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C88 cleanup
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d6707cbf48
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@ -38,23 +38,14 @@ function MarathonC88Game:new(secret_inputs)
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self.irs = false
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self.irs = false
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self.grid.getCell = function(_, x, y)
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self.grid.getCell = function(self, x, y)
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if x < 1 or x > 10 or y < 5 or y > 24 then return oob
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if x < 1 or x > self.width or y < 5 or y > self.height then return oob
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elseif y < 1 then return empty
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elseif y < 1 then return empty
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else return self.grid[y][x]
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else return self.grid[y][x]
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end
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end
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end
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end
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end
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end
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function MarathonC88Game:initialize(ruleset)
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self.super:initialize(ruleset)
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for _, p in pairs(ruleset.spawn_positions) do
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while p.y < 4 do
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p.y = p.y + 2
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end
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end
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end
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function MarathonC88Game:getARE() return 30 end
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function MarathonC88Game:getARE() return 30 end
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function MarathonC88Game:getLineARE() return 30 end
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function MarathonC88Game:getLineARE() return 30 end
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function MarathonC88Game:getDasLimit() return 20 end
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function MarathonC88Game:getDasLimit() return 20 end
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@ -98,6 +89,22 @@ function MarathonC88Game:getScoreMultiplier()
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else return 5 end
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else return 5 end
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end
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end
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function MarathonC88Game:onPieceEnter()
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function checkOOB()
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local offsets = self.piece:getBlockOffsets()
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for _, offset in pairs(offsets) do
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if self.piece.position.y + offset.y < 4 then
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return true
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end
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end
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return false
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end
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while checkOOB() do
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self.piece.position.y = self.piece.position.y + 1
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end
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end
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function MarathonC88Game:advanceOneFrame()
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function MarathonC88Game:advanceOneFrame()
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if not (self.piece == nil and self.level_timer == 0) and self.ready_frames == 0 then
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if not (self.piece == nil and self.level_timer == 0) and self.ready_frames == 0 then
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self.level_timer = self.level_timer + 1
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self.level_timer = self.level_timer + 1
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