Revert "WCB shuffles colors every 50 pieces"

Colour change was buggy, planning to revise.
This reverts commit f42f28f9f2.
pull/4/head
Ishaan Bhardwaj 2021-01-09 12:13:59 -05:00
parent f42f28f9f2
commit a77a890f45
1 changed files with 3 additions and 18 deletions

View File

@ -11,14 +11,12 @@ MarathonWCBGame.name = "Marathon WCB"
MarathonWCBGame.hash = "MarathonWCB" MarathonWCBGame.hash = "MarathonWCB"
MarathonWCBGame.tagline = "When all the pieces slip right to their destinations... can you keep up?" MarathonWCBGame.tagline = "When all the pieces slip right to their destinations... can you keep up?"
local slow = false
function MarathonWCBGame:new() function MarathonWCBGame:new()
MarathonWCBGame.super:new() MarathonWCBGame.super:new()
self.pieces = 0 self.pieces = 0
self.randomizer = History6RollsRandomizer() self.randomizer = History6RollsRandomizer()
self.colour_changed = true
self.lock_drop = true self.lock_drop = true
self.lock_hard_drop = true self.lock_hard_drop = true
@ -42,7 +40,7 @@ function MarathonWCBGame:getDropSpeed()
end end
function MarathonWCBGame:getARR() function MarathonWCBGame:getARR()
return slow and 1 or 0 return 0
end end
function MarathonWCBGame:getARE() function MarathonWCBGame:getARE()
@ -54,7 +52,7 @@ function MarathonWCBGame:getLineARE()
end end
function MarathonWCBGame:getDasLimit() function MarathonWCBGame:getDasLimit()
return slow and 15 or 0 return 0
end end
function MarathonWCBGame:getLineClearDelay() function MarathonWCBGame:getLineClearDelay()
@ -69,21 +67,9 @@ function MarathonWCBGame:getGravity()
return self.piece_is_active and 20 or 0 return self.piece_is_active and 20 or 0
end end
function MarathonWCBGame:advanceOneFrame(inputs, ruleset) function MarathonWCBGame:advanceOneFrame()
if self.ready_frames == 0 then if self.ready_frames == 0 then
self.frames = self.frames + 1 self.frames = self.frames + 1
slow = inputs.hold
if self.pieces % 50 == 0 and not self.colour_changed then
local colours = copy(ruleset.colourscheme)
local pieces = {}
for k, v in pairs(ruleset.colourscheme) do
table.insert(pieces, k)
end
for k, v in pairs(ruleset.colourscheme) do
ruleset.colourscheme[k] = colours[table.remove(pieces, math.random(#pieces))]
end
self.colour_changed = true
end
end end
return true return true
end end
@ -103,7 +89,6 @@ end
function MarathonWCBGame:onPieceLock() function MarathonWCBGame:onPieceLock()
self.super:onPieceLock() self.super:onPieceLock()
self.piece_is_active = false self.piece_is_active = false
self.colour_changed = false
self.pieces = self.pieces + 1 self.pieces = self.pieces + 1
end end