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@ -232,7 +232,7 @@ function PhantomManiaNXGame:updateSectionTimes(old_level, new_level)
local old_section = math.floor(old_level / 100)
table.insert(self.secondary_section_times, section_time)
if section_time <= cool_cutoffs[old_section] and (
section_time <= (self.secondary_section_times[old_section] + 120) or
section_time < (self.secondary_section_times[old_section] + 120) or
old_section == 0 )
then
self.last_section_cool = true