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@ -220,10 +220,15 @@ function PhantomManiaNXGame:updateSectionTimes(old_level, new_level)
elseif old_level % 100 < 70 and new_level % 100 >= 70 then elseif old_level % 100 < 70 and new_level % 100 >= 70 then
local old_section = math.floor(old_level / 100) local old_section = math.floor(old_level / 100)
table.insert(self.secondary_section_times, section_time) table.insert(self.secondary_section_times, section_time)
if section_time <= cool_cutoffs[old_section] and ( if (
section_time < (self.secondary_section_times[old_section] + 120) or ((
old_section == 0 ) self.last_section_cool and
then section_time < (
self.secondary_section_times[old_section] + 120
)
) or not self.last_section_cool) and
section_time <= cool_cutoffs[old_section]
) then
self.last_section_cool = true self.last_section_cool = true
self.coolregret_message = "COOL!!" self.coolregret_message = "COOL!!"
self.coolregret_timer = 300 self.coolregret_timer = 300
@ -365,4 +370,4 @@ function PhantomManiaNXGame:drawScoringInfo()
end end
end end
return PhantomManiaNXGame return PhantomManiaNXGame