mirror of
https://github.com/SashLilac/cambridge-modpack.git
synced 2024-11-24 18:49:01 -06:00
Fixed GTE spawn logic
This commit is contained in:
parent
d837b14c53
commit
bc50d75b9a
@ -56,6 +56,25 @@ function SurvivalGTEGame:onLineClear(cleared_row_count)
|
||||
self.completed = self.lines >= 300
|
||||
end
|
||||
|
||||
local function getLowestBlockY(offsets)
|
||||
local res = -math.huge
|
||||
for _, o in pairs(offsets) do
|
||||
if o.y > res then
|
||||
res = o.y
|
||||
end
|
||||
end
|
||||
return res
|
||||
end
|
||||
|
||||
function SurvivalGTEGame:onEnterOrHold(...)
|
||||
while (
|
||||
getLowestBlockY(self.piece:getBlockOffsets()) + self.piece.position.y
|
||||
) < 4 do
|
||||
self.piece.position.y = self.piece.position.y + 1
|
||||
end
|
||||
self.super.onEnterOrHold(self, ...)
|
||||
end
|
||||
|
||||
function SurvivalGTEGame:advanceOneFrame()
|
||||
if self.ready_frames == 0 then
|
||||
self.frames = self.frames + 1
|
||||
|
Loading…
Reference in New Issue
Block a user