C99 improved courtesy of Mark

This commit is contained in:
Ishaan Bhardwaj 2021-01-13 09:22:29 -05:00
parent eb983e3c16
commit c0a0daeec8

View File

@ -15,6 +15,27 @@ local lines_to_next_level = {
16, 16, 0, 1, math.huge 16, 16, 0, 1, math.huge
} }
local level_names = {
[0]="LITTLE ISLE",
"GRAND CANYON",
"SHIBUYA",
"SOUTH POLE",
"ATLANTIS",
"Is. GALAPAGOS",
"EGYPT",
"NETHERLANDS",
"PARIS",
"ASAKUSA",
"VENICE",
"NIAGARA FALLS",
"Mt. RUSHMORE",
"BEI-JING",
"EASTER ISLAND",
"TRIP",
"THE MOON",
"[time]"
}
local score_table = { local score_table = {
[0] = 0, 50, 200, 450, 1000, 2000, 3000, 4000 [0] = 0, 50, 200, 450, 1000, 2000, 3000, 4000
} }
@ -23,6 +44,9 @@ local slots_table = {
50, 10000, 50000, 100000 50, 10000, 50000, 100000
} }
local slot_popup = {["text"]="",["time"]=0,["slotnum"]=0}
local line_popup = {["y"]=0,["score"]=0,["lines"]=0}
function MarathonC99Game:new() function MarathonC99Game:new()
self.super:new() self.super:new()
self.grid = Grid(10, 22) self.grid = Grid(10, 22)
@ -32,7 +56,7 @@ function MarathonC99Game:new()
self.slots = {} self.slots = {}
self.tetris_slots = 0 self.tetris_slots = 0
self.ccw_bonus = 10 ^ 7 self.ccw_bonus = 10 ^ 7
slot_popup = {["text"]="",["time"]=0}
self.irs = false self.irs = false
self.enable_hard_drop = false self.enable_hard_drop = false
self.lock_drop = false self.lock_drop = false
@ -146,7 +170,7 @@ end
function MarathonC99Game:onLineClear(cleared_row_count) function MarathonC99Game:onLineClear(cleared_row_count)
self.lines = self.lines + cleared_row_count self.lines = self.lines + cleared_row_count
line_popup.lines = cleared_row_count
local score_to_add = score_table[cleared_row_count] local score_to_add = score_table[cleared_row_count]
local highest_row_cleared local highest_row_cleared
@ -156,7 +180,9 @@ function MarathonC99Game:onLineClear(cleared_row_count)
break break
end end
end end
if(cleared_row_count > 0) then
line_popup.y = (highest_row_cleared)*16
end
if highest_row_cleared + 1 <= 22 and self.grid:isRowFull(highest_row_cleared + 1) and if highest_row_cleared + 1 <= 22 and self.grid:isRowFull(highest_row_cleared + 1) and
highest_row_cleared + 2 <= 22 and not self.grid:isRowFull(highest_row_cleared + 2) and highest_row_cleared + 2 <= 22 and not self.grid:isRowFull(highest_row_cleared + 2) and
highest_row_cleared + 3 <= 22 and self.grid:isRowFull(highest_row_cleared + 3) then highest_row_cleared + 3 <= 22 and self.grid:isRowFull(highest_row_cleared + 3) then
@ -173,8 +199,17 @@ function MarathonC99Game:onLineClear(cleared_row_count)
end end
if cleared_row_count == 4 and self.tetris_slots == 0 then if cleared_row_count == 4 and self.tetris_slots == 0 then
self.score = self.score + 999999 self.score = self.score + 999999
slot_popup.text = "3xTETRIS\n+999999"
slot_popup.time = 150
slot_popup.slotnum = 4
else else
clear_names = {"SINGLE","DOUBLE","TRIPLE","***RIS"}
local score_text = tostring(slots_table[cleared_row_count] * self:getSlotMultiplier())
while #score_text < 6 do score_text = "0"..score_text end
self.score = self.score + slots_table[cleared_row_count] * self:getSlotMultiplier() self.score = self.score + slots_table[cleared_row_count] * self:getSlotMultiplier()
slot_popup.text = "3x"..clear_names[cleared_row_count].."\n+"..score_text
slot_popup.time = 150
slot_popup.slotnum = cleared_row_count
end end
end end
self.slots = {} self.slots = {}
@ -184,8 +219,10 @@ function MarathonC99Game:onLineClear(cleared_row_count)
if self.grid:checkForBravo(cleared_row_count) then if self.grid:checkForBravo(cleared_row_count) then
self.score = self.score + 200000 * self:getSlotMultiplier() self.score = self.score + 200000 * self:getSlotMultiplier()
line_popup.score = 200000 * self:getSlotMultiplier()
else else
self.score = self.score + score_to_add * self:getScoreMultiplier() self.score = self.score + score_to_add * self:getScoreMultiplier()
line_popup.score = score_to_add * self:getScoreMultiplier()
end end
if cleared_row_count >= self.lines_to_next_level then if cleared_row_count >= self.lines_to_next_level then
@ -214,6 +251,12 @@ function MarathonC99Game:onLineClear(cleared_row_count)
end end
function MarathonC99Game:drawGrid() function MarathonC99Game:drawGrid()
if(self.lcd > 0) then
love.graphics.setColor(1,1,1,1)
love.graphics.setFont(font_3x5_2)
--if(line_popup.lines > 1) then love.graphics.setFont(font_3x5_3) end
love.graphics.printf(line_popup.score,40,line_popup.y-1,200,"center")
end
self.grid:draw() self.grid:draw()
end end
@ -228,22 +271,49 @@ function MarathonC99Game:drawScoringInfo()
strTrueValues(self.prev_inputs) .. strTrueValues(self.prev_inputs) ..
self.drop_bonus self.drop_bonus
) )
love.graphics.printf("NEXT", 64, 40, 40, "left") love.graphics.printf("NEXT", 64, 40, 40, "left")
love.graphics.printf("LEVEL", 240, 120, 80, "left") love.graphics.printf("LEVEL "..self.level, 240, 120, 80, "left")
love.graphics.printf("LINES: " .. self.lines .. "/300", 240, 180, 200, "left") love.graphics.printf("LINES", 240, 190, 200, "left")
if self.level <= 15 then love.graphics.printf(self.lines.."/300", 240, 210, 200, "left")
love.graphics.printf("LINES TO NEXT LEVEL", 240, 220, 200, "left")
elseif self.level == 17 then if(self.level ~= 15 and self.level ~= 17) then
love.graphics.printf("TIME REMAINING", 240, 220, 200, "left") xp = -0.5
love.graphics.setColor(0,1,0,1)
for i=1,lines_to_next_level[self.level]-self.lines_to_next_level do
love.graphics.printf("|", 240+xp*5, 165, 30, "left")
xp = xp+1
end end
love.graphics.setColor(0,0.5,0,1)
for i=1,self.lines_to_next_level do
love.graphics.printf("|", 240+xp*5, 165, 30, "left")
xp = xp+1
end
end
love.graphics.setColor(1,1,1,1)
love.graphics.setFont(font_3x5_4) love.graphics.setFont(font_3x5_4)
love.graphics.printf(formatBigNum(self.score), 64, 400, 160, "center") love.graphics.printf(formatBigNum(self.score), 64, 400, 160, "center")
if self.ready_frames == 0 then
love.graphics.setColor(
((self.frames + self.roll_frames) % 4 < 2) and
{0.3, 1, 0.3, 1} or
{1, 1, 1, 1}
)
if(slot_popup.time > 0) then
love.graphics.setFont(font_3x5_2)
love.graphics.printf(slot_popup.text, 310, 80, 200, "left")
slot_popup.time = slot_popup.time - 1
love.graphics.setFont(font_3x5_3) love.graphics.setFont(font_3x5_3)
love.graphics.printf(
slot_popup.slotnum .. " " ..
slot_popup.slotnum .. " " ..
slot_popup.slotnum,
240, 80, 100, "left")
love.graphics.setColor(1,1,1,1)
else
love.graphics.setFont(font_3x5_3)
love.graphics.setColor( love.graphics.setColor(
(self.slots[1] and self.slots[2] and (self.slots[1] and self.slots[2] and
self.slots[1] == self.slots[2] and self.slots[1] == self.slots[2] and
@ -251,25 +321,22 @@ function MarathonC99Game:drawScoringInfo()
{0.3, 1, 0.3, 1} or {0.3, 1, 0.3, 1} or
{1, 1, 1, 1} {1, 1, 1, 1}
) )
if self.ready_frames == 0 then
love.graphics.printf( love.graphics.printf(
(self.slots[1] and self.slots[1] or math.random(4)) .. " " .. (self.slots[1] and self.slots[1] or math.random(4)) .. " " ..
(self.slots[2] and self.slots[2] or math.random(4)) .. " " .. (self.slots[2] and self.slots[2] or math.random(4)) .. " " ..
math.random(4), math.random(4),
240, 80, 100, "left" 240, 80, 100, "left")
) love.graphics.setColor(1,1,1,1)
end end
end
love.graphics.setFont(font_3x5_3)
love.graphics.setColor(1, 1, 1, 1) love.graphics.setColor(1, 1, 1, 1)
level_names[17] = formatTime(frameTime(3,19) - self.roll_frames)
if self.level <= 15 then love.graphics.printf(level_names[self.level], 240, 137, 200, "left")
love.graphics.printf(self.lines_to_next_level, 240, 240, 200, "left") love.graphics.setFont(font_3x5_2)
elseif self.level == 17 then
love.graphics.printf(formatTime(frameTime(3,19) - self.roll_frames), 240, 240, 200, "left")
end
love.graphics.setFont(font_8x11) love.graphics.setFont(font_8x11)
love.graphics.printf(formatTime(self.frames), 240, 300, 160, "left") love.graphics.printf(formatTime(self.frames), 240, 300, 160, "left")
love.graphics.printf(self.level, 290, 120, 80, "left")
end end
function MarathonC99Game:getBackground() function MarathonC99Game:getBackground()