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synced 2024-11-22 18:09:03 -06:00
Changed the width to accommodate 4-digit level numbers.
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@ -123,7 +123,7 @@ function IntervalTrainingGame:drawScoringInfo()
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self:drawSectionTimesWithSplits(current_section)
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self:drawSectionTimesWithSplits(current_section)
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love.graphics.setFont(font_3x5_3)
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love.graphics.setFont(font_3x5_3)
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love.graphics.printf(self.level, 240, 340, 40, "right")
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love.graphics.printf(self.level, 240, 340, 50, "right")
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-- draw time left, flash red if necessary
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-- draw time left, flash red if necessary
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local time_left = self.section_time_limit - math.max(self:getSectionTime(), 0)
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local time_left = self.section_time_limit - math.max(self:getSectionTime(), 0)
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@ -133,7 +133,7 @@ function IntervalTrainingGame:drawScoringInfo()
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love.graphics.printf(formatTime(time_left), 240, 270, 160, "left")
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love.graphics.printf(formatTime(time_left), 240, 270, 160, "left")
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love.graphics.setColor(1, 1, 1, 1)
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love.graphics.setColor(1, 1, 1, 1)
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love.graphics.printf(self:getSectionEndLevel(), 240, 370, 40, "right")
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love.graphics.printf(self:getSectionEndLevel(), 240, 370, 50, "right")
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end
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end
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function IntervalTrainingGame:getSectionEndLevel()
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function IntervalTrainingGame:getSectionEndLevel()
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