0,y=1},{x=0,y=2},{x=0,y=-1},{x=0,y=-2},{x=1,y=0}},
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[2]={{x= 1, y= 0}, {x=-2, y= 0}, {x= 1, y=-2}, {x=-2, y= 1}},
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},
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}
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function MixRS:SRS(piece, new_piece, rot_dir, grid)
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local kicks
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if piece.shape == 13 then
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return
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elseif piece.shape == 8 then
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kicks = MixRS.wallkicks_line[piece.rotation][new_piece.rotation]
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else
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kicks = MixRS.wallkicks_3x3[piece.rotation][new_piece.rotation]
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end
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for idx, offset in pairs(kicks) do
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kicked_piece = new_piece:withOffset(offset)
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if grid:canPlacePiece(kicked_piece) then
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piece:setRelativeRotation(rot_dir)
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piece:setOffset(offset)
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self:onPieceRotate(piece, grid, offset.y < 0)
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return
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end
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end
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end
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function MixRS:attemptWallkicks(piece, new_piece, rot_dir, grid)
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if piece.shape >= 8 then
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self:SRS(piece, new_piece, rot_dir, grid)
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else
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self:ARS(piece, new_piece, rot_dir, grid)
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end
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end
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function MixRS:onPieceDrop(piece) piece.lock_delay = 0 end
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function MixRS:onPieceMove(piece)
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if piece.shape >= 8 then
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piece.lock_delay = 0
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end
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end
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function MixRS:onPieceRotate(piece)
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if piece.shape >= 8 then
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piece.lock_delay = 0
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end
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end
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function MixRS:getDefaultOrientation(shape)
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if shape >= 8 then
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return 1
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else
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return 3
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end
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end
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return MixRS
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