New Ludicrous Speed PPS algorithm

pull/9/head
Ishaan Bhardwaj 2022-01-30 17:05:59 -05:00
parent bc50d75b9a
commit c7926b2843
1 changed files with 26 additions and 26 deletions

View File

@ -14,9 +14,9 @@ function LudicrousSpeed:new()
self.super:new() self.super:new()
self.time_limit = 300 self.time_limit = 300
self.pps = {} self.delays = {}
self.last_piece = 0
self.pps_limit = 1 self.pps_limit = 1
self.pieces = 0
self.randomizer = Bag7Randomizer() self.randomizer = Bag7Randomizer()
@ -28,6 +28,16 @@ function LudicrousSpeed:new()
self.next_queue_length = 6 self.next_queue_length = 6
end end
local function mean(t)
local sum = 0
for _, v in ipairs(t) do
sum = sum + v
end
return sum / #t
end
function LudicrousSpeed:getGravity() function LudicrousSpeed:getGravity()
if self.lines < 180 then if self.lines < 180 then
return (0.8 - (math.floor(self.lines / 10) * 0.007)) ^ -math.floor(self.lines / 10) / 60 return (0.8 - (math.floor(self.lines / 10) * 0.007)) ^ -math.floor(self.lines / 10) / 60
@ -42,41 +52,31 @@ function LudicrousSpeed:getARR() return config.arr end
function LudicrousSpeed:getDasCutDelay() return config.dcd end function LudicrousSpeed:getDasCutDelay() return config.dcd end
function LudicrousSpeed:getDropSpeed() return 20 end function LudicrousSpeed:getDropSpeed() return 20 end
local function mean(t) function LudicrousSpeed:getPPS()
local sum = 0 if #self.delays == 0 then return 0 end
local count = 0 local delays = copy(self.delays)
delays[#delays + 1] = self.frames - self.last_piece
for k, v in pairs(t) do return (mean(delays) / 60) ^ -1
if type(v) == 'number' then
sum = sum + v
count = count + 1
end
end
return (sum / count)
end end
function LudicrousSpeed:advanceOneFrame() function LudicrousSpeed:advanceOneFrame()
if self.ready_frames == 0 then if self.ready_frames == 0 then
self.frames = self.frames + 1 self.frames = self.frames + 1
if mean(self.pps) * 60 < self.pps_limit then if self:getPPS() < self.pps_limit then
self.time_limit = self.time_limit - 1 self.time_limit = self.time_limit - 1
self.game_over = self.time_limit <= 0 self.game_over = self.time_limit <= 0
else self.time_limit = 300 end else self.time_limit = 300 end
if self.frames ~= 0 then
if table.getn(self.pps) == 750 then
table.remove(self.pps, 1)
table.insert(self.pps, self.pieces)
else table.insert(self.pps, self.pieces) end
self.pieces = 0
end
end end
return true return true
end end
function LudicrousSpeed:onPieceLock() function LudicrousSpeed:onPieceLock(...)
self.super:onPieceLock() self.super:onPieceLock(...)
self.pieces = self.pieces + 1 self.delays[#self.delays + 1] = self.frames - self.last_piece
if #self.delays >= 25 then
table.remove(self.delays, 1)
end
self.last_piece = self.frames
end end
function LudicrousSpeed:onLineClear(cleared_row_count) function LudicrousSpeed:onLineClear(cleared_row_count)
@ -114,7 +114,7 @@ function LudicrousSpeed:drawScoringInfo()
love.graphics.setFont(font_3x5_3) love.graphics.setFont(font_3x5_3)
love.graphics.printf(self.lines, text_x, 140, 80, "left") love.graphics.printf(self.lines, text_x, 140, 80, "left")
love.graphics.printf(string.format("%.02f", self.frames > 0 and mean(self.pps) * 60 or 0), text_x, 200, 80, "left") love.graphics.printf(string.format("%.02f", self:getPPS()), text_x, 200, 80, "left")
love.graphics.printf(string.format("%.02f", self.pps_limit), text_x, 260, 80, "left") love.graphics.printf(string.format("%.02f", self.pps_limit), text_x, 260, 80, "left")
love.graphics.setFont(font_8x11) love.graphics.setFont(font_8x11)