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synced 2024-11-22 17:09:02 -06:00
Joker adjustments
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@ -109,7 +109,7 @@ function JokerGame:onLineClear(cleared_row_count)
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self.time_limit = math.min(self.time_limit + frameTime(0,15), frameTime(5,00))
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self.time_limit = math.min(self.time_limit + frameTime(0,15), frameTime(5,00))
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elseif self.stock == 0 then
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elseif self.stock == 0 then
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self.level = self.level + 1
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self.level = self.level + 1
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self.time_limit = math.min(self.time_limit + frameTime(0,15), frameTime(5,00))
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self.time_limit = math.min(self.time_limit + frameTime(0,15), frameTime(5,00))
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end
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end
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else
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else
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self.level = self.level + 1
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self.level = self.level + 1
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@ -151,7 +151,7 @@ function JokerGame:drawScoringInfo()
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end
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end
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love.graphics.setFont(font_8x11)
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love.graphics.setFont(font_8x11)
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love.graphics.printf(formatTime(self.frames), 64, 420, 160, "center")
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love.graphics.printf(formatTime(self.frames), 64, 428, 160, "center")
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end
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end
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function JokerGame:getBackground()
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function JokerGame:getBackground()
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