PAIRS moved to modpack, Race 40 moved to game
Duality A1, KRS, Texy-World addedpull/4/head
parent
303e844608
commit
fa23e21f9d
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@ -0,0 +1,65 @@
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local MarathonA1Game = require 'tetris.modes.marathon_a1'
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local Grid = require 'tetris.components.grid'
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local SplitHistoryRandomizer = require 'tetris.randomizers.split_history'
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local DualityA1Game = MarathonA1Game:extend()
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DualityA1Game.name = "Duality A1"
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DualityA1Game.hash = "DualityA1"
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DualityA1Game.tagline = "Control two boards at once!"
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function DualityA1Game:new()
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DualityA1Game.super:new()
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self.randomizer = SplitHistoryRandomizer()
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self.other_grid = Grid(10, 24)
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self.next_queue_length = 2
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end
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function DualityA1Game:updateScore(level, drop_bonus, cleared_lines)
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if not self.clear then
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if self.grid:checkForBravo(cleared_lines) then
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self.bravo = 4
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self.bravos = self.bravos + 1
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else self.bravo = 1 end
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if cleared_lines > 0 then
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self.combo = self.combo + (cleared_lines - 1) * 2
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self.score = self.score + (
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(math.ceil((level + cleared_lines) / 4) + drop_bonus) *
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cleared_lines * self.combo * self.bravo
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)
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else
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self.combo = 1
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end
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self.drop_bonus = 0
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end
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if cleared_lines ~= 0 then return end
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self.grid, self.other_grid = self.other_grid, self.grid
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end
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function DualityA1Game:afterLineClear(cleared_row_count)
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self.grid, self.other_grid = self.other_grid, self.grid
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end
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local function fadeOut(game, block, x, y, age)
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local opacity = (game.are - (game:getARE() / 2)) / (game:getARE() / 2)
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return 0.5, 0.5, 0.5, opacity, opacity
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end
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local function fadeIn(game, block, x, y, age)
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local opacity = (game.are - (game:getARE() / 2)) / (game:getARE() / 2)
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return 0.5, 0.5, 0.5, 1 - opacity, 1 - opacity
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end
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function DualityA1Game:drawGrid()
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if self.lcd == 0 and self.are > 0 then
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self.grid:drawCustom(fadeIn, self)
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self.other_grid:drawCustom(fadeOut, self)
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else
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self.grid:draw()
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end
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if self.piece ~= nil and self.level < 100 then
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self:drawGhostPiece()
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end
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end
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return DualityA1Game
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@ -0,0 +1,40 @@
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local Randomizer = require 'tetris.randomizers.randomizer'
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local SplitHistoryRandomizer = Randomizer:extend()
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function SplitHistoryRandomizer:initialize()
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self.history = {"Z", "Z", "Z", "Z", "Z", "Z", "Z", "Z"}
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self.piece_count = 0
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end
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function SplitHistoryRandomizer:generatePiece()
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if self.piece_count < 2 then
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self.piece_count = self.piece_count + 1
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return self:updateHistory(({"L", "J", "I", "T"})[math.random(4)])
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else
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local shapes = {"I", "J", "L", "O", "S", "T", "Z"}
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for i = 1, 4 do
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local x = math.random(7)
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if not inHistory(shapes[x], self.history) or i == 4 then
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return self:updateHistory(shapes[x])
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end
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end
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end
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end
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function SplitHistoryRandomizer:updateHistory(shape)
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table.remove(self.history, 1)
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table.insert(self.history, shape)
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return shape
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end
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function inHistory(piece, history)
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for i = 1, 7, 2 do
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if history[i] == piece then
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return true
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end
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end
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return false
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end
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return SplitHistoryRandomizer
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local SRS = require 'tetris.rulesets.ti_srs'
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local KRS = SRS:extend()
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KRS.name = "K.R.S."
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KRS.hash = "KRS"
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KRS.wallkicks_3x3 = {
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[0]={
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[1]={{-1,0},{-1,-1}},
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[2]={{0,-1},{0,-2}},
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[3]={{1,0},{1,-1}},
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},
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[1]={
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[0]={{1,0},{1,1}},
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[2]={{1,0},{1,-1}},
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[3]={{2,0}},
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},
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[2]={
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[0]={{0,1},{0,2}},
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[1]={{-1,0},{-1,1}},
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[3]={{1,0},{1,1}},
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},
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[3]={
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[0]={{-1,0},{-1,1}},
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[1]={{-2,0}},
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[2]={{-1,0},{-1,-1}},
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},
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}
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KRS.wallkicks_line = {
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[0]={
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[1]={{-1,0},{-1,-1},{1,0},{1,1}},
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[2]={{0,-1},{0,-2}},
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[3]={{1,0},{1,-1},{-1,0},{-1,1}},
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},
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[1]={
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[0]={{1,0},{1,1},{-1,0},{-1,-1}},
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[2]={{1,0},{1,-1},{-1,0},{-1,1}},
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[3]={{2,0}},
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},
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[2]={
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[0]={{0,1},{0,2}},
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[1]={{-1,0},{-1,1},{1,0},{1,-1}},
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[3]={{1,0},{1,1},{-1,0},{-1,-1}},
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},
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[3]={
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[0]={{-1,0},{-1,1},{1,0},{1,-1}},
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[1]={{-2,0}},
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[2]={{-1,0},{-1,-1},{1,0},{1,1}},
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},
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}
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function KRS:onPieceCreate(piece)
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piece.das_kicked = false
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piece.recovery_frames = self.game:getLockDelay() * 15
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end
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function KRS:onPieceDrop() end
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function KRS:onPieceMove(piece)
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while piece.lock_delay > 0 and piece.recovery_frames > 0 do
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piece.recovery_frames = piece.recovery_frames - 1
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piece.lock_delay = piece.lock_delay - 1
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end
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end
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function KRS:onPieceRotate(piece)
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while piece.lock_delay > 0 and piece.recovery_frames > 0 do
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piece.recovery_frames = piece.recovery_frames - 1
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piece.lock_delay = piece.lock_delay - 1
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end
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end
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function KRS:canPieceMove(piece)
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return not piece.das_kicked
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end
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function KRS:canPieceRotate(piece) return true end
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function KRS:attemptRotate(new_inputs, piece, grid, initial)
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piece.das_kicked = false
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local rot_dir = 0
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if (new_inputs["rotate_left"] or new_inputs["rotate_left2"]) then
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rot_dir = 3
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elseif (new_inputs["rotate_right"] or new_inputs["rotate_right2"]) then
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rot_dir = 1
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elseif (new_inputs["rotate_180"]) then
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rot_dir = self:get180RotationValue()
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end
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if rot_dir == 0 then return end
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if config.gamesettings.world_reverse == 3 or (self.world and config.gamesettings.world_reverse == 2) then
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rot_dir = 4 - rot_dir
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end
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local new_piece = piece:withRelativeRotation(rot_dir)
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if initial then
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if grid:canPlacePiece(new_piece) then
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piece:setRelativeRotation(rot_dir)
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self:onPieceRotate(piece)
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end
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else
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self:attemptWallkicks(piece, new_piece, rot_dir, grid, new_inputs)
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end
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end
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function KRS:attemptWallkicks(piece, new_piece, rot_dir, grid, new_inputs)
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local kicks = (
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piece.shape == "I" and
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KRS.wallkicks_line[piece.rotation][new_piece.rotation] or
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KRS.wallkicks_3x3[piece.rotation][new_piece.rotation]
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)
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local priority = 0
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if (
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(new_inputs["left"]) or
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(
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self.game.das.direction == "left" and
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(
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self.game.das.frames >= self.game:getDasLimit() - self.game:getARR() or
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piece:isMoveBlocked(grid, {x=-1, y=0})
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)
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)
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) then
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priority = -1
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elseif (
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(new_inputs["right"]) or
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(
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self.game.das.direction == "right" and
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(
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self.game.das.frames >= self.game:getDasLimit() - self.game:getARR() or
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piece:isMoveBlocked(grid, {x=1, y=0})
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)
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)
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) then
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priority = 1
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end
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-- base rotation with offset
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if grid:canPlacePiece(new_piece:withOffset({x=priority, y=0})) then
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piece:setRelativeRotation(rot_dir)
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piece:setOffset({x=priority, y=0})
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self:onPieceRotate(piece)
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piece.das_kicked = true
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return
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end
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-- das kicks
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for idx, offset in pairs(kicks) do
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kicked_piece = new_piece:withOffset({x=offset[1]+priority, y=offset[2]})
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if grid:canPlacePiece(kicked_piece) then
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piece:setRelativeRotation(rot_dir)
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piece:setOffset({x=offset[1]+priority, y=offset[2]})
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self:onPieceRotate(piece)
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piece.das_kicked = true
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return
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end
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end
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-- base rotation
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if grid:canPlacePiece(new_piece) then
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piece:setRelativeRotation(rot_dir)
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self:onPieceRotate(piece)
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return
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end
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-- regular kicks
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for idx, offset in pairs(kicks) do
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kicked_piece = new_piece:withOffset({x=offset[1], y=offset[2]})
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if grid:canPlacePiece(kicked_piece) then
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piece:setRelativeRotation(rot_dir)
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piece:setOffset({x=offset[1], y=offset[2]})
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self:onPieceRotate(piece)
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return
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end
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end
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end
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function KRS:get180RotationValue() return 2 end
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return KRS
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@ -0,0 +1,258 @@
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local Ruleset = require 'tetris.rulesets.ruleset'
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local PAIRS = Ruleset:extend()
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PAIRS.name = "PAIRS"
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PAIRS.hash = "PAIRS"
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PAIRS.world = true
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PAIRS.spawn_positions = {
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[1] = { x=4, y=4 },
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[2] = { x=4, y=5 },
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[3] = { x=4, y=5 },
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[4] = { x=4, y=5 },
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[5] = { x=5, y=5 },
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[6] = { x=5, y=5 },
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[7] = { x=5, y=5 },
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[8] = { x=5, y=5 },
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[9] = { x=5, y=5 },
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[10] = { x=5, y=5 },
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[11] = { x=4, y=5 },
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[12] = { x=4, y=5 },
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[13] = { x=4, y=5 },
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[14] = { x=4, y=5 },
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[15] = { x=4, y=5 },
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[16] = { x=4, y=5 },
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[17] = { x=4, y=5 },
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[18] = { x=4, y=5 },
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}
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PAIRS.big_spawn_positions = {
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[1] = { x=2, y=2 },
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[2] = { x=2, y=3 },
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[3] = { x=2, y=3 },
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[4] = { x=2, y=3 },
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[5] = { x=3, y=3 },
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[6] = { x=3, y=3 },
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[7] = { x=3, y=3 },
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[8] = { x=3, y=3 },
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[9] = { x=3, y=3 },
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[10] = { x=3, y=3 },
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[11] = { x=2, y=3 },
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[12] = { x=2, y=3 },
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[13] = { x=2, y=3 },
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[14] = { x=2, y=3 },
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[15] = { x=2, y=3 },
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[16] = { x=2, y=3 },
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[17] = { x=2, y=3 },
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[18] = { x=2, y=3 },
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}
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PAIRS.next_sounds = {
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[1] = "I",
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[2] = "O",
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[3] = "S",
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[4] = "Z",
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[5] = "L",
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[6] = "J",
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[7] = "Z",
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[8] = "S",
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[9] = "J",
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[10] = "L",
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[11] = "O",
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[12] = "O",
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[13] = "T",
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[14] = "L",
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[15] = "J",
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[16] = "T",
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[17] = "J",
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[18] = "I"
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}
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PAIRS.colourscheme = {
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[1] = "R",
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[2] = "C",
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[3] = "G",
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[4] = "M",
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[5] = "O",
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[6] = "C",
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[7] = "G",
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[8] = "M",
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[9] = "G",
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[10] = "M",
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[11] = "Y",
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[12] = "B",
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[13] = "M",
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[14] = "O",
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[15] = "B",
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[16] = "G",
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[17] = "C",
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[18] = "R"
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}
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PAIRS.pieces = 18
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PAIRS.block_offsets = {
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[1]={
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{ {x=-2, y=0}, {x=-1, y=0}, {x=0, y=0}, {x=1, y=0}, {x=2, y=0} },
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{ {x=0, y=-2}, {x=0, y=-1}, {x=0, y=0}, {x=0, y=1}, {x=0, y=2} },
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{ {x=-2, y=0}, {x=-1, y=0}, {x=0, y=0}, {x=1, y=0}, {x=2, y=0} },
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{ {x=0, y=-2}, {x=0, y=-1}, {x=0, y=0}, {x=0, y=1}, {x=0, y=2} },
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},
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[2]={
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{ {x=0, y=-1}, {x=0, y=-2}, {x=0, y=0}, {x=1, y=-1}, {x=-1, y=-1} },
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{ {x=0, y=-1}, {x=0, y=-2}, {x=0, y=0}, {x=1, y=-1}, {x=-1, y=-1} },
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{ {x=0, y=-1}, {x=0, y=-2}, {x=0, y=0}, {x=1, y=-1}, {x=-1, y=-1} },
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{ {x=0, y=-1}, {x=0, y=-2}, {x=0, y=0}, {x=1, y=-1}, {x=-1, y=-1} },
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},
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[3]={
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{ {x=0, y=-1}, {x=0, y=-2}, {x=0, y=0}, {x=1, y=-2}, {x=-1, y=0} },
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{ {x=0, y=-1}, {x=-1, y=-1}, {x=1, y=-1}, {x=1, y=0}, {x=-1, y=-2} },
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{ {x=0, y=-1}, {x=0, y=-2}, {x=0, y=0}, {x=1, y=-2}, {x=-1, y=0} },
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{ {x=0, y=-1}, {x=-1, y=-1}, {x=1, y=-1}, {x=1, y=0}, {x=-1, y=-2} },
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},
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[4]={
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{ {x=0, y=-1}, {x=0, y=-2}, {x=0, y=0}, {x=1, y=0}, {x=-1, y=-2} },
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{ {x=0, y=-1}, {x=-1, y=-1}, {x=1, y=-1}, {x=-1, y=0}, {x=1, y=-2} },
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{ {x=0, y=-1}, {x=0, y=-2}, {x=0, y=0}, {x=1, y=0}, {x=-1, y=-2} },
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{ {x=0, y=-1}, {x=-1, y=-1}, {x=1, y=-1}, {x=-1, y=0}, {x=1, y=-2} },
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},
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[5]={
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{ {x=1, y=-1}, {x=-2, y=0}, {x=-1, y=0}, {x=0, y=0}, {x=1, y=0} },
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{ {x=0, y=0}, {x=-1, y=-3}, {x=-1, y=-2}, {x=-1, y=-1}, {x=-1, y=0} },
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{ {x=-2, y=0}, {x=-2, y=-1}, {x=-1, y=-1}, {x=0, y=-1}, {x=1, y=-1} },
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{ {x=-1, y=-3}, {x=0, y=-3}, {x=0, y=-2}, {x=0, y=-1}, {x=0, y=0} },
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},
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[6]={
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{ {x=-2, y=-1}, {x=-2, y=0}, {x=-1, y=0}, {x=0, y=0}, {x=1, y=0} },
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{ {x=0, y=-3}, {x=-1, y=-3}, {x=-1, y=-2}, {x=-1, y=-1}, {x=-1, y=0} },
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{ {x=1, y=0}, {x=-2, y=-1}, {x=-1, y=-1}, {x=0, y=-1}, {x=1, y=-1} },
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{ {x=-1, y=0}, {x=0, y=-3}, {x=0, y=-2}, {x=0, y=-1}, {x=0, y=0} },
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},
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[7]={
|
||||
{ {x=-2, y=-1}, {x=-1, y=-1}, {x=-1, y=0}, {x=0, y=0}, {x=1, y=0} },
|
||||
{ {x=0, y=-3}, {x=0, y=-2}, {x=-1, y=-2}, {x=-1, y=-1}, {x=-1, y=0} },
|
||||
{ {x=-2, y=-1}, {x=-1, y=-1}, {x=0, y=-1}, {x=0, y=0}, {x=1, y=0} },
|
||||
{ {x=-1, y=0}, {x=0, y=-3}, {x=0, y=-2}, {x=0, y=-1}, {x=-1, y=-1} },
|
||||
},
|
||||
[8]={
|
||||
{ {x=1, y=-1}, {x=-2, y=0}, {x=-1, y=0}, {x=0, y=0}, {x=0, y=-1} },
|
||||
{ {x=0, y=0}, {x=-1, y=-3}, {x=-1, y=-2}, {x=-1, y=-1}, {x=0, y=-1} },
|
||||
{ {x=-2, y=0}, {x=-1, y=0}, {x=-1, y=-1}, {x=0, y=-1}, {x=1, y=-1} },
|
||||
{ {x=-1, y=-3}, {x=-1, y=-2}, {x=0, y=-2}, {x=0, y=-1}, {x=0, y=0} },
|
||||
},
|
||||
[9]={
|
||||
{ {x=-1, y=-1}, {x=-2, y=0}, {x=-1, y=0}, {x=0, y=0}, {x=1, y=0} },
|
||||
{ {x=0, y=-2}, {x=-1, y=-3}, {x=-1, y=-2}, {x=-1, y=-1}, {x=-1, y=0} },
|
||||
{ {x=0, y=0}, {x=-2, y=-1}, {x=-1, y=-1}, {x=0, y=-1}, {x=1, y=-1} },
|
||||
{ {x=-1, y=-1}, {x=0, y=-3}, {x=0, y=-2}, {x=0, y=-1}, {x=0, y=0} },
|
||||
},
|
||||
[10]={
|
||||
{ {x=0, y=-1}, {x=-2, y=0}, {x=-1, y=0}, {x=0, y=0}, {x=1, y=0} },
|
||||
{ {x=0, y=-1}, {x=-1, y=-3}, {x=-1, y=-2}, {x=-1, y=-1}, {x=-1, y=0} },
|
||||
{ {x=-1, y=0}, {x=-2, y=-1}, {x=-1, y=-1}, {x=0, y=-1}, {x=1, y=-1} },
|
||||
{ {x=-1, y=-2}, {x=0, y=-3}, {x=0, y=-2}, {x=0, y=-1}, {x=0, y=0} },
|
||||
},
|
||||
[11]={
|
||||
{ {x=0, y=0}, {x=-1, y=0}, {x=1, y=0}, {x=0, y=-1}, {x=-1, y=-1} },
|
||||
{ {x=0, y=0}, {x=0, y=-1}, {x=0, y=-2}, {x=1, y=-1}, {x=1, y=-2} },
|
||||
{ {x=0, y=0}, {x=1, y=-1}, {x=1, y=0}, {x=0, y=-1}, {x=-1, y=-1} },
|
||||
{ {x=0, y=0}, {x=0, y=-1}, {x=0, y=-2}, {x=-1, y=-1}, {x=-1, y=0} },
|
||||
},
|
||||
[12]={
|
||||
{ {x=0, y=0}, {x=1, y=-1}, {x=1, y=0}, {x=0, y=-1}, {x=-1, y=0} },
|
||||
{ {x=0, y=0}, {x=0, y=-1}, {x=0, y=-2}, {x=1, y=-1}, {x=1, y=0} },
|
||||
{ {x=0, y=0}, {x=-1, y=0}, {x=1, y=-1}, {x=0, y=-1}, {x=-1, y=-1} },
|
||||
{ {x=0, y=0}, {x=0, y=-1}, {x=0, y=-2}, {x=-1, y=-1}, {x=-1, y=-2} },
|
||||
},
|
||||
[13]={
|
||||
{ {x=0, y=0}, {x=-1, y=0}, {x=1, y=0}, {x=-1, y=-1}, {x=1, y=-1} },
|
||||
{ {x=0, y=0}, {x=0, y=-1}, {x=0, y=-2}, {x=1, y=0}, {x=1, y=-2} },
|
||||
{ {x=0, y=-1}, {x=-1, y=0}, {x=1, y=0}, {x=-1, y=-1}, {x=1, y=-1} },
|
||||
{ {x=0, y=0}, {x=0, y=-1}, {x=0, y=-2}, {x=-1, y=0}, {x=-1, y=-2} },
|
||||
},
|
||||
[14]={
|
||||
{ {x=0, y=-1}, {x=0, y=0}, {x=0, y=-2}, {x=-1, y=-1}, {x=1, y=0} },
|
||||
{ {x=0, y=-1}, {x=-1, y=-1}, {x=1, y=-1}, {x=0, y=-2}, {x=-1, y=0} },
|
||||
{ {x=0, y=-1}, {x=0, y=-2}, {x=0, y=0}, {x=1, y=-1}, {x=-1, y=-2} },
|
||||
{ {x=0, y=-1}, {x=1, y=-1}, {x=-1, y=-1}, {x=0, y=0}, {x=1, y=-2} },
|
||||
},
|
||||
[15]={
|
||||
{ {x=0, y=-1}, {x=0, y=0}, {x=0, y=-2}, {x=-1, y=0}, {x=1, y=-1} },
|
||||
{ {x=0, y=-1}, {x=-1, y=-1}, {x=1, y=-1}, {x=-1, y=-2}, {x=0, y=0} },
|
||||
{ {x=0, y=-1}, {x=0, y=-2}, {x=0, y=0}, {x=1, y=-2}, {x=-1, y=-1} },
|
||||
{ {x=0, y=-1}, {x=1, y=-1}, {x=-1, y=-1}, {x=1, y=0}, {x=0, y=-2} },
|
||||
},
|
||||
[16]={
|
||||
{ {x=0, y=0}, {x=0, y=-1}, {x=0, y=-2}, {x=-1, y=0}, {x=1, y=0} },
|
||||
{ {x=-1, y=0}, {x=0, y=-1}, {x=-1, y=-2}, {x=-1, y=-1}, {x=1, y=-1} },
|
||||
{ {x=0, y=0}, {x=0, y=-1}, {x=0, y=-2}, {x=-1, y=-2}, {x=1, y=-2} },
|
||||
{ {x=1, y=0}, {x=0, y=-1}, {x=1, y=-2}, {x=-1, y=-1}, {x=1, y=-1} },
|
||||
},
|
||||
[17]={
|
||||
{ {x=0, y=0}, {x=1, y=0}, {x=-1, y=0}, {x=-1, y=-1}, {x=-1, y=-2} },
|
||||
{ {x=0, y=-2}, {x=1, y=-2}, {x=-1, y=0}, {x=-1, y=-1}, {x=-1, y=-2} },
|
||||
{ {x=0, y=-2}, {x=1, y=0}, {x=-1, y=-2}, {x=1, y=-1}, {x=1, y=-2} },
|
||||
{ {x=0, y=0}, {x=1, y=0}, {x=-1, y=0}, {x=1, y=-1}, {x=1, y=-2} },
|
||||
},
|
||||
[18]={
|
||||
{ {x=1, y=0}, {x=0, y=0}, {x=0, y=-1}, {x=-1, y=-1}, {x=-1, y=-2} },
|
||||
{ {x=-1, y=0}, {x=-1, y=-1}, {x=0, y=-1}, {x=0, y=-2}, {x=1, y=-2} },
|
||||
{ {x=-1, y=-2}, {x=0, y=-2}, {x=0, y=-1}, {x=1, y=-1}, {x=1, y=0} },
|
||||
{ {x=1, y=-2}, {x=1, y=-1}, {x=0, y=-1}, {x=0, y=0}, {x=-1, y=0} },
|
||||
},
|
||||
}
|
||||
|
||||
PAIRS.wallkicks = {
|
||||
{x=1, y=0}, {x=-1, y=0}, {x=2, y=0}, {x=-2, y=0}, {x=0, y=-1}
|
||||
}
|
||||
|
||||
function PAIRS:attemptWallkicks(piece, new_piece, rot_dir, grid)
|
||||
if (piece.shape == 2) then return end
|
||||
|
||||
local kicks = PAIRS.wallkicks
|
||||
|
||||
assert(piece.rotation ~= new_piece.rotation)
|
||||
|
||||
for idx, offset in pairs(kicks) do
|
||||
kicked_piece = new_piece:withOffset(offset)
|
||||
if grid:canPlacePiece(kicked_piece) then
|
||||
self:onPieceRotate(piece, grid)
|
||||
piece:setRelativeRotation(rot_dir)
|
||||
piece:setOffset(offset)
|
||||
return
|
||||
end
|
||||
end
|
||||
end
|
||||
|
||||
function PAIRS:checkNewLow(piece)
|
||||
for _, block in pairs(piece:getBlockOffsets()) do
|
||||
local y = piece.position.y + block.y
|
||||
if y > piece.lowest_y then
|
||||
piece.lock_delay = 0
|
||||
piece.lowest_y = y
|
||||
end
|
||||
end
|
||||
end
|
||||
|
||||
function PAIRS:onPieceCreate(piece, grid)
|
||||
piece.lowest_y = -math.huge
|
||||
end
|
||||
|
||||
function PAIRS:onPieceDrop(piece, grid)
|
||||
self:checkNewLow(piece)
|
||||
end
|
||||
|
||||
function PAIRS:get180RotationValue()
|
||||
return 3
|
||||
end
|
||||
|
||||
function PAIRS:getAboveFieldOffset(shape, orientation)
|
||||
if shape == 1 then
|
||||
return 1
|
||||
else
|
||||
return 2
|
||||
end
|
||||
end
|
||||
|
||||
return PAIRS
|
|
@ -0,0 +1,37 @@
|
|||
local SRS = require 'tetris.rulesets.ti_srs'
|
||||
|
||||
local TexyWorld = SRS:extend()
|
||||
|
||||
TexyWorld.name = "Texy-World"
|
||||
TexyWorld.hash = "TexyWorld"
|
||||
|
||||
function TexyWorld:attemptWallkicks(piece, new_piece, rot_dir, grid)
|
||||
|
||||
local kicks
|
||||
if piece.shape == "O" then
|
||||
return
|
||||
elseif piece.shape == "I" then
|
||||
kicks = SRS.wallkicks_line[piece.rotation][new_piece.rotation]
|
||||
else
|
||||
kicks = SRS.wallkicks_3x3[piece.rotation][new_piece.rotation]
|
||||
end
|
||||
|
||||
assert(piece.rotation ~= new_piece.rotation)
|
||||
|
||||
for idx, temp_offset in pairs(kicks) do
|
||||
offset = {
|
||||
x=temp_offset.x*(rot_dir==3 and -1 or 1),
|
||||
y=temp_offset.y
|
||||
}
|
||||
kicked_piece = new_piece:withOffset(offset)
|
||||
if grid:canPlacePiece(kicked_piece) then
|
||||
piece:setRelativeRotation(rot_dir)
|
||||
piece:setOffset(offset)
|
||||
self:onPieceRotate(piece, grid, offset.y < 0)
|
||||
return
|
||||
end
|
||||
end
|
||||
|
||||
end
|
||||
|
||||
return TexyWorld
|
Loading…
Reference in New Issue