Removed additive gravity where applicable

This commit is contained in:
Ishaan Bhardwaj 2021-05-21 15:37:02 -04:00
parent 2bce1ae282
commit e3122d1cf1
5 changed files with 31 additions and 1 deletions

View File

@ -24,6 +24,7 @@ function BeginnerA2Game:new()
"GM"
}
self.additive_gravity = false
self.lock_drop = false
self.lock_hard_drop = false
self.enable_hold = false

View File

@ -31,6 +31,7 @@ function MarathonC88Game:new(secret_inputs)
self.randomizer = SegaRandomizer()
self.additive_gravity = false
self.lock_drop = false
self.enable_hard_drop = false
self.enable_hold = false

View File

@ -51,6 +51,7 @@ function MarathonC99Game:new()
self.super:new()
self.grid = Grid(10, 22)
self.additive_gravity = false
self.roll_frames = 0
self.lines_to_next_level = lines_to_next_level[self.level]
self.slots = {}

View File

@ -117,8 +117,15 @@ end
function MarathonSTGame:advanceOneFrame()
if self.clear then
self.roll_frames = self.roll_frames + 1
if self.roll_frames < 0 then return false end
if self.roll_frames < 0 then
if self.roll_frames + 1 == 0 then
switchBGM("credit_roll", "gm3")
return true
end
return false
end
if self.roll_frames > 3694 then
switchBGM(nil)
self.completed = true
end
elseif self.ready_frames == 0 then
@ -142,6 +149,7 @@ function MarathonSTGame:onPieceLock(piece, cleared_row_count)
self.clear = true
self.grid:clear()
self.roll_frames = -150
switchBGM(nil)
end
end
@ -275,6 +283,24 @@ local function rollOpacityFunction(game, block, x, y, age)
end
end
function MarathonSTGame:swapMusic(level)
if self.ready_frames ~= 0 then return end
local bgm_table = {
0, 480, 500, 680,
700, 880, 900, 1080,
1100, 1280, 1300, 1480
}
for entry, lvl in ipairs(bgm_table) do
if (level >= lvl and self.bgm_progression < entry) then
if entry % 2 == 0 then
fadeoutBGM(0.5)
else
switchBGMLoop(0.5 * (entry - 1) + 1)
end
self.bgm_progression = entry
end
end
end
function MarathonSTGame:drawGrid()
if self.clear and not (self.game_over or self.completed) then

View File

@ -25,6 +25,7 @@ function TGMPlusGame:new()
self.randomizer = History6RollsRandomizer()
self.additive_gravity = false
self.lock_drop = false
self.lock_hard_drop = false
self.enable_hold = false