Hero mode fix

This commit is contained in:
Ishaan Bhardwaj 2021-06-04 19:11:09 -04:00
parent 0e72e403e0
commit c896bdfdd1

View File

@ -127,17 +127,19 @@ function TheTrueHero:advanceOneFrame(inputs, ruleset)
self.section_frames = 0 self.section_frames = 0
self.attack_number = self.attack_number + 1 self.attack_number = self.attack_number + 1
local prev_attack = self.current_attack local prev_attack = self.current_attack
self.current_attack = -1
local attack_rolls = 0 local attack_rolls = 0
repeat while ((
prev_attack == self.current_attack or
self.current_attack == 5
) and (attack_rolls < 2)) or attack_rolls == 0 do
attack_rolls = attack_rolls + 1 attack_rolls = attack_rolls + 1
if self.attack_number > 20 then if self.attack_number > 20 then
self.current_attack = math.random(#self.attacks) self.current_attack = math.random(#self.attacks)
else else
self.current_attack = math.random(4) self.current_attack = math.random(4)
end end
until prev_attack ~= self.current_attack and ( end
self.current_attack ~= 5 or attack_rolls == 2
)
if self.current_attack == 1 then if self.current_attack == 1 then
self.var = math.floor(3 + math.random( self.var = math.floor(3 + math.random(
math.floor(self.attack_number / 4), math.floor(self.attack_number / 4),