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Credits A3: remove interval training dependency
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@ -1,11 +1,11 @@
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require 'funcs'
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require 'funcs'
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local IntervalTrainingMode = require 'tetris.modes.interval_training'
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local GameMode = require 'tetris.modes.gamemode'
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local Piece = require 'tetris.components.piece'
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local Piece = require 'tetris.components.piece'
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local History6RollsRandomizer = require 'tetris.randomizers.history_6rolls'
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local History6RollsRandomizer = require 'tetris.randomizers.history_6rolls_35bag'
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local CreditsA3Game = IntervalTrainingMode:extend()
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local CreditsA3Game = GameMode:extend()
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CreditsA3Game.name = "Credits A3"
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CreditsA3Game.name = "Credits A3"
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CreditsA3Game.hash = "CreditsA3"
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CreditsA3Game.hash = "CreditsA3"
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@ -16,6 +16,36 @@ function CreditsA3Game:new()
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self.section_time_limit = 3238
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self.section_time_limit = 3238
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self.norm = 0
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self.norm = 0
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self.section = 0
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self.section = 0
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self.roll_frames = 0
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self.lock_drop = true
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self.lock_hard_drop = true
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self.enable_hold = true
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self.next_queue_length = 3
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end
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function CreditsA3Game:getARE()
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return 6
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end
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function CreditsA3Game:getLineARE()
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return 6
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end
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function CreditsA3Game:getDasLimit()
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return 7
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end
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function CreditsA3Game:getLineClearDelay()
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return 4
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end
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function CreditsA3Game:getLockDelay()
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return 15
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end
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function CreditsA3Game:getGravity()
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return 20
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end
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end
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function CreditsA3Game:advanceOneFrame(inputs, ruleset)
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function CreditsA3Game:advanceOneFrame(inputs, ruleset)
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@ -36,7 +66,7 @@ function CreditsA3Game:advanceOneFrame(inputs, ruleset)
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end
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end
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elseif self.ready_frames == 0 then
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elseif self.ready_frames == 0 then
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self.frames = self.frames + 1
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self.frames = self.frames + 1
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if self:getSectionTime() >= self.section_time_limit then
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if self.frames >= self.section_time_limit then
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self.norm = self.norm + 16
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self.norm = self.norm + 16
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self.piece = nil
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self.piece = nil
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if self.norm >= 60 then
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if self.norm >= 60 then
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@ -51,10 +81,6 @@ function CreditsA3Game:advanceOneFrame(inputs, ruleset)
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return true
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return true
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end
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end
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function CreditsA3Game:onPieceEnter()
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-- do nothing
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end
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function CreditsA3Game:onLineClear(cleared_row_count)
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function CreditsA3Game:onLineClear(cleared_row_count)
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if not self.clear then
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if not self.clear then
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self.norm = self.norm + cleared_row_count + (cleared_row_count >= 4 and 6 or 0)
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self.norm = self.norm + cleared_row_count + (cleared_row_count >= 4 and 6 or 0)
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@ -93,7 +119,7 @@ function CreditsA3Game:drawScoringInfo()
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love.graphics.printf(self.section, 240, 190, 160, "left")
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love.graphics.printf(self.section, 240, 190, 160, "left")
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-- draw time left, flash red if necessary
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-- draw time left, flash red if necessary
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local time_left = self.section_time_limit - math.max(self:getSectionTime(), 0)
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local time_left = self.section_time_limit - self.frames
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if not self.game_over and not self.clear and time_left < frameTime(0,10) and time_left % 4 < 2 then
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if not self.game_over and not self.clear and time_left < frameTime(0,10) and time_left % 4 < 2 then
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if self.norm >= 44 then
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if self.norm >= 44 then
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