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@ -220,15 +220,10 @@ function PhantomManiaNXGame:updateSectionTimes(old_level, new_level)
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elseif old_level % 100 < 70 and new_level % 100 >= 70 then
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local old_section = math.floor(old_level / 100)
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table.insert(self.secondary_section_times, section_time)
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if (
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((
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self.last_section_cool and
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section_time < (
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self.secondary_section_times[old_section] + 120
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)
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) or not self.last_section_cool) and
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section_time <= cool_cutoffs[old_section]
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) then
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if section_time <= cool_cutoffs[old_section] and (
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section_time < (self.secondary_section_times[old_section] + 120) or
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old_section == 0 )
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then
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self.last_section_cool = true
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self.coolregret_message = "COOL!!"
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self.coolregret_timer = 300
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@ -370,4 +365,4 @@ function PhantomManiaNXGame:drawScoringInfo()
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end
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end
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return PhantomManiaNXGame
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return PhantomManiaNXGame
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