Fixed CK to fix game over on fading torikan
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c95dcc1bb9
commit
e8e303ddc2
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@ -215,16 +215,17 @@ function SurvivalCKGame:advanceBottomRow(dx)
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end
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function SurvivalCKGame:drawGrid()
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if self.level >= 1500 and self.level < 1600 then
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self.grid:drawInvisible(self.rollOpacityFunction1)
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elseif self.level >= 1600 and self.level < 1700 then
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self.grid:drawInvisible(self.rollOpacityFunction2)
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elseif self.level >= 1700 and self.level < 1800 then
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self.grid:drawInvisible(self.rollOpacityFunction3)
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elseif self.level >= 1800 and self.level < 1900 then
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self.grid:drawInvisible(self.rollOpacityFunction4)
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elseif self.level >= 1900 and self.level < 2000 then
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self.grid:drawInvisible(self.rollOpacityFunction5)
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if not (self.completed or self.game_over)
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if self.level >= 1500 and self.level < 1600 then
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self.grid:drawInvisible(self.rollOpacityFunction1)
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elseif self.level >= 1600 and self.level < 1700 then
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self.grid:drawInvisible(self.rollOpacityFunction2)
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elseif self.level >= 1700 and self.level < 1800 then
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self.grid:drawInvisible(self.rollOpacityFunction3)
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elseif self.level >= 1800 and self.level < 1900 then
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self.grid:drawInvisible(self.rollOpacityFunction4)
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elseif self.level >= 1900 and self.level < 2000 then
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self.grid:drawInvisible(self.rollOpacityFunction5)
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else
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self.grid:draw()
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end
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