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https://github.com/SashLilac/cambridge-modpack.git
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v0.3-beta3
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commit
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@ -16,6 +16,7 @@ Ascension.colourscheme = {
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}
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}
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Ascension.softdrop_lock = false
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Ascension.softdrop_lock = false
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Ascension.harddrop_lock = true
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Ascension.harddrop_lock = true
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Ascension.spawn_above_field = true
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Ascension.spawn_positions = {
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Ascension.spawn_positions = {
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I = { x=4, y=4 },
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I = { x=4, y=4 },
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@ -5,6 +5,7 @@ local BONKERS = Ruleset:extend()
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BONKERS.name = "B.O.N.K.E.R.S."
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BONKERS.name = "B.O.N.K.E.R.S."
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BONKERS.hash = "Bonkers"
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BONKERS.hash = "Bonkers"
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BONKERS.world = true
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BONKERS.world = true
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BONKERS.spawn_above_field = true
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BONKERS.spawn_positions = {
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BONKERS.spawn_positions = {
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I = { x=5, y=4 },
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I = { x=5, y=4 },
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@ -18,6 +18,7 @@ CRAP.colourscheme = {
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}
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}
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CRAP.softdrop_lock = true
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CRAP.softdrop_lock = true
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CRAP.harddrop_lock = false
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CRAP.harddrop_lock = false
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CRAP.spawn_above_field = true
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CRAP.spawn_positions = {
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CRAP.spawn_positions = {
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I = { x=5, y=4 },
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I = { x=5, y=4 },
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@ -8,6 +8,7 @@ MizuRS.hash = "MizuRS"
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MizuRS.softdrop_lock = false
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MizuRS.softdrop_lock = false
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MizuRS.harddrop_lock = true
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MizuRS.harddrop_lock = true
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MizuRS.spawn_above_field = true
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MizuRS.colourscheme = {
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MizuRS.colourscheme = {
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I = "R",
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I = "R",
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@ -8,12 +8,12 @@ PPTPRS.hash = "Puyo Tetris Pentos"
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PPTPRS.spawn_positions = {
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PPTPRS.spawn_positions = {
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I = { x=5, y=4 },
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I = { x=5, y=4 },
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J = { x=4, y=4 },
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J = { x=4, y=5 },
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L = { x=4, y=4 },
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L = { x=4, y=5 },
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O = { x=5, y=4 },
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O = { x=5, y=5 },
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S = { x=4, y=5 },
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S = { x=5, y=5 },
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T = { x=4, y=5 },
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T = { x=4, y=5 },
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Z = { x=4, y=4 },
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Z = { x=4, y=5 },
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}
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}
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PPTPRS.block_offsets = {
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PPTPRS.block_offsets = {
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@ -1,4 +1,4 @@
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local SRS = require 'tetris.rulesets.standard_exp'
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local SRS = require 'tetris.rulesets.standard'
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local Shirase = SRS:extend()
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local Shirase = SRS:extend()
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@ -14,6 +14,7 @@ Tengen.colourscheme = {
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T = "Y",
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T = "Y",
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Z = "C"
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Z = "C"
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}
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}
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Tengen.spawn_above_field = true
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Tengen.spawn_positions = {
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Tengen.spawn_positions = {
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I = { x=3, y=4 },
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I = { x=3, y=4 },
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@ -18,6 +18,7 @@ TheNew.colourscheme = {
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Z = "R",
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Z = "R",
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T = "Y"
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T = "Y"
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}
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}
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TheNew.spawn_above_field = true
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TheNew.spawn_positions = {
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TheNew.spawn_positions = {
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I = { x=5, y=4 },
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I = { x=5, y=4 },
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