Fix a logic issue in Combo Challenge
parent
b9e96406ca
commit
affd5c6465
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@ -78,10 +78,13 @@ function ComboChallenge:hold(inputs, ruleset, ihs)
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table.insert(self.next_queue, self:getNextPiece(ruleset))
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self.skips = self.skips - 1
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if ihs then playSE("ihs")
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else playSE("hold") end
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self:onHold()
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self:onEnterOrHold(inputs, ruleset)
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if ihs then
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playSE("ihs")
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else
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playSE("hold")
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self:onEnterOrHold(inputs, ruleset)
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end
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end
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function ComboChallenge:advanceOneFrame()
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