v0.3-beta7

This commit is contained in:
Ishaan Bhardwaj 2021-02-25 16:15:10 -05:00
parent 5eb310baf3
commit f0726f1ba8
2 changed files with 190 additions and 60 deletions

189
tetris/rulesets/minote.lua Normal file
View File

@ -0,0 +1,189 @@
local Ruleset = require 'tetris.rulesets.ruleset'
local Minote = Ruleset:extend()
Minote.name = "Minote"
Minote.hash = "Minote"
Minote.block_offsets = {
J={
{ {x=0, y=-1}, {x=-1, y=-1}, {x=1, y=-1}, {x=-1, y=-2} },
{ {x=0, y=-1}, {x=1, y=-2}, {x=0, y=-2}, {x=0, y=0} },
{ {x=0, y=-1}, {x=-1, y=-1}, {x=1, y=-1}, {x=1, y=0} },
{ {x=0, y=-1}, {x=0, y=-2}, {x=0, y=0}, {x=-1, y=0} },
},
L={
{ {x=0, y=-1}, {x=-1, y=-1}, {x=1, y=-1}, {x=1, y=-2} },
{ {x=0, y=-2}, {x=0, y=-1}, {x=1, y=0}, {x=0, y=0} },
{ {x=0, y=-1}, {x=-1, y=-1}, {x=1, y=-1}, {x=-1, y=0} },
{ {x=0, y=-1}, {x=-1, y=-2}, {x=0, y=-2}, {x=0, y=0} },
},
O={
{ {x=0, y=0}, {x=-1, y=0}, {x=-1, y=-1}, {x=0, y=-1} },
{ {x=0, y=0}, {x=-1, y=0}, {x=-1, y=-1}, {x=0, y=-1} },
{ {x=0, y=0}, {x=-1, y=0}, {x=-1, y=-1}, {x=0, y=-1} },
{ {x=0, y=0}, {x=-1, y=0}, {x=-1, y=-1}, {x=0, y=-1} },
},
T={
{ {x=0, y=-1}, {x=-1, y=-1}, {x=1, y=-1}, {x=0, y=-2} },
{ {x=0, y=-1}, {x=0, y=0}, {x=1, y=-1}, {x=0, y=-2} },
{ {x=0, y=-1}, {x=-1, y=-1}, {x=1, y=-1}, {x=0, y=0} },
{ {x=0, y=-1}, {x=0, y=0}, {x=-1, y=-1}, {x=0, y=-2} },
},
I={
{ {x=0, y=0}, {x=-1, y=0}, {x=-2, y=0}, {x=1, y=0} },
{ {x=0, y=0}, {x=0, y=-1}, {x=0, y=1}, {x=0, y=2} },
{ {x=0, y=0}, {x=-1, y=0}, {x=-2, y=0}, {x=1, y=0} },
{ {x=0, y=0}, {x=0, y=-1}, {x=0, y=1}, {x=0, y=2} },
},
S={
{ {x=1, y=-1}, {x=0, y=-1}, {x=0, y=0}, {x=-1, y=0} },
{ {x=0, y=-2}, {x=0, y=-1}, {x=1, y=-1}, {x=1, y=0} },
{ {x=1, y=-1}, {x=0, y=-1}, {x=0, y=0}, {x=-1, y=0} },
{ {x=0, y=-2}, {x=0, y=-1}, {x=1, y=-1}, {x=1, y=0} },
},
Z={
{ {x=0, y=-1}, {x=-1, y=-1}, {x=1, y=0}, {x=0, y=0} },
{ {x=0, y=-1}, {x=0, y=0}, {x=1, y=-2}, {x=1, y=-1} },
{ {x=0, y=-1}, {x=-1, y=-1}, {x=1, y=0}, {x=0, y=0} },
{ {x=0, y=-1}, {x=0, y=0}, {x=1, y=-2}, {x=1, y=-1} },
}
}
Minote.spawn_positions = {
I = { x=5, y=4 },
J = { x=4, y=5 },
L = { x=4, y=5 },
O = { x=5, y=5 },
S = { x=4, y=5 },
T = { x=4, y=5 },
Z = { x=4, y=5 },
}
Minote.big_spawn_positions = {
I = { x=3, y=2 },
J = { x=2, y=3 },
L = { x=2, y=3 },
O = { x=3, y=3 },
S = { x=2, y=3 },
T = { x=2, y=3 },
Z = { x=2, y=3 },
}
function Minote:new()
Ruleset:new()
self.last_direction = 1 -- 1 is right, -1 is left
end
Minote.kicks = {{0,1},{1,0},{-1,0},{1,1},{-1,1}}
function Minote:attemptRotate(new_inputs, piece, grid, initial)
-- last direction check
if new_inputs["right"] then
self.last_direction = 1
elseif new_inputs["left"] then
self.last_direction = -1
end
local rot_dir = 0
if (new_inputs["rotate_left"] or new_inputs["rotate_left2"]) then
rot_dir = 3
elseif (new_inputs["rotate_right"] or new_inputs["rotate_right2"]) then
rot_dir = 1
elseif (new_inputs["rotate_180"]) then
rot_dir = self:get180RotationValue()
end
if rot_dir == 0 then return end
if config.gamesettings.world_reverse == 3 or (self.world and config.gamesettings.world_reverse == 2) then
rot_dir = 4 - rot_dir
end
local new_piece = piece:withRelativeRotation(rot_dir)
self:attemptWallkicks(piece, new_piece, rot_dir, grid, initial)
end
function Minote:attemptWallkicks(piece, new_piece, rot_dir, grid, initial)
-- piece drift calculation
local drift
if (piece.shape == "S" or piece.shape == "Z" or piece.shape == "I") then
if (new_piece.rotation % 2 == 0 and rot_dir == 1) then
drift = 1
elseif (new_piece.rotation % 2 == 1 and rot_dir == 3) then
drift = -1
else
drift = 0
end
else
drift = 0
end
-- base rotation + drift
if grid:canPlacePiece(new_piece:withOffset({x=drift, y=0})) then
piece:setRelativeRotation(rot_dir)
piece:setOffset({x=drift, y=0})
self:onPieceRotate(piece)
return
end
-- I, IRS don't kick
if (piece.shape == "I") or initial then return end
-- J, L, T floorkick
if (
(piece.shape == "J" or piece.shape == "L" or piece.shape == "T") and
piece.rotation == 0 and
grid:canPlacePiece(new_piece:withOffset({x=0, y=-1}))
) then
piece:setRelativeRotation(rot_dir)
piece:setOffset({x=0, y=-1})
self:onPieceRotate(piece)
return
end
for idx, kick in pairs(Minote.kicks) do
-- kick calculation
offset = {
x = kick[1] * self.last_direction + drift,
y = kick[2]
}
kicked_piece = new_piece:withOffset(offset)
if grid:canPlacePiece(kicked_piece) then
piece:setRelativeRotation(rot_dir)
piece:setOffset(offset)
self:onPieceRotate(piece)
return
end
end
end
function Minote:checkNewLow(piece)
for _, block in pairs(piece:getBlockOffsets()) do
local y = piece.position.y + block.y
if y > piece.lowest_y then
piece.lock_delay = 0
piece.lowest_y = y
end
end
end
function Minote:onPieceCreate(piece)
piece.lowest_y = -math.huge
end
function Minote:onPieceDrop(piece)
self:checkNewLow(piece)
end
function Minote:onPieceRotate(piece)
self:checkNewLow(piece)
end
function Minote:get180RotationValue() return 3 end
function Minote:getDefaultOrientation() return 3 end -- downward facing pieces by default
return Minote

View File

@ -58,49 +58,7 @@ RandomPieces.block_offsets = {
} }
} }
function RandomPieces:initializePiece( function RandomPieces:onPieceCreate(piece)
inputs, data, grid, gravity, prev_inputs,
move, lock_delay, drop_speed,
drop_locked, hard_drop_locked, big, irs,
buffer_hard_drop, buffer_soft_drop,
lock_on_hard_drop, lock_on_soft_drop
)
local spawn_positions
if big then
spawn_positions = self.big_spawn_positions
else
spawn_positions = self.spawn_positions
end
local colours = ({self.colourscheme, ColourSchemes.Arika, ColourSchemes.TTC})[config.gamesettings.piece_colour]
local spawn_x
if (grid.width ~= 10) then
local percent = spawn_positions[data.shape].x / 10
for i = 0, grid.width - 1 do
if i / grid.width >= percent then
spawn_x = i
break
end
end
end
local spawn_dy
if (config.gamesettings.spawn_positions == 1) then
spawn_dy = (
self.spawn_above_field and 2 or 0
)
else
spawn_dy = (
config.gamesettings.spawn_positions == 3 and
2 or 0
)
end
local piece = Piece(data.shape, data.orientation - 1, {
x = spawn_x and spawn_x or spawn_positions[data.shape].x,
y = spawn_positions[data.shape].y - spawn_dy
}, self.block_offsets, 0, 0, data.skin, colours[data.shape], big)
local offsets = self:generateBlockOffsets() local offsets = self:generateBlockOffsets()
piece.getBlockOffsets = function() piece.getBlockOffsets = function()
return offsets return offsets
@ -147,23 +105,6 @@ function RandomPieces:initializePiece(
end end
return piece return piece
end end
self:onPieceCreate(piece)
if irs then
self:rotatePiece(inputs, piece, grid, {}, true)
if (data.orientation - 1) ~= piece.rotation then
playSE("irs")
end
end
self:dropPiece(inputs, piece, grid, gravity, drop_speed, drop_locked, hard_drop_locked)
if (buffer_hard_drop and config.gamesettings.buffer_lock == 1) then
piece:dropToBottom(grid)
if lock_on_hard_drop then piece.locked = true end
end
if (buffer_soft_drop and lock_on_soft_drop and piece:isDropBlocked(grid) and config.gamesettings.buffer_lock == 1) then
piece.locked = true
end
return piece
end end
function RandomPieces:attemptRotate(new_inputs, piece, grid, initial) function RandomPieces:attemptRotate(new_inputs, piece, grid, initial)