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synced 2024-12-25 11:49:02 -06:00
Hopefully last fix to C88
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@ -92,7 +92,7 @@ function MarathonC88Game:updateScore(level, drop_bonus, cleared_lines)
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self.score = self.score + score_table[cleared_lines] * 100 * self:getScoreMultiplier() * bravo
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self.level_lines = self.level_lines + cleared_lines
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self.lines = self.lines + cleared_lines
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self.line_clears = self.line_clears + 1
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if (cleared_lines >= 1) then self.line_clears = self.line_clears + 1 end
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if (cleared_lines == 4) then self.tetrises = self.tetrises + 1 end
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if (cleared_lines == 0 and self.level_timer >= self:getLevelTimerLimit()) or (self.level_lines >= 4) then
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self.level = self.level + 1
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@ -115,14 +115,13 @@ function MarathonC88Game:drawGrid()
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end
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function MarathonC88Game:drawScoringInfo()
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MarathonC88Game.super.drawScoringInfo(self)
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love.graphics.setColor(1, 1, 1, 1)
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love.graphics.setFont(font_3x5_2)
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love.graphics.print(
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self.das.direction .. " " ..
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self.das.frames .. " " ..
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math.floor(self.tetrises / self.line_clears) .. "% " ..
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(self.line_clears ~= 0 and math.floor(self.tetrises * 100 / self.line_clears) or 0) .. "% " ..
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strTrueValues(self.prev_inputs)
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)
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love.graphics.printf("NEXT", 64, 40, 40, "left")
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