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The True Hero remaster
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@ -127,18 +127,18 @@ function TheTrueHero:advanceOneFrame(inputs, ruleset)
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self.section_frames = 0
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self.section_frames = 0
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self.attack_number = self.attack_number + 1
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self.attack_number = self.attack_number + 1
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local prev_attack = self.current_attack
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local prev_attack = self.current_attack
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self.current_attack = -1
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for i = 1, 3 do
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local attack_rolls = 0
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while ((
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prev_attack == self.current_attack or
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self.current_attack == 5
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) and (attack_rolls < 2)) or attack_rolls == 0 do
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attack_rolls = attack_rolls + 1
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if self.attack_number > 20 then
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if self.attack_number > 20 then
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self.current_attack = love.math.random(#self.attacks)
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self.current_attack = love.math.random(#self.attacks)
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else
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else
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self.current_attack = love.math.random(4)
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self.current_attack = love.math.random(4)
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end
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end
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if (
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prev_attack ~= self.current_attack and
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self.current_attack ~= 5
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) then
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break
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end
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end
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end
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if self.current_attack == 1 then
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if self.current_attack == 1 then
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self.var = math.floor(3 + love.math.random(
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self.var = math.floor(3 + love.math.random(
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@ -198,14 +198,16 @@ end
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function TheTrueHero:onPieceLock(piece, cleared_row_count)
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function TheTrueHero:onPieceLock(piece, cleared_row_count)
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self.super:onPieceLock()
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self.super:onPieceLock()
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if self.current_attack == 1 or self.current_attack == 3 then
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if self.current_attack == 1 or self.current_attack == 3 then
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self.var = math.max(self.var - 1, 0)
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if self.var ~= math.floor(self.current_attack / 2) then
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self:advanceBottomRow(1)
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playSE("undyne", "ding")
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elseif self.current_attack == 2 then
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self.var = math.max(self.var - cleared_row_count, 0)
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if cleared_row_count ~= 0 then
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playSE("undyne", "ding")
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playSE("undyne", "ding")
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end
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end
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self.var = math.max(self.var - 1, 0)
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self:advanceBottomRow(1)
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elseif self.current_attack == 2 then
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if cleared_row_count ~= 0 and self.var ~= 0 then
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playSE("undyne", "ding")
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end
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self.var = math.max(self.var - cleared_row_count, 0)
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end
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end
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end
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end
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