Skin refactor update

This commit is contained in:
Ishaan Bhardwaj
2021-01-06 22:55:43 -05:00
parent 8cf4328264
commit 8d94f35104
4 changed files with 51 additions and 9 deletions

View File

@@ -104,12 +104,8 @@ function SurvivalCKGame:getRegretTime()
else return frameTime(0,30) end
end
function SurvivalCKGame:getNextPiece(ruleset)
return {
skin = self.level >= 2000 and "bone" or "2tie",
shape = self.randomizer:nextPiece(),
orientation = ruleset:getDefaultOrientation(),
}
function SurvivalCKGame:getSkin()
return self.level >= 2000 and "bone" or "2tie"
end
local torikan_times = {300, 330, 360, 390, 420, 450, 478, 504, 528, 550, 570}

View File

@@ -7,6 +7,8 @@ local DTETRandomizer = require 'tetris.randomizers.dtet'
local JokerGame = GameMode:extend()
local rush = false
JokerGame.name = "Final J"
JokerGame.hash = "Joker"
JokerGame.tagline = "One of the hardest modes! Can you retain your stock to level 300?"
@@ -33,7 +35,10 @@ end
function JokerGame:getLineARE() return self:getARE() end
function JokerGame:getDasLimit() return 6 end
function JokerGame:getARR() return math.min(1, config.arr) end
function JokerGame:getARR()
return rush and 0 or 1
end
function JokerGame:getLineClearDelay()
if self.level < 200 then return math.ceil(6 - (self.level - 50) / 50)
@@ -47,10 +52,14 @@ end
function JokerGame:getGravity() return 20 end
function JokerGame:advanceOneFrame()
function JokerGame:advanceOneFrame(inputs, ruleset)
if self.ready_frames == 0 then
self.frames = self.frames + 1
self.time_limit = self.time_limit - 1
else
if not self.prev_inputs.hold and inputs.hold then
rush = not rush
end
end
if self.time_limit <= 0 then self.game_over = true end
return true
@@ -100,6 +109,12 @@ function JokerGame:drawScoringInfo()
love.graphics.setColor(1, 1, 1, 1)
love.graphics.printf(self.level, 240, 220, 90, "left")
love.graphics.printf(math.max(self.stock, 0), 240, 300, 90, "left")
if (self.ready_frames ~= 0) then
love.graphics.printf(
"RUSH: " .. (rush and "ON" or "OFF"),
64, 110, 160, "center"
)
end
love.graphics.setFont(font_8x11)
love.graphics.printf(formatTime(self.frames), 64, 420, 160, "center")