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https://github.com/SashLilac/cambridge-modpack.git
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Square mode update
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95
tetris/modes/square.lua
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95
tetris/modes/square.lua
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local GameMode = require 'tetris.modes.gamemode'
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local Bag63Randomiser = require 'tetris.randomizers.bag63'
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local SquareMode = GameMode:extend()
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SquareMode.name = "Square"
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SquareMode.hash = "Square"
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SquareMode.tagline = "Make squares to get more lines!"
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function SquareMode:new()
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self.super:new()
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self.randomizer = Bag63Randomiser()
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self.squares = 0
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self.enable_hard_drop = true
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self.enable_hold = true
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self.next_queue_length = 3
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end
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function SquareMode:initialize(ruleset)
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self.super.initialize(self, ruleset)
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self.hold_queue = table.remove(self.next_queue, 1)
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table.insert(self.next_queue, self:getNextPiece(ruleset))
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end
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function SquareMode:getARE() return 30 end
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function SquareMode:getLineARE() return self:getARE() end
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function SquareMode:getDasLimit() return 10 end
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function SquareMode:getLineClearDelay() return self:getARE() end
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function SquareMode:getARR() return 5 end
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function SquareMode:getGravity()
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return 1/30 * 1.005 ^ self.lines
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end
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function SquareMode:getLockDelay()
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if self:getGravity() <= 20 then return 30
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else return 30 - math.log(self:getGravity() - 20) end
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end
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function SquareMode:advanceOneFrame()
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self.square_table = self.grid:scanForSquares()
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if self.ready_frames == 0 then
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self.frames = self.frames + 1
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end
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return true
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end
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function SquareMode:onPieceLock(piece, cleared_row_count)
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self.super:onPieceLock()
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for _, offset in pairs(piece:getBlockOffsets()) do
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local y = piece.position.y + offset.y
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if y <= 3 then
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self.game_over = true
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return
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end
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end
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self.lines = self.lines + cleared_row_count + (cleared_row_count >= 4 and 1 or 0)
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self.squares = self.squares + self.grid:markSquares()
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local _, rows_cleared = self.grid:getClearedRowCount()
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for _, row in pairs(rows_cleared) do
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self.lines = self.lines + self.square_table[row]
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end
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end
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function SquareMode:drawScoringInfo()
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SquareMode.super.drawScoringInfo(self)
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love.graphics.setColor(1, 1, 1, 1)
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love.graphics.setFont(font_3x5_4)
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love.graphics.printf(self.lines, 240, 160, 150, "left")
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love.graphics.printf(self.squares, 240, 230, 150, "left")
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love.graphics.setFont(font_3x5_2)
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love.graphics.printf("LINES", 240, 200, 150, "left")
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love.graphics.printf("SQUARES", 240, 270, 150, "left")
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end
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function SquareMode:drawGrid()
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self.grid:draw()
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self:drawGhostPiece()
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end
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function SquareMode:getHighscoreData()
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return {}
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end
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function SquareMode:getBackground()
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return math.floor(self.lines / 100) % 20
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end
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return SquareMode
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24
tetris/randomizers/bag63.lua
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24
tetris/randomizers/bag63.lua
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local Randomizer = require 'tetris.randomizers.randomizer'
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local Bag63Randomiser = Randomizer:extend()
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function Bag63Randomiser:initialize()
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self.bag = {}
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end
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function Bag63Randomiser:generatePiece()
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if next(self.bag) == nil then
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self.bag = {
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"I", "I", "I", "I", "I", "I", "I", "I", "I",
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"T", "T", "T", "T", "T", "T", "T", "T", "T",
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"L", "L", "L", "L", "L", "L", "L", "L", "L",
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"J", "J", "J", "J", "J", "J", "J", "J", "J",
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"S", "S", "S", "S", "S", "S", "S", "S", "S",
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"Z", "Z", "Z", "Z", "Z", "Z", "Z", "Z", "Z",
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"O", "O", "O", "O", "O", "O", "O", "O", "O",
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}
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end
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return table.remove(self.bag, math.random(#self.bag))
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end
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return Bag63Randomiser
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